import * as net from "net"; import { VSBuffer } from "vs/base/common/buffer"; import { PersistentProtocol } from "vs/base/parts/ipc/common/ipc.net"; import { NodeSocket, WebSocketNodeSocket } from "vs/base/parts/ipc/node/ipc.net"; import { AuthRequest, ConnectionTypeRequest, HandshakeMessage } from "vs/platform/remote/common/remoteAgentConnection"; export interface SocketOptions { readonly reconnectionToken: string; readonly reconnection: boolean; readonly skipWebSocketFrames: boolean; } export class Protocol extends PersistentProtocol { public constructor(socket: net.Socket, public readonly options: SocketOptions) { super( options.skipWebSocketFrames ? new NodeSocket(socket) : new WebSocketNodeSocket(new NodeSocket(socket)), ); } public getUnderlyingSocket(): net.Socket { const socket = this.getSocket(); return socket instanceof NodeSocket ? socket.socket : (socket as WebSocketNodeSocket).socket.socket; } /** * Perform a handshake to get a connection request. */ public handshake(): Promise { return new Promise((resolve, reject) => { const handler = this.onControlMessage((rawMessage) => { try { const message = JSON.parse(rawMessage.toString()); switch (message.type) { case "auth": return this.authenticate(message); case "connectionType": handler.dispose(); return resolve(message); default: throw new Error("Unrecognized message type"); } } catch (error) { handler.dispose(); reject(error); } }); }); } /** * TODO: This ignores the authentication process entirely for now. */ private authenticate(_message: AuthRequest): void { this.sendMessage({ type: "sign", data: "" }); } /** * TODO: implement. */ public tunnel(): void { throw new Error("Tunnel is not implemented yet"); } /** * Send a handshake message. In the case of the extension host, it just sends * back a debug port. */ public sendMessage(message: HandshakeMessage | { debugPort?: number } ): void { this.sendControl(VSBuffer.fromString(JSON.stringify(message))); } }