Set platform based on server (#32)

* Set platform based on server

Had to refactor a bit to ensure our values get set before VS Code tries
to use them.

* Pave the way for mnemonics on all platforms

* Fix context menus on Mac

* Fix a bunch of things on Mac including menu bar

* Set keybindings based on client's OS
This commit is contained in:
Asher
2019-02-26 12:01:14 -06:00
committed by GitHub
parent 0c2c957312
commit 14da71499f
18 changed files with 976 additions and 444 deletions

View File

@@ -1,14 +1,13 @@
import { InitData } from "@coder/protocol";
import { OperatingSystem, InitData } from "@coder/protocol";
import { client } from "./client";
class OS {
private _homedir: string | undefined;
private _tmpdir: string | undefined;
private _platform: NodeJS.Platform | undefined;
public constructor() {
client.initData.then((data) => {
this.initialize(data);
});
client.initData.then((d) => this.initialize(d));
}
public homedir(): string {
@@ -30,6 +29,11 @@ class OS {
public initialize(data: InitData): void {
this._homedir = data.homeDirectory;
this._tmpdir = data.tmpDirectory;
switch (data.os) {
case OperatingSystem.Windows: this._platform = "win32"; break;
case OperatingSystem.Mac: this._platform = "darwin"; break;
default: this._platform = "linux"; break;
}
}
public release(): string {
@@ -37,14 +41,11 @@ class OS {
}
public platform(): NodeJS.Platform {
if (navigator.appVersion.indexOf("Win") != -1) {
return "win32";
}
if (navigator.appVersion.indexOf("Mac") != -1) {
return "darwin";
if (typeof this._platform === "undefined") {
throw new Error("trying to access platform before it has been set");
}
return "linux";
return this._platform;
}
}