Also too the opportunity to rewrite the build script since there was a
change in the build steps (mainly how the product JSON is inserted) and
to get the build changes out of the patch. It also no longer relies on
external caching (we'll want to do this within CI instead).
- Implement the localization service.
- Use the proper build process which generates the require JSON files.
- Implement getting the locale and language configuration.
* Added serviceworker and manifest.json
* added deps in package.json
* fixed image link
* actually fixed images i think
* added assets to individual module folders
* added caching
* Serviceworker now properly loads
* Changed single to double quotes
* Update lock
* moved the service worker back into prod only
* removed sw from general
* changed background color of splash screen
* added logo to server
* centralized logo into single assets folder
* Update Node to 10.15.1
* Remove string replace that was used for oclif
* Update nbin
* Package node-pty and spdlog with nbin
* Label stderr/stdout from shared process
* Remove fork override
* Prevent "already disposed" errors when trying to kill disposed proxies
* Include spdlog dependencies
* Shim /node_modules
* Add node_modules to Docker ignore
It keeps using my already-built .node files which results in a
mismatching GLIBC version error.
* Update nbin
* Adjust linux distro to ubuntu 14.04
* Cache lib directory for speedy builds
* Fix path linking for default extensions
* Update reset
* Reset to head
* Improve caching
* Still run yarn in CI
* Update yarn before install
* Increase cache timeout
* Install vscode from vstar
* Undo data-dir changes to CLI, add back clean, remove unused CI func
* Remove additional flags added
* Remove unused dependency
* Reset vscode install dir so patching always works
* Replace evaluations with proxies and messages
* Return proxies synchronously
Otherwise events can be lost.
* Ensure events cannot be missed
* Refactor remaining fills
* Use more up-to-date version of util
For callbackify.
* Wait for dispose to come back before removing
This prevents issues with the "done" event not always being the last
event fired. For example a socket might close and then end, but only
if the caller called end.
* Remove old node-pty tests
* Fix emitting events twice on duplex streams
* Preserve environment when spawning processes
* Throw a better error if the proxy doesn't exist
* Remove rimraf dependency from ide
* Update net.Server.listening
* Use exit event instead of killed
Doesn't look like killed is even a thing.
* Add response timeout to server
* Fix trash
* Require node-pty & spdlog after they get unpackaged
This fixes an error when running in the binary.
* Fix errors in down emitter preventing reconnecting
* Fix disposing proxies when nothing listens to "error" event
* Refactor event tests to use jest.fn()
* Reject proxy call when disconnected
Otherwise it'll wait for the timeout which is a waste of time since we
already know the connection is dead.
* Use nbin for binary packaging
* Remove additional module requires
* Attempt to remove require for local bootstrap-fork
* Externalize fsevents
* Add windows support
* Improve multi-platform support
* Install with network-concurrency 1
* Use file-glob to upload windows binary
* Don't install packages in parallel if on windows
* Rename vscode-remote to code-server
* Add output at intervals so CI doesn't kill build
* Update all tasks to provide timed output
* Don't perform tasks sync otherwise we can't log
* Add trace log level
* Use active eval to implement spdlog
* Split server/client active eval interfaces
Since all properties are *not* valid on both sides
* +200% fire resistance
* Implement exec using active evaluations
* Fully implement child process streams
* Watch impl, move child_process back to explicitly adding events
Automatically forwarding all events might be the right move, but wanna
think/discuss it a bit more because it didn't come out very cleanly.
* Would you like some args with that callback?
* Implement the rest of child_process using active evals
* Rampant memory leaks
Emit "kill" to active evaluations when client disconnects in order to
kill processes. Most likely won't be the final solution.
* Resolve some minor issues with output panel
* Implement node-pty with active evals
* Provide clearTimeout to vm sandbox
* Implement socket with active evals
* Extract some callback logic
Also remove some eval interfaces, need to re-think those.
* Implement net.Server and remainder of net.Socket using active evals
* Implement dispose for active evaluations
* Use trace for express requests
* Handle sending buffers through evaluation events
* Make event logging a bit more clear
* Fix some errors due to us not actually instantiating until connect/listen
* is this a commit message?
* We can just create the evaluator in the ctor
Not sure what I was thinking.
* memory leak for you, memory leak for everyone
* it's a ternary now
* Don't dispose automatically on close or error
The code may or may not be disposable at that point.
* Handle parsing buffers on the client side as well
* Remove unused protobuf
* Remove TypedValue
* Remove unused forkProvider and test
* Improve dispose pattern for active evals
* Socket calls close after error; no need to bind both
* Improve comment
* Comment is no longer wishy washy due to explicit boolean
* Simplify check for sendHandle and options
* Replace _require with __non_webpack_require__
Webpack will then replace this with `require` which we then provide to
the vm sandbox.
* Provide path.parse
* Prevent original-fs from loading
* Start with a pid of -1
vscode immediately checks the PID to see if the debug process launch
correctly, but of course we don't get the pid synchronously.
* Pass arguments to bootstrap-fork
* Fully implement streams
Was causing errors because internally the stream would set this.writing
to true and it would never become false, so subsequent messages would
never send.
* Fix serializing errors and streams emitting errors multiple times
* Was emitting close to data
* Fix missing path for spawned processes
* Move evaluation onDispose call
Now it's accurate and runs when the active evaluation has actually
disposed.
* Fix promisifying fs.exists
* Fix some active eval callback issues
* Patch existsSync in debug adapter
* Clean up workbench and integrate initialization data
* Uncomment Electron fill
* Run server & client together
* Clean up Electron fill & patch
* Bind fs methods
This makes them usable with the promise form:
`promisify(access)(...)`.
* Add space between tag and title to browser logger
* Add typescript dep to server and default __dirname for path
* Serve web files from server
* Adjust some dev options
* Rework workbench a bit to use a class and catch unexpected errors
* No mkdirs for now, fix util fill, use bash with exec
* More fills, make general client abstract
* More fills
* Fix cp.exec
* Fix require calls in fs fill being aliased
* Create data and storage dir
* Implement fs.watch
Using exec for now.
* Implement storage database fill
* Fix os export and homedir
* Add comment to use navigator.sendBeacon
* Fix fs callbacks (some args are optional)
* Make sure data directory exists when passing it back
* Update patch
* Target es5
* More fills
* Add APIs required for bootstrap-fork to function (#15)
* Add bootstrap-fork execution
* Add createConnection
* Bundle bootstrap-fork into cli
* Remove .node directory created from spdlog
* Fix npm start
* Remove unnecessary comment
* Add webpack-hot-middleware if CLI env is not set
* Add restarting to shared process
* Fix starting with yarn
* Implements the fs module
* Add stats object
* Add not implemented to createWriteStream
* Update mkdtemp to use tmp dir
* Unexport Stats
* Add client web socket for commands and restructure