Refactor evaluations (#285)
* Replace evaluations with proxies and messages * Return proxies synchronously Otherwise events can be lost. * Ensure events cannot be missed * Refactor remaining fills * Use more up-to-date version of util For callbackify. * Wait for dispose to come back before removing This prevents issues with the "done" event not always being the last event fired. For example a socket might close and then end, but only if the caller called end. * Remove old node-pty tests * Fix emitting events twice on duplex streams * Preserve environment when spawning processes * Throw a better error if the proxy doesn't exist * Remove rimraf dependency from ide * Update net.Server.listening * Use exit event instead of killed Doesn't look like killed is even a thing. * Add response timeout to server * Fix trash * Require node-pty & spdlog after they get unpackaged This fixes an error when running in the binary. * Fix errors in down emitter preventing reconnecting * Fix disposing proxies when nothing listens to "error" event * Refactor event tests to use jest.fn() * Reject proxy call when disconnected Otherwise it'll wait for the timeout which is a waste of time since we already know the connection is dead. * Use nbin for binary packaging * Remove additional module requires * Attempt to remove require for local bootstrap-fork * Externalize fsevents
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@@ -2,29 +2,29 @@ syntax = "proto3";
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import "node.proto";
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import "vscode.proto";
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// Messages that the client can send to the server.
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message ClientMessage {
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oneof msg {
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// node.proto
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NewEvalMessage new_eval = 11;
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EvalEventMessage eval_event = 12;
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Ping ping = 13;
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MethodMessage method = 20;
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Ping ping = 21;
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}
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}
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// Messages that the server can send to the client.
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message ServerMessage {
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oneof msg {
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// node.proto
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EvalFailedMessage eval_failed = 13;
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EvalDoneMessage eval_done = 14;
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EvalEventMessage eval_event = 15;
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FailMessage fail = 13;
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SuccessMessage success = 14;
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EventMessage event = 19;
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CallbackMessage callback = 22;
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Pong pong = 18;
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WorkingInitMessage init = 16;
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// vscode.proto
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SharedProcessActiveMessage shared_process_active = 17;
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Pong pong = 18;
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}
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}
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