Refactor evaluations (#285)

* Replace evaluations with proxies and messages

* Return proxies synchronously

Otherwise events can be lost.

* Ensure events cannot be missed

* Refactor remaining fills

* Use more up-to-date version of util

For callbackify.

* Wait for dispose to come back before removing

This prevents issues with the "done" event not always being the last
event fired. For example a socket might close and then end, but only
if the caller called end.

* Remove old node-pty tests

* Fix emitting events twice on duplex streams

* Preserve environment when spawning processes

* Throw a better error if the proxy doesn't exist

* Remove rimraf dependency from ide

* Update net.Server.listening

* Use exit event instead of killed

Doesn't look like killed is even a thing.

* Add response timeout to server

* Fix trash

* Require node-pty & spdlog after they get unpackaged

This fixes an error when running in the binary.

* Fix errors in down emitter preventing reconnecting

* Fix disposing proxies when nothing listens to "error" event

* Refactor event tests to use jest.fn()

* Reject proxy call when disconnected

Otherwise it'll wait for the timeout which is a waste of time since we
already know the connection is dead.

* Use nbin for binary packaging

* Remove additional module requires

* Attempt to remove require for local bootstrap-fork

* Externalize fsevents
This commit is contained in:
Asher
2019-03-26 13:01:25 -05:00
committed by Kyle Carberry
parent d16c6aeb30
commit dc2253e718
75 changed files with 5866 additions and 6181 deletions

View File

@@ -2,29 +2,29 @@ syntax = "proto3";
import "node.proto";
import "vscode.proto";
// Messages that the client can send to the server.
message ClientMessage {
oneof msg {
// node.proto
NewEvalMessage new_eval = 11;
EvalEventMessage eval_event = 12;
Ping ping = 13;
MethodMessage method = 20;
Ping ping = 21;
}
}
// Messages that the server can send to the client.
message ServerMessage {
oneof msg {
// node.proto
EvalFailedMessage eval_failed = 13;
EvalDoneMessage eval_done = 14;
EvalEventMessage eval_event = 15;
FailMessage fail = 13;
SuccessMessage success = 14;
EventMessage event = 19;
CallbackMessage callback = 22;
Pong pong = 18;
WorkingInitMessage init = 16;
// vscode.proto
SharedProcessActiveMessage shared_process_active = 17;
Pong pong = 18;
}
}