903 lines
24 KiB
TypeScript
903 lines
24 KiB
TypeScript
/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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import { Event, Emitter } from 'vs/base/common/event';
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import { IMessagePassingProtocol, IPCClient, IIPCLogger } from 'vs/base/parts/ipc/common/ipc';
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import { IDisposable, Disposable, dispose } from 'vs/base/common/lifecycle';
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import { VSBuffer } from 'vs/base/common/buffer';
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import * as platform from 'vs/base/common/platform';
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import * as process from 'vs/base/common/process';
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export interface ISocket extends IDisposable {
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onData(listener: (e: VSBuffer) => void): IDisposable;
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onClose(listener: () => void): IDisposable;
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onEnd(listener: () => void): IDisposable;
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write(buffer: VSBuffer): void;
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end(): void;
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drain(): Promise<void>;
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}
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let emptyBuffer: VSBuffer | null = null;
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function getEmptyBuffer(): VSBuffer {
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if (!emptyBuffer) {
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emptyBuffer = VSBuffer.alloc(0);
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}
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return emptyBuffer;
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}
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export class ChunkStream {
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private _chunks: VSBuffer[];
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private _totalLength: number;
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public get byteLength() {
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return this._totalLength;
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}
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constructor() {
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this._chunks = [];
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this._totalLength = 0;
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}
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public acceptChunk(buff: VSBuffer) {
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this._chunks.push(buff);
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this._totalLength += buff.byteLength;
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}
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public read(byteCount: number): VSBuffer {
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return this._read(byteCount, true);
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}
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public peek(byteCount: number): VSBuffer {
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return this._read(byteCount, false);
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}
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private _read(byteCount: number, advance: boolean): VSBuffer {
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if (byteCount === 0) {
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return getEmptyBuffer();
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}
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if (byteCount > this._totalLength) {
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throw new Error(`Cannot read so many bytes!`);
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}
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if (this._chunks[0].byteLength === byteCount) {
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// super fast path, precisely first chunk must be returned
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const result = this._chunks[0];
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if (advance) {
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this._chunks.shift();
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this._totalLength -= byteCount;
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}
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return result;
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}
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if (this._chunks[0].byteLength > byteCount) {
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// fast path, the reading is entirely within the first chunk
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const result = this._chunks[0].slice(0, byteCount);
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if (advance) {
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this._chunks[0] = this._chunks[0].slice(byteCount);
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this._totalLength -= byteCount;
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}
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return result;
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}
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let result = VSBuffer.alloc(byteCount);
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let resultOffset = 0;
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let chunkIndex = 0;
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while (byteCount > 0) {
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const chunk = this._chunks[chunkIndex];
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if (chunk.byteLength > byteCount) {
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// this chunk will survive
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const chunkPart = chunk.slice(0, byteCount);
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result.set(chunkPart, resultOffset);
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resultOffset += byteCount;
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if (advance) {
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this._chunks[chunkIndex] = chunk.slice(byteCount);
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this._totalLength -= byteCount;
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}
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byteCount -= byteCount;
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} else {
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// this chunk will be entirely read
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result.set(chunk, resultOffset);
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resultOffset += chunk.byteLength;
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if (advance) {
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this._chunks.shift();
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this._totalLength -= chunk.byteLength;
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} else {
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chunkIndex++;
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}
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byteCount -= chunk.byteLength;
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}
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}
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return result;
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}
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}
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const enum ProtocolMessageType {
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None = 0,
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Regular = 1,
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Control = 2,
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Ack = 3,
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KeepAlive = 4,
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Disconnect = 5
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}
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export const enum ProtocolConstants {
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HeaderLength = 13,
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/**
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* Send an Acknowledge message at most 2 seconds later...
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*/
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AcknowledgeTime = 2000, // 2 seconds
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/**
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* If there is a message that has been unacknowledged for 10 seconds, consider the connection closed...
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*/
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AcknowledgeTimeoutTime = 20000, // 20 seconds
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/**
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* Send at least a message every 5s for keep alive reasons.
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*/
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KeepAliveTime = 5000, // 5 seconds
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/**
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* If there is no message received for 10 seconds, consider the connection closed...
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*/
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KeepAliveTimeoutTime = 20000, // 20 seconds
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/**
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* If there is no reconnection within this time-frame, consider the connection permanently closed...
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*/
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ReconnectionGraceTime = 3 * 60 * 60 * 1000, // 3hrs
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/**
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* Maximal grace time between the first and the last reconnection...
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*/
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ReconnectionShortGraceTime = 5 * 60 * 1000, // 5min
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}
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class ProtocolMessage {
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public writtenTime: number;
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constructor(
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public readonly type: ProtocolMessageType,
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public readonly id: number,
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public readonly ack: number,
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public readonly data: VSBuffer
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) {
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this.writtenTime = 0;
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}
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public get size(): number {
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return this.data.byteLength;
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}
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}
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class ProtocolReader extends Disposable {
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private readonly _socket: ISocket;
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private _isDisposed: boolean;
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private readonly _incomingData: ChunkStream;
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public lastReadTime: number;
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private readonly _onMessage = this._register(new Emitter<ProtocolMessage>());
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public readonly onMessage: Event<ProtocolMessage> = this._onMessage.event;
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private readonly _state = {
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readHead: true,
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readLen: ProtocolConstants.HeaderLength,
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messageType: ProtocolMessageType.None,
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id: 0,
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ack: 0
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};
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constructor(socket: ISocket) {
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super();
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this._socket = socket;
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this._isDisposed = false;
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this._incomingData = new ChunkStream();
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this._register(this._socket.onData(data => this.acceptChunk(data)));
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this.lastReadTime = Date.now();
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}
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public acceptChunk(data: VSBuffer | null): void {
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if (!data || data.byteLength === 0) {
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return;
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}
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this.lastReadTime = Date.now();
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this._incomingData.acceptChunk(data);
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while (this._incomingData.byteLength >= this._state.readLen) {
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const buff = this._incomingData.read(this._state.readLen);
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if (this._state.readHead) {
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// buff is the header
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// save new state => next time will read the body
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this._state.readHead = false;
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this._state.readLen = buff.readUInt32BE(9);
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this._state.messageType = buff.readUInt8(0);
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this._state.id = buff.readUInt32BE(1);
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this._state.ack = buff.readUInt32BE(5);
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} else {
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// buff is the body
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const messageType = this._state.messageType;
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const id = this._state.id;
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const ack = this._state.ack;
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// save new state => next time will read the header
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this._state.readHead = true;
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this._state.readLen = ProtocolConstants.HeaderLength;
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this._state.messageType = ProtocolMessageType.None;
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this._state.id = 0;
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this._state.ack = 0;
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this._onMessage.fire(new ProtocolMessage(messageType, id, ack, buff));
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if (this._isDisposed) {
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// check if an event listener lead to our disposal
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break;
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}
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}
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}
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}
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public readEntireBuffer(): VSBuffer {
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return this._incomingData.read(this._incomingData.byteLength);
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}
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public dispose(): void {
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this._isDisposed = true;
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super.dispose();
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}
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}
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class ProtocolWriter {
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private _isDisposed: boolean;
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private readonly _socket: ISocket;
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private _data: VSBuffer[];
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private _totalLength: number;
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public lastWriteTime: number;
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constructor(socket: ISocket) {
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this._isDisposed = false;
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this._socket = socket;
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this._data = [];
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this._totalLength = 0;
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this.lastWriteTime = 0;
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}
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public dispose(): void {
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this.flush();
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this._isDisposed = true;
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}
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public drain(): Promise<void> {
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this.flush();
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return this._socket.drain();
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}
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public flush(): void {
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// flush
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this._writeNow();
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}
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public write(msg: ProtocolMessage) {
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if (this._isDisposed) {
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// ignore: there could be left-over promises which complete and then
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// decide to write a response, etc...
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return;
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}
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msg.writtenTime = Date.now();
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this.lastWriteTime = Date.now();
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const header = VSBuffer.alloc(ProtocolConstants.HeaderLength);
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header.writeUInt8(msg.type, 0);
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header.writeUInt32BE(msg.id, 1);
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header.writeUInt32BE(msg.ack, 5);
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header.writeUInt32BE(msg.data.byteLength, 9);
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this._writeSoon(header, msg.data);
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}
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private _bufferAdd(head: VSBuffer, body: VSBuffer): boolean {
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const wasEmpty = this._totalLength === 0;
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this._data.push(head, body);
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this._totalLength += head.byteLength + body.byteLength;
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return wasEmpty;
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}
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private _bufferTake(): VSBuffer {
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const ret = VSBuffer.concat(this._data, this._totalLength);
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this._data.length = 0;
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this._totalLength = 0;
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return ret;
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}
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private _writeSoon(header: VSBuffer, data: VSBuffer): void {
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if (this._bufferAdd(header, data)) {
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platform.setImmediate(() => {
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this._writeNow();
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});
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}
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}
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private _writeNow(): void {
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if (this._totalLength === 0) {
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return;
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}
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this._socket.write(this._bufferTake());
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}
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}
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/**
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* A message has the following format:
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* ```
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* /-------------------------------|------\
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* | HEADER | |
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* |-------------------------------| DATA |
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* | TYPE | ID | ACK | DATA_LENGTH | |
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* \-------------------------------|------/
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* ```
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* The header is 9 bytes and consists of:
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* - TYPE is 1 byte (ProtocolMessageType) - the message type
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* - ID is 4 bytes (u32be) - the message id (can be 0 to indicate to be ignored)
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* - ACK is 4 bytes (u32be) - the acknowledged message id (can be 0 to indicate to be ignored)
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* - DATA_LENGTH is 4 bytes (u32be) - the length in bytes of DATA
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*
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* Only Regular messages are counted, other messages are not counted, nor acknowledged.
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*/
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export class Protocol extends Disposable implements IMessagePassingProtocol {
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private _socket: ISocket;
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private _socketWriter: ProtocolWriter;
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private _socketReader: ProtocolReader;
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private readonly _onMessage = new Emitter<VSBuffer>();
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readonly onMessage: Event<VSBuffer> = this._onMessage.event;
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private readonly _onClose = new Emitter<void>();
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readonly onClose: Event<void> = this._onClose.event;
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constructor(socket: ISocket) {
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super();
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this._socket = socket;
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this._socketWriter = this._register(new ProtocolWriter(this._socket));
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this._socketReader = this._register(new ProtocolReader(this._socket));
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this._register(this._socketReader.onMessage((msg) => {
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if (msg.type === ProtocolMessageType.Regular) {
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this._onMessage.fire(msg.data);
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}
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}));
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this._register(this._socket.onClose(() => this._onClose.fire()));
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}
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drain(): Promise<void> {
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return this._socketWriter.drain();
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}
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getSocket(): ISocket {
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return this._socket;
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}
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sendDisconnect(): void {
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// Nothing to do...
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}
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send(buffer: VSBuffer): void {
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this._socketWriter.write(new ProtocolMessage(ProtocolMessageType.Regular, 0, 0, buffer));
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}
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}
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export class Client<TContext = string> extends IPCClient<TContext> {
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static fromSocket<TContext = string>(socket: ISocket, id: TContext): Client<TContext> {
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return new Client(new Protocol(socket), id);
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}
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get onClose(): Event<void> { return this.protocol.onClose; }
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constructor(private protocol: Protocol | PersistentProtocol, id: TContext, ipcLogger: IIPCLogger | null = null) {
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super(protocol, id, ipcLogger);
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}
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dispose(): void {
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super.dispose();
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const socket = this.protocol.getSocket();
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this.protocol.sendDisconnect();
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this.protocol.dispose();
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socket.end();
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}
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}
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/**
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* Will ensure no messages are lost if there are no event listeners.
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*/
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export class BufferedEmitter<T> {
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private _emitter: Emitter<T>;
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public readonly event: Event<T>;
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private _hasListeners = false;
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private _isDeliveringMessages = false;
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private _bufferedMessages: T[] = [];
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constructor() {
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this._emitter = new Emitter<T>({
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onFirstListenerAdd: () => {
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this._hasListeners = true;
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// it is important to deliver these messages after this call, but before
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// other messages have a chance to be received (to guarantee in order delivery)
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// that's why we're using here nextTick and not other types of timeouts
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process.nextTick(() => this._deliverMessages());
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},
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onLastListenerRemove: () => {
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this._hasListeners = false;
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}
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});
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this.event = this._emitter.event;
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}
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private _deliverMessages(): void {
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if (this._isDeliveringMessages) {
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return;
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}
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this._isDeliveringMessages = true;
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while (this._hasListeners && this._bufferedMessages.length > 0) {
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this._emitter.fire(this._bufferedMessages.shift()!);
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}
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this._isDeliveringMessages = false;
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}
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public fire(event: T): void {
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if (this._hasListeners) {
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if (this._bufferedMessages.length > 0) {
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this._bufferedMessages.push(event);
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} else {
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this._emitter.fire(event);
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}
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} else {
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this._bufferedMessages.push(event);
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}
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}
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public flushBuffer(): void {
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this._bufferedMessages = [];
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}
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}
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class QueueElement<T> {
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public readonly data: T;
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public next: QueueElement<T> | null;
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constructor(data: T) {
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this.data = data;
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this.next = null;
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}
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}
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class Queue<T> {
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private _first: QueueElement<T> | null;
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private _last: QueueElement<T> | null;
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constructor() {
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this._first = null;
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this._last = null;
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}
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public peek(): T | null {
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if (!this._first) {
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return null;
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}
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return this._first.data;
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}
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public toArray(): T[] {
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let result: T[] = [], resultLen = 0;
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let it = this._first;
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while (it) {
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result[resultLen++] = it.data;
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it = it.next;
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}
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return result;
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}
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public pop(): void {
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if (!this._first) {
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return;
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}
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if (this._first === this._last) {
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this._first = null;
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this._last = null;
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return;
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}
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this._first = this._first.next;
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}
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public push(item: T): void {
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const element = new QueueElement(item);
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if (!this._first) {
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this._first = element;
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this._last = element;
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return;
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}
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this._last!.next = element;
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this._last = element;
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}
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}
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class LoadEstimator {
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private static _HISTORY_LENGTH = 10;
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private static _INSTANCE: LoadEstimator | null = null;
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public static getInstance(): LoadEstimator {
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if (!LoadEstimator._INSTANCE) {
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LoadEstimator._INSTANCE = new LoadEstimator();
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}
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return LoadEstimator._INSTANCE;
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}
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private lastRuns: number[];
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constructor() {
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this.lastRuns = [];
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const now = Date.now();
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for (let i = 0; i < LoadEstimator._HISTORY_LENGTH; i++) {
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this.lastRuns[i] = now - 1000 * i;
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}
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setInterval(() => {
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for (let i = LoadEstimator._HISTORY_LENGTH; i >= 1; i--) {
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this.lastRuns[i] = this.lastRuns[i - 1];
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}
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this.lastRuns[0] = Date.now();
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}, 1000);
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}
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/**
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* returns an estimative number, from 0 (low load) to 1 (high load)
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*/
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public load(): number {
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const now = Date.now();
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const historyLimit = (1 + LoadEstimator._HISTORY_LENGTH) * 1000;
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let score = 0;
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for (let i = 0; i < LoadEstimator._HISTORY_LENGTH; i++) {
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if (now - this.lastRuns[i] <= historyLimit) {
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score++;
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}
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}
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return 1 - score / LoadEstimator._HISTORY_LENGTH;
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}
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public hasHighLoad(): boolean {
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return this.load() >= 0.5;
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}
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}
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/**
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* Same as Protocol, but will actually track messages and acks.
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* Moreover, it will ensure no messages are lost if there are no event listeners.
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*/
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export class PersistentProtocol implements IMessagePassingProtocol {
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private _isReconnecting: boolean;
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private _outgoingUnackMsg: Queue<ProtocolMessage>;
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private _outgoingMsgId: number;
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private _outgoingAckId: number;
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private _outgoingAckTimeout: any | null;
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private _incomingMsgId: number;
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private _incomingAckId: number;
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private _incomingMsgLastTime: number;
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private _incomingAckTimeout: any | null;
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private _outgoingKeepAliveTimeout: any | null;
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private _incomingKeepAliveTimeout: any | null;
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private _socket: ISocket;
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private _socketWriter: ProtocolWriter;
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private _socketReader: ProtocolReader;
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private _socketDisposables: IDisposable[];
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private readonly _loadEstimator = LoadEstimator.getInstance();
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private readonly _onControlMessage = new BufferedEmitter<VSBuffer>();
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readonly onControlMessage: Event<VSBuffer> = this._onControlMessage.event;
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private readonly _onMessage = new BufferedEmitter<VSBuffer>();
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readonly onMessage: Event<VSBuffer> = this._onMessage.event;
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private readonly _onClose = new BufferedEmitter<void>();
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readonly onClose: Event<void> = this._onClose.event;
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private readonly _onSocketClose = new BufferedEmitter<void>();
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readonly onSocketClose: Event<void> = this._onSocketClose.event;
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private readonly _onSocketTimeout = new BufferedEmitter<void>();
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readonly onSocketTimeout: Event<void> = this._onSocketTimeout.event;
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public get unacknowledgedCount(): number {
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return this._outgoingMsgId - this._outgoingAckId;
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}
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constructor(socket: ISocket, initialChunk: VSBuffer | null = null) {
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this._isReconnecting = false;
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this._outgoingUnackMsg = new Queue<ProtocolMessage>();
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this._outgoingMsgId = 0;
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this._outgoingAckId = 0;
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this._outgoingAckTimeout = null;
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this._incomingMsgId = 0;
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this._incomingAckId = 0;
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this._incomingMsgLastTime = 0;
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this._incomingAckTimeout = null;
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this._outgoingKeepAliveTimeout = null;
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this._incomingKeepAliveTimeout = null;
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this._socketDisposables = [];
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this._socket = socket;
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this._socketWriter = new ProtocolWriter(this._socket);
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this._socketDisposables.push(this._socketWriter);
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this._socketReader = new ProtocolReader(this._socket);
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this._socketDisposables.push(this._socketReader);
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this._socketDisposables.push(this._socketReader.onMessage(msg => this._receiveMessage(msg)));
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this._socketDisposables.push(this._socket.onClose(() => this._onSocketClose.fire()));
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if (initialChunk) {
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this._socketReader.acceptChunk(initialChunk);
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}
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this._sendKeepAliveCheck();
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this._recvKeepAliveCheck();
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}
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dispose(): void {
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if (this._outgoingAckTimeout) {
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clearTimeout(this._outgoingAckTimeout);
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this._outgoingAckTimeout = null;
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}
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if (this._incomingAckTimeout) {
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clearTimeout(this._incomingAckTimeout);
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this._incomingAckTimeout = null;
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}
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if (this._outgoingKeepAliveTimeout) {
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clearTimeout(this._outgoingKeepAliveTimeout);
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this._outgoingKeepAliveTimeout = null;
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}
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if (this._incomingKeepAliveTimeout) {
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clearTimeout(this._incomingKeepAliveTimeout);
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this._incomingKeepAliveTimeout = null;
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}
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this._socketDisposables = dispose(this._socketDisposables);
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}
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drain(): Promise<void> {
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return this._socketWriter.drain();
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}
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sendDisconnect(): void {
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const msg = new ProtocolMessage(ProtocolMessageType.Disconnect, 0, 0, getEmptyBuffer());
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this._socketWriter.write(msg);
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this._socketWriter.flush();
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}
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private _sendKeepAliveCheck(): void {
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if (this._outgoingKeepAliveTimeout) {
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// there will be a check in the near future
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return;
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}
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const timeSinceLastOutgoingMsg = Date.now() - this._socketWriter.lastWriteTime;
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if (timeSinceLastOutgoingMsg >= ProtocolConstants.KeepAliveTime) {
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// sufficient time has passed since last message was written,
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// and no message from our side needed to be sent in the meantime,
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// so we will send a message containing only a keep alive.
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const msg = new ProtocolMessage(ProtocolMessageType.KeepAlive, 0, 0, getEmptyBuffer());
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this._socketWriter.write(msg);
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this._sendKeepAliveCheck();
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return;
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}
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this._outgoingKeepAliveTimeout = setTimeout(() => {
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this._outgoingKeepAliveTimeout = null;
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this._sendKeepAliveCheck();
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}, ProtocolConstants.KeepAliveTime - timeSinceLastOutgoingMsg + 5);
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}
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private _recvKeepAliveCheck(): void {
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if (this._incomingKeepAliveTimeout) {
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// there will be a check in the near future
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return;
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}
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const timeSinceLastIncomingMsg = Date.now() - this._socketReader.lastReadTime;
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if (timeSinceLastIncomingMsg >= ProtocolConstants.KeepAliveTimeoutTime) {
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// It's been a long time since we received a server message
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// But this might be caused by the event loop being busy and failing to read messages
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if (!this._loadEstimator.hasHighLoad()) {
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// Trash the socket
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this._onSocketTimeout.fire(undefined);
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return;
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}
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}
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this._incomingKeepAliveTimeout = setTimeout(() => {
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this._incomingKeepAliveTimeout = null;
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this._recvKeepAliveCheck();
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}, Math.max(ProtocolConstants.KeepAliveTimeoutTime - timeSinceLastIncomingMsg, 0) + 5);
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}
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public getSocket(): ISocket {
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return this._socket;
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}
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public beginAcceptReconnection(socket: ISocket, initialDataChunk: VSBuffer | null): void {
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this._isReconnecting = true;
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this._socketDisposables = dispose(this._socketDisposables);
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this._onControlMessage.flushBuffer();
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this._onSocketClose.flushBuffer();
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this._onSocketTimeout.flushBuffer();
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this._socket.dispose();
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this._socket = socket;
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this._socketWriter = new ProtocolWriter(this._socket);
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this._socketDisposables.push(this._socketWriter);
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this._socketReader = new ProtocolReader(this._socket);
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this._socketDisposables.push(this._socketReader);
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this._socketDisposables.push(this._socketReader.onMessage(msg => this._receiveMessage(msg)));
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this._socketDisposables.push(this._socket.onClose(() => this._onSocketClose.fire()));
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this._socketReader.acceptChunk(initialDataChunk);
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}
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public endAcceptReconnection(): void {
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this._isReconnecting = false;
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// Send again all unacknowledged messages
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const toSend = this._outgoingUnackMsg.toArray();
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for (let i = 0, len = toSend.length; i < len; i++) {
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this._socketWriter.write(toSend[i]);
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}
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this._recvAckCheck();
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this._sendKeepAliveCheck();
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this._recvKeepAliveCheck();
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}
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public acceptDisconnect(): void {
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this._onClose.fire();
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}
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private _receiveMessage(msg: ProtocolMessage): void {
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if (msg.ack > this._outgoingAckId) {
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this._outgoingAckId = msg.ack;
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do {
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const first = this._outgoingUnackMsg.peek();
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if (first && first.id <= msg.ack) {
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// this message has been confirmed, remove it
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this._outgoingUnackMsg.pop();
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} else {
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break;
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}
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} while (true);
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}
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if (msg.type === ProtocolMessageType.Regular) {
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if (msg.id > this._incomingMsgId) {
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if (msg.id !== this._incomingMsgId + 1) {
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console.error(`PROTOCOL CORRUPTION, LAST SAW MSG ${this._incomingMsgId} AND HAVE NOW RECEIVED MSG ${msg.id}`);
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}
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this._incomingMsgId = msg.id;
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this._incomingMsgLastTime = Date.now();
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this._sendAckCheck();
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this._onMessage.fire(msg.data);
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}
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} else if (msg.type === ProtocolMessageType.Control) {
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this._onControlMessage.fire(msg.data);
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} else if (msg.type === ProtocolMessageType.Disconnect) {
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this._onClose.fire();
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}
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}
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readEntireBuffer(): VSBuffer {
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return this._socketReader.readEntireBuffer();
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}
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flush(): void {
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this._socketWriter.flush();
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}
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send(buffer: VSBuffer): void {
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const myId = ++this._outgoingMsgId;
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this._incomingAckId = this._incomingMsgId;
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const msg = new ProtocolMessage(ProtocolMessageType.Regular, myId, this._incomingAckId, buffer);
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this._outgoingUnackMsg.push(msg);
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if (!this._isReconnecting) {
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this._socketWriter.write(msg);
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this._recvAckCheck();
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}
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}
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/**
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* Send a message which will not be part of the regular acknowledge flow.
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* Use this for early control messages which are repeated in case of reconnection.
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*/
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sendControl(buffer: VSBuffer): void {
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const msg = new ProtocolMessage(ProtocolMessageType.Control, 0, 0, buffer);
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this._socketWriter.write(msg);
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}
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private _sendAckCheck(): void {
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if (this._incomingMsgId <= this._incomingAckId) {
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// nothink to acknowledge
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return;
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}
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if (this._incomingAckTimeout) {
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// there will be a check in the near future
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return;
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}
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const timeSinceLastIncomingMsg = Date.now() - this._incomingMsgLastTime;
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if (timeSinceLastIncomingMsg >= ProtocolConstants.AcknowledgeTime) {
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// sufficient time has passed since this message has been received,
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// and no message from our side needed to be sent in the meantime,
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// so we will send a message containing only an ack.
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this._sendAck();
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return;
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}
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this._incomingAckTimeout = setTimeout(() => {
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this._incomingAckTimeout = null;
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this._sendAckCheck();
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}, ProtocolConstants.AcknowledgeTime - timeSinceLastIncomingMsg + 5);
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}
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private _recvAckCheck(): void {
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if (this._outgoingMsgId <= this._outgoingAckId) {
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// everything has been acknowledged
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return;
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}
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if (this._outgoingAckTimeout) {
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// there will be a check in the near future
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return;
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}
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const oldestUnacknowledgedMsg = this._outgoingUnackMsg.peek()!;
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const timeSinceOldestUnacknowledgedMsg = Date.now() - oldestUnacknowledgedMsg.writtenTime;
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if (timeSinceOldestUnacknowledgedMsg >= ProtocolConstants.AcknowledgeTimeoutTime) {
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// It's been a long time since our sent message was acknowledged
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// But this might be caused by the event loop being busy and failing to read messages
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if (!this._loadEstimator.hasHighLoad()) {
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// Trash the socket
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this._onSocketTimeout.fire(undefined);
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return;
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}
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}
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this._outgoingAckTimeout = setTimeout(() => {
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this._outgoingAckTimeout = null;
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this._recvAckCheck();
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}, Math.max(ProtocolConstants.AcknowledgeTimeoutTime - timeSinceOldestUnacknowledgedMsg, 0) + 5);
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}
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private _sendAck(): void {
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if (this._incomingMsgId <= this._incomingAckId) {
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// nothink to acknowledge
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return;
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}
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this._incomingAckId = this._incomingMsgId;
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const msg = new ProtocolMessage(ProtocolMessageType.Ack, 0, this._incomingAckId, getEmptyBuffer());
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this._socketWriter.write(msg);
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}
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}
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