feat: apply patch after setting up subtree
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91
lib/vscode/src/vs/server/node/protocol.ts
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91
lib/vscode/src/vs/server/node/protocol.ts
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@@ -0,0 +1,91 @@
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import { field } from '@coder/logger';
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import * as net from 'net';
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import { VSBuffer } from 'vs/base/common/buffer';
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import { PersistentProtocol } from 'vs/base/parts/ipc/common/ipc.net';
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import { NodeSocket, WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
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import { AuthRequest, ConnectionTypeRequest, HandshakeMessage } from 'vs/platform/remote/common/remoteAgentConnection';
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import { logger } from 'vs/server/node/logger';
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export interface SocketOptions {
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readonly reconnectionToken: string;
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readonly reconnection: boolean;
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readonly skipWebSocketFrames: boolean;
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}
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export class Protocol extends PersistentProtocol {
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public constructor(socket: net.Socket, public readonly options: SocketOptions) {
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super(
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options.skipWebSocketFrames
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? new NodeSocket(socket)
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: new WebSocketNodeSocket(new NodeSocket(socket)),
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);
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}
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public getUnderlyingSocket(): net.Socket {
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const socket = this.getSocket();
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return socket instanceof NodeSocket
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? socket.socket
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: (socket as WebSocketNodeSocket).socket.socket;
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}
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/**
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* Perform a handshake to get a connection request.
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*/
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public handshake(): Promise<ConnectionTypeRequest> {
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logger.trace('Protocol handshake', field('token', this.options.reconnectionToken));
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return new Promise((resolve, reject) => {
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const timeout = setTimeout(() => {
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logger.error('Handshake timed out', field('token', this.options.reconnectionToken));
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reject(new Error('timed out'));
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}, 10000); // Matches the client timeout.
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const handler = this.onControlMessage((rawMessage) => {
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try {
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const raw = rawMessage.toString();
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logger.trace('Protocol message', field('token', this.options.reconnectionToken), field('message', raw));
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const message = JSON.parse(raw);
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switch (message.type) {
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case 'auth':
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return this.authenticate(message);
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case 'connectionType':
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handler.dispose();
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clearTimeout(timeout);
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return resolve(message);
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default:
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throw new Error('Unrecognized message type');
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}
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} catch (error) {
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handler.dispose();
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clearTimeout(timeout);
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reject(error);
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}
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});
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// Kick off the handshake in case we missed the client's opening shot.
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// TODO: Investigate why that message seems to get lost.
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this.authenticate();
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});
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}
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/**
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* TODO: This ignores the authentication process entirely for now.
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*/
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private authenticate(_?: AuthRequest): void {
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this.sendMessage({ type: 'sign', data: '' });
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}
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/**
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* TODO: implement.
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*/
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public tunnel(): void {
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throw new Error('Tunnel is not implemented yet');
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}
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/**
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* Send a handshake message. In the case of the extension host, it just sends
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* back a debug port.
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*/
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public sendMessage(message: HandshakeMessage | { debugPort?: number } ): void {
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this.sendControl(VSBuffer.fromString(JSON.stringify(message)));
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}
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}
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