chore(vscode): update to 1.55.2

This commit is contained in:
Akash Satheesan
2021-04-09 11:32:27 +05:30
1102 changed files with 39988 additions and 23544 deletions

View File

@@ -22,6 +22,8 @@ steps:
displayName: Extract compilation output
condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'universal'))
# Set up the credentials to retrieve distro repo and setup git persona
# to create a merge commit for when we merge distro into oss
- script: |
set -e
cat << EOF > ~/.netrc
@@ -119,16 +121,7 @@ steps:
displayName: Rebuild native modules for ARM64
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'arm64'))
- download: current
artifact: vscode-darwin-x64
displayName: Download x64 artifact
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal'))
- download: current
artifact: vscode-darwin-arm64
displayName: Download arm64 artifact
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal'))
# This script brings in the right resources (images, icons, etc) based on the quality (insiders, stable, exploration)
- script: |
set -e
node build/azure-pipelines/mixin
@@ -138,7 +131,7 @@ steps:
set -e
VSCODE_MIXIN_PASSWORD="$(github-distro-mixin-password)" \
yarn gulp vscode-darwin-$(VSCODE_ARCH)-min-ci
displayName: Build
displayName: Build client
condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'universal'))
- script: |
@@ -150,14 +143,6 @@ steps:
displayName: Build Server
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'))
- script: |
set -e
unzip $(Pipeline.Workspace)/vscode-darwin-x64/VSCode-darwin-x64.zip -d $(agent.builddirectory)/vscode-x64
unzip $(Pipeline.Workspace)/vscode-darwin-arm64/VSCode-darwin-arm64.zip -d $(agent.builddirectory)/vscode-arm64
DEBUG=* node build/darwin/create-universal-app.js
displayName: Create Universal App
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal'))
- script: |
set -e
VSCODE_MIXIN_PASSWORD="$(github-distro-mixin-password)" \
@@ -165,6 +150,29 @@ steps:
displayName: Download Electron and Playwright
condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'universal'), eq(variables['VSCODE_STEP_ON_IT'], 'false'))
- download: current
artifact: vscode-darwin-x64
displayName: Download x64 artifact
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal'))
- download: current
artifact: vscode-darwin-arm64
displayName: Download arm64 artifact
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal'))
- script: |
set -e
cp $(Pipeline.Workspace)/vscode-darwin-x64/VSCode-darwin-x64.zip $(agent.builddirectory)/VSCode-darwin-x64.zip
cp $(Pipeline.Workspace)/vscode-darwin-arm64/VSCode-darwin-arm64.zip $(agent.builddirectory)/VSCode-darwin-arm64.zip
unzip $(agent.builddirectory)/VSCode-darwin-x64.zip -d $(agent.builddirectory)/VSCode-darwin-x64
unzip $(agent.builddirectory)/VSCode-darwin-arm64.zip -d $(agent.builddirectory)/VSCode-darwin-arm64
DEBUG=* node build/darwin/create-universal-app.js
displayName: Create Universal App
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'universal'))
# Setting hardened entitlements is a requirement for:
# * Apple notarization
# * Running tests on Big Sur (because Big Sur has additional security precautions)
- script: |
set -e
security create-keychain -p pwd $(agent.tempdirectory)/buildagent.keychain
@@ -173,9 +181,8 @@ steps:
echo "$(macos-developer-certificate)" | base64 -D > $(agent.tempdirectory)/cert.p12
security import $(agent.tempdirectory)/cert.p12 -k $(agent.tempdirectory)/buildagent.keychain -P "$(macos-developer-certificate-key)" -T /usr/bin/codesign
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k pwd $(agent.tempdirectory)/buildagent.keychain
VSCODE_ARCH="$(VSCODE_ARCH)" DEBUG=electron-osx-sign* node build/darwin/sign.js
VSCODE_ARCH=$(VSCODE_ARCH) DEBUG=electron-osx-sign* node build/darwin/sign.js
displayName: Set Hardened Entitlements
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
- script: |
set -e
@@ -284,91 +291,19 @@ steps:
displayName: Archive build
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
- task: SFP.build-tasks.custom-build-task-1.EsrpCodeSigning@1
inputs:
ConnectedServiceName: "ESRP CodeSign"
FolderPath: "$(agent.builddirectory)"
Pattern: "VSCode-darwin-$(VSCODE_ARCH).zip"
signConfigType: inlineSignParams
inlineOperation: |
[
{
"keyCode": "CP-401337-Apple",
"operationSetCode": "MacAppDeveloperSign",
"parameters": [
{
"parameterName": "Hardening",
"parameterValue": "--options=runtime"
}
],
"toolName": "sign",
"toolVersion": "1.0"
}
]
SessionTimeout: 60
displayName: Codesign
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
- script: |
zip -d $(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH).zip "*.pkg"
displayName: Clean
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
- script: |
APP_ROOT=$(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH)
APP_NAME="`ls $APP_ROOT | head -n 1`"
BUNDLE_IDENTIFIER=$(node -p "require(\"$APP_ROOT/$APP_NAME/Contents/Resources/app/product.json\").darwinBundleIdentifier")
echo "##vso[task.setvariable variable=BundleIdentifier]$BUNDLE_IDENTIFIER"
displayName: Export bundle identifier
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
- task: SFP.build-tasks.custom-build-task-1.EsrpCodeSigning@1
inputs:
ConnectedServiceName: "ESRP CodeSign"
FolderPath: "$(agent.builddirectory)"
Pattern: "VSCode-darwin-$(VSCODE_ARCH).zip"
signConfigType: inlineSignParams
inlineOperation: |
[
{
"keyCode": "CP-401337-Apple",
"operationSetCode": "MacAppNotarize",
"parameters": [
{
"parameterName": "BundleId",
"parameterValue": "$(BundleIdentifier)"
}
],
"toolName": "sign",
"toolVersion": "1.0"
}
]
SessionTimeout: 60
displayName: Notarization
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
- script: |
set -e
APP_ROOT=$(agent.builddirectory)/VSCode-darwin-$(VSCODE_ARCH)
APP_NAME="`ls $APP_ROOT | head -n 1`"
"$APP_ROOT/$APP_NAME/Contents/Resources/app/bin/code" --export-default-configuration=.build
displayName: Verify start after signing (export configuration)
condition: and(succeeded(), ne(variables['VSCODE_ARCH'], 'arm64'), ne(variables['VSCODE_PUBLISH'], 'false'))
- script: |
set -e
VSCODE_MIXIN_PASSWORD="$(github-distro-mixin-password)" \
AZURE_DOCUMENTDB_MASTERKEY="$(builds-docdb-key-readwrite)" \
AZURE_STORAGE_ACCESS_KEY="$(ticino-storage-key)" \
AZURE_STORAGE_ACCESS_KEY_2="$(vscode-storage-key)" \
VSCODE_ARCH="$(VSCODE_ARCH)" \
./build/azure-pipelines/darwin/publish.sh
displayName: Publish
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
VSCODE_ARCH="$(VSCODE_ARCH)" ./build/azure-pipelines/darwin/publish-server.sh
displayName: Publish Servers
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), ne(variables['VSCODE_PUBLISH'], 'false'))
- publish: $(Agent.BuildDirectory)/VSCode-darwin-$(VSCODE_ARCH).zip
artifact: vscode-darwin-$(VSCODE_ARCH)
displayName: Publish archive
displayName: Publish client archive
condition: and(succeeded(), ne(variables['VSCODE_PUBLISH'], 'false'))
- publish: $(Agent.BuildDirectory)/vscode-server-darwin.zip
@@ -386,5 +321,5 @@ steps:
VSCODE_ARCH="$(VSCODE_ARCH)" \
yarn gulp upload-vscode-configuration
displayName: Upload configuration (for Bing settings search)
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'), ne(variables['VSCODE_PUBLISH'], 'false'))
condition: and(succeeded(), eq(variables['VSCODE_ARCH'], 'x64'))
continueOnError: true