code-server/lib/vscode/src/vs/vscode.d.ts

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
declare module 'vscode' {
/**
* The version of the editor.
*/
export const version: string;
/**
* Represents a reference to a command. Provides a title which
* will be used to represent a command in the UI and, optionally,
* an array of arguments which will be passed to the command handler
* function when invoked.
*/
export interface Command {
/**
* Title of the command, like `save`.
*/
title: string;
/**
* The identifier of the actual command handler.
* @see [commands.registerCommand](#commands.registerCommand).
*/
command: string;
/**
* A tooltip for the command, when represented in the UI.
*/
tooltip?: string;
/**
* Arguments that the command handler should be
* invoked with.
*/
arguments?: any[];
}
/**
* Represents a line of text, such as a line of source code.
*
* TextLine objects are __immutable__. When a [document](#TextDocument) changes,
* previously retrieved lines will not represent the latest state.
*/
export interface TextLine {
/**
* The zero-based line number.
*/
readonly lineNumber: number;
/**
* The text of this line without the line separator characters.
*/
readonly text: string;
/**
* The range this line covers without the line separator characters.
*/
readonly range: Range;
/**
* The range this line covers with the line separator characters.
*/
readonly rangeIncludingLineBreak: Range;
/**
* The offset of the first character which is not a whitespace character as defined
* by `/\s/`. **Note** that if a line is all whitespace the length of the line is returned.
*/
readonly firstNonWhitespaceCharacterIndex: number;
/**
* Whether this line is whitespace only, shorthand
* for [TextLine.firstNonWhitespaceCharacterIndex](#TextLine.firstNonWhitespaceCharacterIndex) === [TextLine.text.length](#TextLine.text).
*/
readonly isEmptyOrWhitespace: boolean;
}
/**
* Represents a text document, such as a source file. Text documents have
* [lines](#TextLine) and knowledge about an underlying resource like a file.
*/
export interface TextDocument {
/**
* The associated uri for this document.
*
* *Note* that most documents use the `file`-scheme, which means they are files on disk. However, **not** all documents are
* saved on disk and therefore the `scheme` must be checked before trying to access the underlying file or siblings on disk.
*
* @see [FileSystemProvider](#FileSystemProvider)
* @see [TextDocumentContentProvider](#TextDocumentContentProvider)
*/
readonly uri: Uri;
/**
* The file system path of the associated resource. Shorthand
* notation for [TextDocument.uri.fsPath](#TextDocument.uri). Independent of the uri scheme.
*/
readonly fileName: string;
/**
* Is this document representing an untitled file which has never been saved yet. *Note* that
* this does not mean the document will be saved to disk, use [`uri.scheme`](#Uri.scheme)
* to figure out where a document will be [saved](#FileSystemProvider), e.g. `file`, `ftp` etc.
*/
readonly isUntitled: boolean;
/**
* The identifier of the language associated with this document.
*/
readonly languageId: string;
/**
* The version number of this document (it will strictly increase after each
* change, including undo/redo).
*/
readonly version: number;
/**
* `true` if there are unpersisted changes.
*/
readonly isDirty: boolean;
/**
* `true` if the document has been closed. A closed document isn't synchronized anymore
* and won't be re-used when the same resource is opened again.
*/
readonly isClosed: boolean;
/**
* Save the underlying file.
*
* @return A promise that will resolve to true when the file
* has been saved. If the file was not dirty or the save failed,
* will return false.
*/
save(): Thenable<boolean>;
/**
* The [end of line](#EndOfLine) sequence that is predominately
* used in this document.
*/
readonly eol: EndOfLine;
/**
* The number of lines in this document.
*/
readonly lineCount: number;
/**
* Returns a text line denoted by the line number. Note
* that the returned object is *not* live and changes to the
* document are not reflected.
*
* @param line A line number in [0, lineCount).
* @return A [line](#TextLine).
*/
lineAt(line: number): TextLine;
/**
* Returns a text line denoted by the position. Note
* that the returned object is *not* live and changes to the
* document are not reflected.
*
* The position will be [adjusted](#TextDocument.validatePosition).
*
* @see [TextDocument.lineAt](#TextDocument.lineAt)
* @param position A position.
* @return A [line](#TextLine).
*/
lineAt(position: Position): TextLine;
/**
* Converts the position to a zero-based offset.
*
* The position will be [adjusted](#TextDocument.validatePosition).
*
* @param position A position.
* @return A valid zero-based offset.
*/
offsetAt(position: Position): number;
/**
* Converts a zero-based offset to a position.
*
* @param offset A zero-based offset.
* @return A valid [position](#Position).
*/
positionAt(offset: number): Position;
/**
* Get the text of this document. A substring can be retrieved by providing
* a range. The range will be [adjusted](#TextDocument.validateRange).
*
* @param range Include only the text included by the range.
* @return The text inside the provided range or the entire text.
*/
getText(range?: Range): string;
/**
* Get a word-range at the given position. By default words are defined by
* common separators, like space, -, _, etc. In addition, per language custom
* [word definitions](#LanguageConfiguration.wordPattern) can be defined. It
* is also possible to provide a custom regular expression.
*
* * *Note 1:* A custom regular expression must not match the empty string and
* if it does, it will be ignored.
* * *Note 2:* A custom regular expression will fail to match multiline strings
* and in the name of speed regular expressions should not match words with
* spaces. Use [`TextLine.text`](#TextLine.text) for more complex, non-wordy, scenarios.
*
* The position will be [adjusted](#TextDocument.validatePosition).
*
* @param position A position.
* @param regex Optional regular expression that describes what a word is.
* @return A range spanning a word, or `undefined`.
*/
getWordRangeAtPosition(position: Position, regex?: RegExp): Range | undefined;
/**
* Ensure a range is completely contained in this document.
*
* @param range A range.
* @return The given range or a new, adjusted range.
*/
validateRange(range: Range): Range;
/**
* Ensure a position is contained in the range of this document.
*
* @param position A position.
* @return The given position or a new, adjusted position.
*/
validatePosition(position: Position): Position;
}
/**
* Represents a line and character position, such as
* the position of the cursor.
*
* Position objects are __immutable__. Use the [with](#Position.with) or
* [translate](#Position.translate) methods to derive new positions
* from an existing position.
*/
export class Position {
/**
* The zero-based line value.
*/
readonly line: number;
/**
* The zero-based character value.
*/
readonly character: number;
/**
* @param line A zero-based line value.
* @param character A zero-based character value.
*/
constructor(line: number, character: number);
/**
* Check if this position is before `other`.
*
* @param other A position.
* @return `true` if position is on a smaller line
* or on the same line on a smaller character.
*/
isBefore(other: Position): boolean;
/**
* Check if this position is before or equal to `other`.
*
* @param other A position.
* @return `true` if position is on a smaller line
* or on the same line on a smaller or equal character.
*/
isBeforeOrEqual(other: Position): boolean;
/**
* Check if this position is after `other`.
*
* @param other A position.
* @return `true` if position is on a greater line
* or on the same line on a greater character.
*/
isAfter(other: Position): boolean;
/**
* Check if this position is after or equal to `other`.
*
* @param other A position.
* @return `true` if position is on a greater line
* or on the same line on a greater or equal character.
*/
isAfterOrEqual(other: Position): boolean;
/**
* Check if this position is equal to `other`.
*
* @param other A position.
* @return `true` if the line and character of the given position are equal to
* the line and character of this position.
*/
isEqual(other: Position): boolean;
/**
* Compare this to `other`.
*
* @param other A position.
* @return A number smaller than zero if this position is before the given position,
* a number greater than zero if this position is after the given position, or zero when
* this and the given position are equal.
*/
compareTo(other: Position): number;
/**
* Create a new position relative to this position.
*
* @param lineDelta Delta value for the line value, default is `0`.
* @param characterDelta Delta value for the character value, default is `0`.
* @return A position which line and character is the sum of the current line and
* character and the corresponding deltas.
*/
translate(lineDelta?: number, characterDelta?: number): Position;
/**
* Derived a new position relative to this position.
*
* @param change An object that describes a delta to this position.
* @return A position that reflects the given delta. Will return `this` position if the change
* is not changing anything.
*/
translate(change: { lineDelta?: number; characterDelta?: number; }): Position;
/**
* Create a new position derived from this position.
*
* @param line Value that should be used as line value, default is the [existing value](#Position.line)
* @param character Value that should be used as character value, default is the [existing value](#Position.character)
* @return A position where line and character are replaced by the given values.
*/
with(line?: number, character?: number): Position;
/**
* Derived a new position from this position.
*
* @param change An object that describes a change to this position.
* @return A position that reflects the given change. Will return `this` position if the change
* is not changing anything.
*/
with(change: { line?: number; character?: number; }): Position;
}
/**
* A range represents an ordered pair of two positions.
* It is guaranteed that [start](#Range.start).isBeforeOrEqual([end](#Range.end))
*
* Range objects are __immutable__. Use the [with](#Range.with),
* [intersection](#Range.intersection), or [union](#Range.union) methods
* to derive new ranges from an existing range.
*/
export class Range {
/**
* The start position. It is before or equal to [end](#Range.end).
*/
readonly start: Position;
/**
* The end position. It is after or equal to [start](#Range.start).
*/
readonly end: Position;
/**
* Create a new range from two positions. If `start` is not
* before or equal to `end`, the values will be swapped.
*
* @param start A position.
* @param end A position.
*/
constructor(start: Position, end: Position);
/**
* Create a new range from number coordinates. It is a shorter equivalent of
* using `new Range(new Position(startLine, startCharacter), new Position(endLine, endCharacter))`
*
* @param startLine A zero-based line value.
* @param startCharacter A zero-based character value.
* @param endLine A zero-based line value.
* @param endCharacter A zero-based character value.
*/
constructor(startLine: number, startCharacter: number, endLine: number, endCharacter: number);
/**
* `true` if `start` and `end` are equal.
*/
isEmpty: boolean;
/**
* `true` if `start.line` and `end.line` are equal.
*/
isSingleLine: boolean;
/**
* Check if a position or a range is contained in this range.
*
* @param positionOrRange A position or a range.
* @return `true` if the position or range is inside or equal
* to this range.
*/
contains(positionOrRange: Position | Range): boolean;
/**
* Check if `other` equals this range.
*
* @param other A range.
* @return `true` when start and end are [equal](#Position.isEqual) to
* start and end of this range.
*/
isEqual(other: Range): boolean;
/**
* Intersect `range` with this range and returns a new range or `undefined`
* if the ranges have no overlap.
*
* @param range A range.
* @return A range of the greater start and smaller end positions. Will
* return undefined when there is no overlap.
*/
intersection(range: Range): Range | undefined;
/**
* Compute the union of `other` with this range.
*
* @param other A range.
* @return A range of smaller start position and the greater end position.
*/
union(other: Range): Range;
/**
* Derived a new range from this range.
*
* @param start A position that should be used as start. The default value is the [current start](#Range.start).
* @param end A position that should be used as end. The default value is the [current end](#Range.end).
* @return A range derived from this range with the given start and end position.
* If start and end are not different `this` range will be returned.
*/
with(start?: Position, end?: Position): Range;
/**
* Derived a new range from this range.
*
* @param change An object that describes a change to this range.
* @return A range that reflects the given change. Will return `this` range if the change
* is not changing anything.
*/
with(change: { start?: Position, end?: Position }): Range;
}
/**
* Represents a text selection in an editor.
*/
export class Selection extends Range {
/**
* The position at which the selection starts.
* This position might be before or after [active](#Selection.active).
*/
anchor: Position;
/**
* The position of the cursor.
* This position might be before or after [anchor](#Selection.anchor).
*/
active: Position;
/**
* Create a selection from two positions.
*
* @param anchor A position.
* @param active A position.
*/
constructor(anchor: Position, active: Position);
/**
* Create a selection from four coordinates.
*
* @param anchorLine A zero-based line value.
* @param anchorCharacter A zero-based character value.
* @param activeLine A zero-based line value.
* @param activeCharacter A zero-based character value.
*/
constructor(anchorLine: number, anchorCharacter: number, activeLine: number, activeCharacter: number);
/**
* A selection is reversed if [active](#Selection.active).isBefore([anchor](#Selection.anchor)).
*/
isReversed: boolean;
}
/**
* Represents sources that can cause [selection change events](#window.onDidChangeTextEditorSelection).
*/
export enum TextEditorSelectionChangeKind {
/**
* Selection changed due to typing in the editor.
*/
Keyboard = 1,
/**
* Selection change due to clicking in the editor.
*/
Mouse = 2,
/**
* Selection changed because a command ran.
*/
Command = 3
}
/**
* Represents an event describing the change in a [text editor's selections](#TextEditor.selections).
*/
export interface TextEditorSelectionChangeEvent {
/**
* The [text editor](#TextEditor) for which the selections have changed.
*/
readonly textEditor: TextEditor;
/**
* The new value for the [text editor's selections](#TextEditor.selections).
*/
readonly selections: ReadonlyArray<Selection>;
/**
* The [change kind](#TextEditorSelectionChangeKind) which has triggered this
* event. Can be `undefined`.
*/
readonly kind?: TextEditorSelectionChangeKind;
}
/**
* Represents an event describing the change in a [text editor's visible ranges](#TextEditor.visibleRanges).
*/
export interface TextEditorVisibleRangesChangeEvent {
/**
* The [text editor](#TextEditor) for which the visible ranges have changed.
*/
readonly textEditor: TextEditor;
/**
* The new value for the [text editor's visible ranges](#TextEditor.visibleRanges).
*/
readonly visibleRanges: ReadonlyArray<Range>;
}
/**
* Represents an event describing the change in a [text editor's options](#TextEditor.options).
*/
export interface TextEditorOptionsChangeEvent {
/**
* The [text editor](#TextEditor) for which the options have changed.
*/
readonly textEditor: TextEditor;
/**
* The new value for the [text editor's options](#TextEditor.options).
*/
readonly options: TextEditorOptions;
}
/**
* Represents an event describing the change of a [text editor's view column](#TextEditor.viewColumn).
*/
export interface TextEditorViewColumnChangeEvent {
/**
* The [text editor](#TextEditor) for which the view column has changed.
*/
readonly textEditor: TextEditor;
/**
* The new value for the [text editor's view column](#TextEditor.viewColumn).
*/
readonly viewColumn: ViewColumn;
}
/**
* Rendering style of the cursor.
*/
export enum TextEditorCursorStyle {
/**
* Render the cursor as a vertical thick line.
*/
Line = 1,
/**
* Render the cursor as a block filled.
*/
Block = 2,
/**
* Render the cursor as a thick horizontal line.
*/
Underline = 3,
/**
* Render the cursor as a vertical thin line.
*/
LineThin = 4,
/**
* Render the cursor as a block outlined.
*/
BlockOutline = 5,
/**
* Render the cursor as a thin horizontal line.
*/
UnderlineThin = 6
}
/**
* Rendering style of the line numbers.
*/
export enum TextEditorLineNumbersStyle {
/**
* Do not render the line numbers.
*/
Off = 0,
/**
* Render the line numbers.
*/
On = 1,
/**
* Render the line numbers with values relative to the primary cursor location.
*/
Relative = 2
}
/**
* Represents a [text editor](#TextEditor)'s [options](#TextEditor.options).
*/
export interface TextEditorOptions {
/**
* The size in spaces a tab takes. This is used for two purposes:
* - the rendering width of a tab character;
* - the number of spaces to insert when [insertSpaces](#TextEditorOptions.insertSpaces) is true.
*
* When getting a text editor's options, this property will always be a number (resolved).
* When setting a text editor's options, this property is optional and it can be a number or `"auto"`.
*/
tabSize?: number | string;
/**
* When pressing Tab insert [n](#TextEditorOptions.tabSize) spaces.
* When getting a text editor's options, this property will always be a boolean (resolved).
* When setting a text editor's options, this property is optional and it can be a boolean or `"auto"`.
*/
insertSpaces?: boolean | string;
/**
* The rendering style of the cursor in this editor.
* When getting a text editor's options, this property will always be present.
* When setting a text editor's options, this property is optional.
*/
cursorStyle?: TextEditorCursorStyle;
/**
* Render relative line numbers w.r.t. the current line number.
* When getting a text editor's options, this property will always be present.
* When setting a text editor's options, this property is optional.
*/
lineNumbers?: TextEditorLineNumbersStyle;
}
/**
* Represents a handle to a set of decorations
* sharing the same [styling options](#DecorationRenderOptions) in a [text editor](#TextEditor).
*
* To get an instance of a `TextEditorDecorationType` use
* [createTextEditorDecorationType](#window.createTextEditorDecorationType).
*/
export interface TextEditorDecorationType {
/**
* Internal representation of the handle.
*/
readonly key: string;
/**
* Remove this decoration type and all decorations on all text editors using it.
*/
dispose(): void;
}
/**
* Represents different [reveal](#TextEditor.revealRange) strategies in a text editor.
*/
export enum TextEditorRevealType {
/**
* The range will be revealed with as little scrolling as possible.
*/
Default = 0,
/**
* The range will always be revealed in the center of the viewport.
*/
InCenter = 1,
/**
* If the range is outside the viewport, it will be revealed in the center of the viewport.
* Otherwise, it will be revealed with as little scrolling as possible.
*/
InCenterIfOutsideViewport = 2,
/**
* The range will always be revealed at the top of the viewport.
*/
AtTop = 3
}
/**
* Represents different positions for rendering a decoration in an [overview ruler](#DecorationRenderOptions.overviewRulerLane).
* The overview ruler supports three lanes.
*/
export enum OverviewRulerLane {
Left = 1,
Center = 2,
Right = 4,
Full = 7
}
/**
* Describes the behavior of decorations when typing/editing at their edges.
*/
export enum DecorationRangeBehavior {
/**
* The decoration's range will widen when edits occur at the start or end.
*/
OpenOpen = 0,
/**
* The decoration's range will not widen when edits occur at the start of end.
*/
ClosedClosed = 1,
/**
* The decoration's range will widen when edits occur at the start, but not at the end.
*/
OpenClosed = 2,
/**
* The decoration's range will widen when edits occur at the end, but not at the start.
*/
ClosedOpen = 3
}
/**
* Represents options to configure the behavior of showing a [document](#TextDocument) in an [editor](#TextEditor).
*/
export interface TextDocumentShowOptions {
/**
* An optional view column in which the [editor](#TextEditor) should be shown.
* The default is the [active](#ViewColumn.Active), other values are adjusted to
* be `Min(column, columnCount + 1)`, the [active](#ViewColumn.Active)-column is
* not adjusted. Use [`ViewColumn.Beside`](#ViewColumn.Beside) to open the
* editor to the side of the currently active one.
*/
viewColumn?: ViewColumn;
/**
* An optional flag that when `true` will stop the [editor](#TextEditor) from taking focus.
*/
preserveFocus?: boolean;
/**
* An optional flag that controls if an [editor](#TextEditor)-tab will be replaced
* with the next editor or if it will be kept.
*/
preview?: boolean;
/**
* An optional selection to apply for the document in the [editor](#TextEditor).
*/
selection?: Range;
}
/**
* A reference to one of the workbench colors as defined in https://code.visualstudio.com/docs/getstarted/theme-color-reference.
* Using a theme color is preferred over a custom color as it gives theme authors and users the possibility to change the color.
*/
export class ThemeColor {
/**
* Creates a reference to a theme color.
* @param id of the color. The available colors are listed in https://code.visualstudio.com/docs/getstarted/theme-color-reference.
*/
constructor(id: string);
}
/**
* A reference to a named icon. Currently, [File](#ThemeIcon.File), [Folder](#ThemeIcon.Folder),
* and [codicons](https://microsoft.github.io/vscode-codicons/dist/codicon.html) are supported.
* Using a theme icon is preferred over a custom icon as it gives theme authors the possibility to change the icons.
*
* *Note* that theme icons can also be rendered inside labels and descriptions. Places that support theme icons spell this out
* and they use the `$(<name>)`-syntax, for instance `quickPick.label = "Hello World $(globe)"`.
*/
export class ThemeIcon {
/**
* Reference to an icon representing a file. The icon is taken from the current file icon theme or a placeholder icon is used.
*/
static readonly File: ThemeIcon;
/**
* Reference to an icon representing a folder. The icon is taken from the current file icon theme or a placeholder icon is used.
*/
static readonly Folder: ThemeIcon;
/**
* The id of the icon. The available icons are listed in https://microsoft.github.io/vscode-codicons/dist/codicon.html.
*/
readonly id: string;
/**
* The optional ThemeColor of the icon. The color is currently only used in [TreeItem](#TreeItem).
*/
readonly color?: ThemeColor;
/**
* Creates a reference to a theme icon.
* @param id id of the icon. The available icons are listed in https://microsoft.github.io/vscode-codicons/dist/codicon.html.
* @param color optional `ThemeColor` for the icon. The color is currently only used in [TreeItem](#TreeItem).
*/
constructor(id: string, color?: ThemeColor);
}
/**
* Represents theme specific rendering styles for a [text editor decoration](#TextEditorDecorationType).
*/
export interface ThemableDecorationRenderOptions {
/**
* Background color of the decoration. Use rgba() and define transparent background colors to play well with other decorations.
* Alternatively a color from the color registry can be [referenced](#ThemeColor).
*/
backgroundColor?: string | ThemeColor;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
outline?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'outline' for setting one or more of the individual outline properties.
*/
outlineColor?: string | ThemeColor;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'outline' for setting one or more of the individual outline properties.
*/
outlineStyle?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'outline' for setting one or more of the individual outline properties.
*/
outlineWidth?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
border?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'border' for setting one or more of the individual border properties.
*/
borderColor?: string | ThemeColor;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'border' for setting one or more of the individual border properties.
*/
borderRadius?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'border' for setting one or more of the individual border properties.
*/
borderSpacing?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'border' for setting one or more of the individual border properties.
*/
borderStyle?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
* Better use 'border' for setting one or more of the individual border properties.
*/
borderWidth?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
fontStyle?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
fontWeight?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
textDecoration?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
cursor?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
color?: string | ThemeColor;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
opacity?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
letterSpacing?: string;
/**
* An **absolute path** or an URI to an image to be rendered in the gutter.
*/
gutterIconPath?: string | Uri;
/**
* Specifies the size of the gutter icon.
* Available values are 'auto', 'contain', 'cover' and any percentage value.
* For further information: https://msdn.microsoft.com/en-us/library/jj127316(v=vs.85).aspx
*/
gutterIconSize?: string;
/**
* The color of the decoration in the overview ruler. Use rgba() and define transparent colors to play well with other decorations.
*/
overviewRulerColor?: string | ThemeColor;
/**
* Defines the rendering options of the attachment that is inserted before the decorated text.
*/
before?: ThemableDecorationAttachmentRenderOptions;
/**
* Defines the rendering options of the attachment that is inserted after the decorated text.
*/
after?: ThemableDecorationAttachmentRenderOptions;
}
export interface ThemableDecorationAttachmentRenderOptions {
/**
* Defines a text content that is shown in the attachment. Either an icon or a text can be shown, but not both.
*/
contentText?: string;
/**
* An **absolute path** or an URI to an image to be rendered in the attachment. Either an icon
* or a text can be shown, but not both.
*/
contentIconPath?: string | Uri;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
border?: string;
/**
* CSS styling property that will be applied to text enclosed by a decoration.
*/
borderColor?: string | ThemeColor;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
fontStyle?: string;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
fontWeight?: string;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
textDecoration?: string;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
color?: string | ThemeColor;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
backgroundColor?: string | ThemeColor;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
margin?: string;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
width?: string;
/**
* CSS styling property that will be applied to the decoration attachment.
*/
height?: string;
}
/**
* Represents rendering styles for a [text editor decoration](#TextEditorDecorationType).
*/
export interface DecorationRenderOptions extends ThemableDecorationRenderOptions {
/**
* Should the decoration be rendered also on the whitespace after the line text.
* Defaults to `false`.
*/
isWholeLine?: boolean;
/**
* Customize the growing behavior of the decoration when edits occur at the edges of the decoration's range.
* Defaults to `DecorationRangeBehavior.OpenOpen`.
*/
rangeBehavior?: DecorationRangeBehavior;
/**
* The position in the overview ruler where the decoration should be rendered.
*/
overviewRulerLane?: OverviewRulerLane;
/**
* Overwrite options for light themes.
*/
light?: ThemableDecorationRenderOptions;
/**
* Overwrite options for dark themes.
*/
dark?: ThemableDecorationRenderOptions;
}
/**
* Represents options for a specific decoration in a [decoration set](#TextEditorDecorationType).
*/
export interface DecorationOptions {
/**
* Range to which this decoration is applied. The range must not be empty.
*/
range: Range;
/**
* A message that should be rendered when hovering over the decoration.
*/
hoverMessage?: MarkedString | MarkedString[];
/**
* Render options applied to the current decoration. For performance reasons, keep the
* number of decoration specific options small, and use decoration types wherever possible.
*/
renderOptions?: DecorationInstanceRenderOptions;
}
export interface ThemableDecorationInstanceRenderOptions {
/**
* Defines the rendering options of the attachment that is inserted before the decorated text.
*/
before?: ThemableDecorationAttachmentRenderOptions;
/**
* Defines the rendering options of the attachment that is inserted after the decorated text.
*/
after?: ThemableDecorationAttachmentRenderOptions;
}
export interface DecorationInstanceRenderOptions extends ThemableDecorationInstanceRenderOptions {
/**
* Overwrite options for light themes.
*/
light?: ThemableDecorationInstanceRenderOptions;
/**
* Overwrite options for dark themes.
*/
dark?: ThemableDecorationInstanceRenderOptions;
}
/**
* Represents an editor that is attached to a [document](#TextDocument).
*/
export interface TextEditor {
/**
* The document associated with this text editor. The document will be the same for the entire lifetime of this text editor.
*/
readonly document: TextDocument;
/**
* The primary selection on this text editor. Shorthand for `TextEditor.selections[0]`.
*/
selection: Selection;
/**
* The selections in this text editor. The primary selection is always at index 0.
*/
selections: Selection[];
/**
* The current visible ranges in the editor (vertically).
* This accounts only for vertical scrolling, and not for horizontal scrolling.
*/
readonly visibleRanges: Range[];
/**
* Text editor options.
*/
options: TextEditorOptions;
/**
* The column in which this editor shows. Will be `undefined` in case this
* isn't one of the main editors, e.g. an embedded editor, or when the editor
* column is larger than three.
*/
readonly viewColumn?: ViewColumn;
/**
* Perform an edit on the document associated with this text editor.
*
* The given callback-function is invoked with an [edit-builder](#TextEditorEdit) which must
* be used to make edits. Note that the edit-builder is only valid while the
* callback executes.
*
* @param callback A function which can create edits using an [edit-builder](#TextEditorEdit).
* @param options The undo/redo behavior around this edit. By default, undo stops will be created before and after this edit.
* @return A promise that resolves with a value indicating if the edits could be applied.
*/
edit(callback: (editBuilder: TextEditorEdit) => void, options?: { undoStopBefore: boolean; undoStopAfter: boolean; }): Thenable<boolean>;
/**
* Insert a [snippet](#SnippetString) and put the editor into snippet mode. "Snippet mode"
* means the editor adds placeholders and additional cursors so that the user can complete
* or accept the snippet.
*
* @param snippet The snippet to insert in this edit.
* @param location Position or range at which to insert the snippet, defaults to the current editor selection or selections.
* @param options The undo/redo behavior around this edit. By default, undo stops will be created before and after this edit.
* @return A promise that resolves with a value indicating if the snippet could be inserted. Note that the promise does not signal
* that the snippet is completely filled-in or accepted.
*/
insertSnippet(snippet: SnippetString, location?: Position | Range | ReadonlyArray<Position> | ReadonlyArray<Range>, options?: { undoStopBefore: boolean; undoStopAfter: boolean; }): Thenable<boolean>;
/**
* Adds a set of decorations to the text editor. If a set of decorations already exists with
* the given [decoration type](#TextEditorDecorationType), they will be replaced.
*
* @see [createTextEditorDecorationType](#window.createTextEditorDecorationType).
*
* @param decorationType A decoration type.
* @param rangesOrOptions Either [ranges](#Range) or more detailed [options](#DecorationOptions).
*/
setDecorations(decorationType: TextEditorDecorationType, rangesOrOptions: Range[] | DecorationOptions[]): void;
/**
* Scroll as indicated by `revealType` in order to reveal the given range.
*
* @param range A range.
* @param revealType The scrolling strategy for revealing `range`.
*/
revealRange(range: Range, revealType?: TextEditorRevealType): void;
/**
* Show the text editor.
*
* @deprecated Use [window.showTextDocument](#window.showTextDocument) instead.
*
* @param column The [column](#ViewColumn) in which to show this editor.
* This method shows unexpected behavior and will be removed in the next major update.
*/
show(column?: ViewColumn): void;
/**
* Hide the text editor.
*
* @deprecated Use the command `workbench.action.closeActiveEditor` instead.
* This method shows unexpected behavior and will be removed in the next major update.
*/
hide(): void;
}
/**
* Represents an end of line character sequence in a [document](#TextDocument).
*/
export enum EndOfLine {
/**
* The line feed `\n` character.
*/
LF = 1,
/**
* The carriage return line feed `\r\n` sequence.
*/
CRLF = 2
}
/**
* A complex edit that will be applied in one transaction on a TextEditor.
* This holds a description of the edits and if the edits are valid (i.e. no overlapping regions, document was not changed in the meantime, etc.)
* they can be applied on a [document](#TextDocument) associated with a [text editor](#TextEditor).
*/
export interface TextEditorEdit {
/**
* Replace a certain text region with a new value.
* You can use \r\n or \n in `value` and they will be normalized to the current [document](#TextDocument).
*
* @param location The range this operation should remove.
* @param value The new text this operation should insert after removing `location`.
*/
replace(location: Position | Range | Selection, value: string): void;
/**
* Insert text at a location.
* You can use \r\n or \n in `value` and they will be normalized to the current [document](#TextDocument).
* Although the equivalent text edit can be made with [replace](#TextEditorEdit.replace), `insert` will produce a different resulting selection (it will get moved).
*
* @param location The position where the new text should be inserted.
* @param value The new text this operation should insert.
*/
insert(location: Position, value: string): void;
/**
* Delete a certain text region.
*
* @param location The range this operation should remove.
*/
delete(location: Range | Selection): void;
/**
* Set the end of line sequence.
*
* @param endOfLine The new end of line for the [document](#TextDocument).
*/
setEndOfLine(endOfLine: EndOfLine): void;
}
/**
* A universal resource identifier representing either a file on disk
* or another resource, like untitled resources.
*/
export class Uri {
/**
* Create an URI from a string, e.g. `http://www.msft.com/some/path`,
* `file:///usr/home`, or `scheme:with/path`.
*
* *Note* that for a while uris without a `scheme` were accepted. That is not correct
* as all uris should have a scheme. To avoid breakage of existing code the optional
* `strict`-argument has been added. We *strongly* advise to use it, e.g. `Uri.parse('my:uri', true)`
*
* @see [Uri.toString](#Uri.toString)
* @param value The string value of an Uri.
* @param strict Throw an error when `value` is empty or when no `scheme` can be parsed.
* @return A new Uri instance.
*/
static parse(value: string, strict?: boolean): Uri;
/**
* Create an URI from a file system path. The [scheme](#Uri.scheme)
* will be `file`.
*
* The *difference* between `Uri#parse` and `Uri#file` is that the latter treats the argument
* as path, not as stringified-uri. E.g. `Uri.file(path)` is *not* the same as
* `Uri.parse('file://' + path)` because the path might contain characters that are
* interpreted (# and ?). See the following sample:
* ```ts
const good = URI.file('/coding/c#/project1');
good.scheme === 'file';
good.path === '/coding/c#/project1';
good.fragment === '';
const bad = URI.parse('file://' + '/coding/c#/project1');
bad.scheme === 'file';
bad.path === '/coding/c'; // path is now broken
bad.fragment === '/project1';
```
*
* @param path A file system or UNC path.
* @return A new Uri instance.
*/
static file(path: string): Uri;
/**
* Create a new uri which path is the result of joining
* the path of the base uri with the provided path segments.
*
* - Note 1: `joinPath` only affects the path component
* and all other components (scheme, authority, query, and fragment) are
* left as they are.
* - Note 2: The base uri must have a path; an error is thrown otherwise.
*
* The path segments are normalized in the following ways:
* - sequences of path separators (`/` or `\`) are replaced with a single separator
* - for `file`-uris on windows, the backslash-character (`\`) is considered a path-separator
* - the `..`-segment denotes the parent segment, the `.` denotes the current segment
* - paths have a root which always remains, for instance on windows drive-letters are roots
* so that is true: `joinPath(Uri.file('file:///c:/root'), '../../other').fsPath === 'c:/other'`
*
* @param base An uri. Must have a path.
* @param pathSegments One more more path fragments
* @returns A new uri which path is joined with the given fragments
*/
static joinPath(base: Uri, ...pathSegments: string[]): Uri;
/**
* Use the `file` and `parse` factory functions to create new `Uri` objects.
*/
private constructor(scheme: string, authority: string, path: string, query: string, fragment: string);
/**
* Scheme is the `http` part of `http://www.msft.com/some/path?query#fragment`.
* The part before the first colon.
*/
readonly scheme: string;
/**
* Authority is the `www.msft.com` part of `http://www.msft.com/some/path?query#fragment`.
* The part between the first double slashes and the next slash.
*/
readonly authority: string;
/**
* Path is the `/some/path` part of `http://www.msft.com/some/path?query#fragment`.
*/
readonly path: string;
/**
* Query is the `query` part of `http://www.msft.com/some/path?query#fragment`.
*/
readonly query: string;
/**
* Fragment is the `fragment` part of `http://www.msft.com/some/path?query#fragment`.
*/
readonly fragment: string;
/**
* The string representing the corresponding file system path of this Uri.
*
* Will handle UNC paths and normalize windows drive letters to lower-case. Also
* uses the platform specific path separator.
*
* * Will *not* validate the path for invalid characters and semantics.
* * Will *not* look at the scheme of this Uri.
* * The resulting string shall *not* be used for display purposes but
* for disk operations, like `readFile` et al.
*
* The *difference* to the [`path`](#Uri.path)-property is the use of the platform specific
* path separator and the handling of UNC paths. The sample below outlines the difference:
* ```ts
const u = URI.parse('file://server/c$/folder/file.txt')
u.authority === 'server'
u.path === '/shares/c$/file.txt'
u.fsPath === '\\server\c$\folder\file.txt'
```
*/
readonly fsPath: string;
/**
* Derive a new Uri from this Uri.
*
* ```ts
* let file = Uri.parse('before:some/file/path');
* let other = file.with({ scheme: 'after' });
* assert.ok(other.toString() === 'after:some/file/path');
* ```
*
* @param change An object that describes a change to this Uri. To unset components use `null` or
* the empty string.
* @return A new Uri that reflects the given change. Will return `this` Uri if the change
* is not changing anything.
*/
with(change: { scheme?: string; authority?: string; path?: string; query?: string; fragment?: string }): Uri;
/**
* Returns a string representation of this Uri. The representation and normalization
* of a URI depends on the scheme.
*
* * The resulting string can be safely used with [Uri.parse](#Uri.parse).
* * The resulting string shall *not* be used for display purposes.
*
* *Note* that the implementation will encode _aggressive_ which often leads to unexpected,
* but not incorrect, results. For instance, colons are encoded to `%3A` which might be unexpected
* in file-uri. Also `&` and `=` will be encoded which might be unexpected for http-uris. For stability
* reasons this cannot be changed anymore. If you suffer from too aggressive encoding you should use
* the `skipEncoding`-argument: `uri.toString(true)`.
*
* @param skipEncoding Do not percentage-encode the result, defaults to `false`. Note that
* the `#` and `?` characters occurring in the path will always be encoded.
* @returns A string representation of this Uri.
*/
toString(skipEncoding?: boolean): string;
/**
* Returns a JSON representation of this Uri.
*
* @return An object.
*/
toJSON(): any;
}
/**
* A cancellation token is passed to an asynchronous or long running
* operation to request cancellation, like cancelling a request
* for completion items because the user continued to type.
*
* To get an instance of a `CancellationToken` use a
* [CancellationTokenSource](#CancellationTokenSource).
*/
export interface CancellationToken {
/**
* Is `true` when the token has been cancelled, `false` otherwise.
*/
isCancellationRequested: boolean;
/**
* An [event](#Event) which fires upon cancellation.
*/
onCancellationRequested: Event<any>;
}
/**
* A cancellation source creates and controls a [cancellation token](#CancellationToken).
*/
export class CancellationTokenSource {
/**
* The cancellation token of this source.
*/
token: CancellationToken;
/**
* Signal cancellation on the token.
*/
cancel(): void;
/**
* Dispose object and free resources.
*/
dispose(): void;
}
/**
* Represents a type which can release resources, such
* as event listening or a timer.
*/
export class Disposable {
/**
* Combine many disposable-likes into one. Use this method
* when having objects with a dispose function which are not
* instances of Disposable.
*
* @param disposableLikes Objects that have at least a `dispose`-function member.
* @return Returns a new disposable which, upon dispose, will
* dispose all provided disposables.
*/
static from(...disposableLikes: { dispose: () => any }[]): Disposable;
/**
* Creates a new Disposable calling the provided function
* on dispose.
* @param callOnDispose Function that disposes something.
*/
constructor(callOnDispose: Function);
/**
* Dispose this object.
*/
dispose(): any;
}
/**
* Represents a typed event.
*
* A function that represents an event to which you subscribe by calling it with
* a listener function as argument.
*
* @example
* item.onDidChange(function(event) { console.log("Event happened: " + event); });
*/
export interface Event<T> {
/**
* A function that represents an event to which you subscribe by calling it with
* a listener function as argument.
*
* @param listener The listener function will be called when the event happens.
* @param thisArgs The `this`-argument which will be used when calling the event listener.
* @param disposables An array to which a [disposable](#Disposable) will be added.
* @return A disposable which unsubscribes the event listener.
*/
(listener: (e: T) => any, thisArgs?: any, disposables?: Disposable[]): Disposable;
}
/**
* An event emitter can be used to create and manage an [event](#Event) for others
* to subscribe to. One emitter always owns one event.
*
* Use this class if you want to provide event from within your extension, for instance
* inside a [TextDocumentContentProvider](#TextDocumentContentProvider) or when providing
* API to other extensions.
*/
export class EventEmitter<T> {
/**
* The event listeners can subscribe to.
*/
event: Event<T>;
/**
* Notify all subscribers of the [event](#EventEmitter.event). Failure
* of one or more listener will not fail this function call.
*
* @param data The event object.
*/
fire(data: T): void;
/**
* Dispose this object and free resources.
*/
dispose(): void;
}
/**
* A file system watcher notifies about changes to files and folders
* on disk or from other [FileSystemProviders](#FileSystemProvider).
*
* To get an instance of a `FileSystemWatcher` use
* [createFileSystemWatcher](#workspace.createFileSystemWatcher).
*/
export interface FileSystemWatcher extends Disposable {
/**
* true if this file system watcher has been created such that
* it ignores creation file system events.
*/
ignoreCreateEvents: boolean;
/**
* true if this file system watcher has been created such that
* it ignores change file system events.
*/
ignoreChangeEvents: boolean;
/**
* true if this file system watcher has been created such that
* it ignores delete file system events.
*/
ignoreDeleteEvents: boolean;
/**
* An event which fires on file/folder creation.
*/
onDidCreate: Event<Uri>;
/**
* An event which fires on file/folder change.
*/
onDidChange: Event<Uri>;
/**
* An event which fires on file/folder deletion.
*/
onDidDelete: Event<Uri>;
}
/**
* A text document content provider allows to add readonly documents
* to the editor, such as source from a dll or generated html from md.
*
* Content providers are [registered](#workspace.registerTextDocumentContentProvider)
* for a [uri-scheme](#Uri.scheme). When a uri with that scheme is to
* be [loaded](#workspace.openTextDocument) the content provider is
* asked.
*/
export interface TextDocumentContentProvider {
/**
* An event to signal a resource has changed.
*/
onDidChange?: Event<Uri>;
/**
* Provide textual content for a given uri.
*
* The editor will use the returned string-content to create a readonly
* [document](#TextDocument). Resources allocated should be released when
* the corresponding document has been [closed](#workspace.onDidCloseTextDocument).
*
* **Note**: The contents of the created [document](#TextDocument) might not be
* identical to the provided text due to end-of-line-sequence normalization.
*
* @param uri An uri which scheme matches the scheme this provider was [registered](#workspace.registerTextDocumentContentProvider) for.
* @param token A cancellation token.
* @return A string or a thenable that resolves to such.
*/
provideTextDocumentContent(uri: Uri, token: CancellationToken): ProviderResult<string>;
}
/**
* Represents an item that can be selected from
* a list of items.
*/
export interface QuickPickItem {
/**
* A human-readable string which is rendered prominent. Supports rendering of [theme icons](#ThemeIcon) via
* the `$(<name>)`-syntax.
*/
label: string;
/**
* A human-readable string which is rendered less prominent in the same line. Supports rendering of
* [theme icons](#ThemeIcon) via the `$(<name>)`-syntax.
*/
description?: string;
/**
* A human-readable string which is rendered less prominent in a separate line. Supports rendering of
* [theme icons](#ThemeIcon) via the `$(<name>)`-syntax.
*/
detail?: string;
/**
* Optional flag indicating if this item is picked initially.
* (Only honored when the picker allows multiple selections.)
*
* @see [QuickPickOptions.canPickMany](#QuickPickOptions.canPickMany)
*/
picked?: boolean;
/**
* Always show this item.
*/
alwaysShow?: boolean;
}
/**
* Options to configure the behavior of the quick pick UI.
*/
export interface QuickPickOptions {
/**
* An optional flag to include the description when filtering the picks.
*/
matchOnDescription?: boolean;
/**
* An optional flag to include the detail when filtering the picks.
*/
matchOnDetail?: boolean;
/**
* An optional string to show as placeholder in the input box to guide the user what to pick on.
*/
placeHolder?: string;
/**
* Set to `true` to keep the picker open when focus moves to another part of the editor or to another window.
*/
ignoreFocusOut?: boolean;
/**
* An optional flag to make the picker accept multiple selections, if true the result is an array of picks.
*/
canPickMany?: boolean;
/**
* An optional function that is invoked whenever an item is selected.
*/
onDidSelectItem?(item: QuickPickItem | string): any;
}
/**
* Options to configure the behaviour of the [workspace folder](#WorkspaceFolder) pick UI.
*/
export interface WorkspaceFolderPickOptions {
/**
* An optional string to show as placeholder in the input box to guide the user what to pick on.
*/
placeHolder?: string;
/**
* Set to `true` to keep the picker open when focus moves to another part of the editor or to another window.
*/
ignoreFocusOut?: boolean;
}
/**
* Options to configure the behaviour of a file open dialog.
*
* * Note 1: A dialog can select files, folders, or both. This is not true for Windows
* which enforces to open either files or folder, but *not both*.
* * Note 2: Explicitly setting `canSelectFiles` and `canSelectFolders` to `false` is futile
* and the editor then silently adjusts the options to select files.
*/
export interface OpenDialogOptions {
/**
* The resource the dialog shows when opened.
*/
defaultUri?: Uri;
/**
* A human-readable string for the open button.
*/
openLabel?: string;
/**
* Allow to select files, defaults to `true`.
*/
canSelectFiles?: boolean;
/**
* Allow to select folders, defaults to `false`.
*/
canSelectFolders?: boolean;
/**
* Allow to select many files or folders.
*/
canSelectMany?: boolean;
/**
* A set of file filters that are used by the dialog. Each entry is a human-readable label,
* like "TypeScript", and an array of extensions, e.g.
* ```ts
* {
* 'Images': ['png', 'jpg']
* 'TypeScript': ['ts', 'tsx']
* }
* ```
*/
filters?: { [name: string]: string[] };
/**
* Dialog title.
*
* This parameter might be ignored, as not all operating systems display a title on open dialogs
* (for example, macOS).
*/
title?: string;
}
/**
* Options to configure the behaviour of a file save dialog.
*/
export interface SaveDialogOptions {
/**
* The resource the dialog shows when opened.
*/
defaultUri?: Uri;
/**
* A human-readable string for the save button.
*/
saveLabel?: string;
/**
* A set of file filters that are used by the dialog. Each entry is a human-readable label,
* like "TypeScript", and an array of extensions, e.g.
* ```ts
* {
* 'Images': ['png', 'jpg']
* 'TypeScript': ['ts', 'tsx']
* }
* ```
*/
filters?: { [name: string]: string[] };
/**
* Dialog title.
*
* This parameter might be ignored, as not all operating systems display a title on save dialogs
* (for example, macOS).
*/
title?: string;
}
/**
* Represents an action that is shown with an information, warning, or
* error message.
*
* @see [showInformationMessage](#window.showInformationMessage)
* @see [showWarningMessage](#window.showWarningMessage)
* @see [showErrorMessage](#window.showErrorMessage)
*/
export interface MessageItem {
/**
* A short title like 'Retry', 'Open Log' etc.
*/
title: string;
/**
* A hint for modal dialogs that the item should be triggered
* when the user cancels the dialog (e.g. by pressing the ESC
* key).
*
* Note: this option is ignored for non-modal messages.
*/
isCloseAffordance?: boolean;
}
/**
* Options to configure the behavior of the message.
*
* @see [showInformationMessage](#window.showInformationMessage)
* @see [showWarningMessage](#window.showWarningMessage)
* @see [showErrorMessage](#window.showErrorMessage)
*/
export interface MessageOptions {
/**
* Indicates that this message should be modal.
*/
modal?: boolean;
}
/**
* Options to configure the behavior of the input box UI.
*/
export interface InputBoxOptions {
/**
* The value to prefill in the input box.
*/
value?: string;
/**
* Selection of the prefilled [`value`](#InputBoxOptions.value). Defined as tuple of two number where the
* first is the inclusive start index and the second the exclusive end index. When `undefined` the whole
* word will be selected, when empty (start equals end) only the cursor will be set,
* otherwise the defined range will be selected.
*/
valueSelection?: [number, number];
/**
* The text to display underneath the input box.
*/
prompt?: string;
/**
* An optional string to show as placeholder in the input box to guide the user what to type.
*/
placeHolder?: string;
/**
* Controls if a password input is shown. Password input hides the typed text.
*/
password?: boolean;
/**
* Set to `true` to keep the input box open when focus moves to another part of the editor or to another window.
*/
ignoreFocusOut?: boolean;
/**
* An optional function that will be called to validate input and to give a hint
* to the user.
*
* @param value The current value of the input box.
* @return A human-readable string which is presented as diagnostic message.
* Return `undefined`, `null`, or the empty string when 'value' is valid.
*/
validateInput?(value: string): string | undefined | null | Thenable<string | undefined | null>;
}
/**
* A relative pattern is a helper to construct glob patterns that are matched
* relatively to a base path. The base path can either be an absolute file path
* or a [workspace folder](#WorkspaceFolder).
*/
export class RelativePattern {
/**
* A base file path to which this pattern will be matched against relatively.
*/
base: string;
/**
* A file glob pattern like `*.{ts,js}` that will be matched on file paths
* relative to the base path.
*
* Example: Given a base of `/home/work/folder` and a file path of `/home/work/folder/index.js`,
* the file glob pattern will match on `index.js`.
*/
pattern: string;
/**
* Creates a new relative pattern object with a base path and pattern to match. This pattern
* will be matched on file paths relative to the base path.
*
* @param base A base file path to which this pattern will be matched against relatively.
* @param pattern A file glob pattern like `*.{ts,js}` that will be matched on file paths
* relative to the base path.
*/
constructor(base: WorkspaceFolder | string, pattern: string)
}
/**
* A file glob pattern to match file paths against. This can either be a glob pattern string
* (like `**​/*.{ts,js}` or `*.{ts,js}`) or a [relative pattern](#RelativePattern).
*
* Glob patterns can have the following syntax:
* * `*` to match one or more characters in a path segment
* * `?` to match on one character in a path segment
* * `**` to match any number of path segments, including none
* * `{}` to group conditions (e.g. `**​/*.{ts,js}` matches all TypeScript and JavaScript files)
* * `[]` to declare a range of characters to match in a path segment (e.g., `example.[0-9]` to match on `example.0`, `example.1`, …)
* * `[!...]` to negate a range of characters to match in a path segment (e.g., `example.[!0-9]` to match on `example.a`, `example.b`, but not `example.0`)
*
* Note: a backslash (`\`) is not valid within a glob pattern. If you have an existing file
* path to match against, consider to use the [relative pattern](#RelativePattern) support
* that takes care of converting any backslash into slash. Otherwise, make sure to convert
* any backslash to slash when creating the glob pattern.
*/
export type GlobPattern = string | RelativePattern;
/**
* A document filter denotes a document by different properties like
* the [language](#TextDocument.languageId), the [scheme](#Uri.scheme) of
* its resource, or a glob-pattern that is applied to the [path](#TextDocument.fileName).
*
* @example <caption>A language filter that applies to typescript files on disk</caption>
* { language: 'typescript', scheme: 'file' }
*
* @example <caption>A language filter that applies to all package.json paths</caption>
* { language: 'json', scheme: 'untitled', pattern: '**​/package.json' }
*/
export interface DocumentFilter {
/**
* A language id, like `typescript`.
*/
readonly language?: string;
/**
* A Uri [scheme](#Uri.scheme), like `file` or `untitled`.
*/
readonly scheme?: string;
/**
* A [glob pattern](#GlobPattern) that is matched on the absolute path of the document. Use a [relative pattern](#RelativePattern)
* to filter documents to a [workspace folder](#WorkspaceFolder).
*/
readonly pattern?: GlobPattern;
}
/**
* A language selector is the combination of one or many language identifiers
* and [language filters](#DocumentFilter).
*
* *Note* that a document selector that is just a language identifier selects *all*
* documents, even those that are not saved on disk. Only use such selectors when
* a feature works without further context, e.g. without the need to resolve related
* 'files'.
*
* @example
* let sel:DocumentSelector = { scheme: 'file', language: 'typescript' };
*/
export type DocumentSelector = DocumentFilter | string | ReadonlyArray<DocumentFilter | string>;
/**
* A provider result represents the values a provider, like the [`HoverProvider`](#HoverProvider),
* may return. For once this is the actual result type `T`, like `Hover`, or a thenable that resolves
* to that type `T`. In addition, `null` and `undefined` can be returned - either directly or from a
* thenable.
*
* The snippets below are all valid implementations of the [`HoverProvider`](#HoverProvider):
*
* ```ts
* let a: HoverProvider = {
* provideHover(doc, pos, token): ProviderResult<Hover> {
* return new Hover('Hello World');
* }
* }
*
* let b: HoverProvider = {
* provideHover(doc, pos, token): ProviderResult<Hover> {
* return new Promise(resolve => {
* resolve(new Hover('Hello World'));
* });
* }
* }
*
* let c: HoverProvider = {
* provideHover(doc, pos, token): ProviderResult<Hover> {
* return; // undefined
* }
* }
* ```
*/
export type ProviderResult<T> = T | undefined | null | Thenable<T | undefined | null>;
/**
* Kind of a code action.
*
* Kinds are a hierarchical list of identifiers separated by `.`, e.g. `"refactor.extract.function"`.
*
* Code action kinds are used by VS Code for UI elements such as the refactoring context menu. Users
* can also trigger code actions with a specific kind with the `editor.action.codeAction` command.
*/
export class CodeActionKind {
/**
* Empty kind.
*/
static readonly Empty: CodeActionKind;
/**
* Base kind for quickfix actions: `quickfix`.
*
* Quick fix actions address a problem in the code and are shown in the normal code action context menu.
*/
static readonly QuickFix: CodeActionKind;
/**
* Base kind for refactoring actions: `refactor`
*
* Refactoring actions are shown in the refactoring context menu.
*/
static readonly Refactor: CodeActionKind;
/**
* Base kind for refactoring extraction actions: `refactor.extract`
*
* Example extract actions:
*
* - Extract method
* - Extract function
* - Extract variable
* - Extract interface from class
* - ...
*/
static readonly RefactorExtract: CodeActionKind;
/**
* Base kind for refactoring inline actions: `refactor.inline`
*
* Example inline actions:
*
* - Inline function
* - Inline variable
* - Inline constant
* - ...
*/
static readonly RefactorInline: CodeActionKind;
/**
* Base kind for refactoring rewrite actions: `refactor.rewrite`
*
* Example rewrite actions:
*
* - Convert JavaScript function to class
* - Add or remove parameter
* - Encapsulate field
* - Make method static
* - Move method to base class
* - ...
*/
static readonly RefactorRewrite: CodeActionKind;
/**
* Base kind for source actions: `source`
*
* Source code actions apply to the entire file. They must be explicitly requested and will not show in the
* normal [lightbulb](https://code.visualstudio.com/docs/editor/editingevolved#_code-action) menu. Source actions
* can be run on save using `editor.codeActionsOnSave` and are also shown in the `source` context menu.
*/
static readonly Source: CodeActionKind;
/**
* Base kind for an organize imports source action: `source.organizeImports`.
*/
static readonly SourceOrganizeImports: CodeActionKind;
/**
* Base kind for auto-fix source actions: `source.fixAll`.
*
* Fix all actions automatically fix errors that have a clear fix that do not require user input.
* They should not suppress errors or perform unsafe fixes such as generating new types or classes.
*/
static readonly SourceFixAll: CodeActionKind;
private constructor(value: string);
/**
* String value of the kind, e.g. `"refactor.extract.function"`.
*/
readonly value: string;
/**
* Create a new kind by appending a more specific selector to the current kind.
*
* Does not modify the current kind.
*/
append(parts: string): CodeActionKind;
/**
* Checks if this code action kind intersects `other`.
*
* The kind `"refactor.extract"` for example intersects `refactor`, `"refactor.extract"` and ``"refactor.extract.function"`,
* but not `"unicorn.refactor.extract"`, or `"refactor.extractAll"`.
*
* @param other Kind to check.
*/
intersects(other: CodeActionKind): boolean;
/**
* Checks if `other` is a sub-kind of this `CodeActionKind`.
*
* The kind `"refactor.extract"` for example contains `"refactor.extract"` and ``"refactor.extract.function"`,
* but not `"unicorn.refactor.extract"`, or `"refactor.extractAll"` or `refactor`.
*
* @param other Kind to check.
*/
contains(other: CodeActionKind): boolean;
}
/**
* Contains additional diagnostic information about the context in which
* a [code action](#CodeActionProvider.provideCodeActions) is run.
*/
export interface CodeActionContext {
/**
* An array of diagnostics.
*/
readonly diagnostics: ReadonlyArray<Diagnostic>;
/**
* Requested kind of actions to return.
*
* Actions not of this kind are filtered out before being shown by the [lightbulb](https://code.visualstudio.com/docs/editor/editingevolved#_code-action).
*/
readonly only?: CodeActionKind;
}
/**
* A code action represents a change that can be performed in code, e.g. to fix a problem or
* to refactor code.
*
* A CodeAction must set either [`edit`](#CodeAction.edit) and/or a [`command`](#CodeAction.command). If both are supplied, the `edit` is applied first, then the command is executed.
*/
export class CodeAction {
/**
* A short, human-readable, title for this code action.
*/
title: string;
/**
* A [workspace edit](#WorkspaceEdit) this code action performs.
*/
edit?: WorkspaceEdit;
/**
* [Diagnostics](#Diagnostic) that this code action resolves.
*/
diagnostics?: Diagnostic[];
/**
* A [command](#Command) this code action executes.
*
* If this command throws an exception, VS Code displays the exception message to users in the editor at the
* current cursor position.
*/
command?: Command;
/**
* [Kind](#CodeActionKind) of the code action.
*
* Used to filter code actions.
*/
kind?: CodeActionKind;
/**
* Marks this as a preferred action. Preferred actions are used by the `auto fix` command and can be targeted
* by keybindings.
*
* A quick fix should be marked preferred if it properly addresses the underlying error.
* A refactoring should be marked preferred if it is the most reasonable choice of actions to take.
*/
isPreferred?: boolean;
/**
* Marks that the code action cannot currently be applied.
*
* - Disabled code actions are not shown in automatic [lightbulb](https://code.visualstudio.com/docs/editor/editingevolved#_code-action)
* code action menu.
*
* - Disabled actions are shown as faded out in the code action menu when the user request a more specific type
* of code action, such as refactorings.
*
* - If the user has a [keybinding](https://code.visualstudio.com/docs/editor/refactoring#_keybindings-for-code-actions)
* that auto applies a code action and only a disabled code actions are returned, VS Code will show the user an
* error message with `reason` in the editor.
*/
disabled?: {
/**
* Human readable description of why the code action is currently disabled.
*
* This is displayed in the code actions UI.
*/
readonly reason: string;
};
/**
* Creates a new code action.
*
* A code action must have at least a [title](#CodeAction.title) and [edits](#CodeAction.edit)
* and/or a [command](#CodeAction.command).
*
* @param title The title of the code action.
* @param kind The kind of the code action.
*/
constructor(title: string, kind?: CodeActionKind);
}
/**
* The code action interface defines the contract between extensions and
* the [lightbulb](https://code.visualstudio.com/docs/editor/editingevolved#_code-action) feature.
*
* A code action can be any command that is [known](#commands.getCommands) to the system.
*/
export interface CodeActionProvider<T extends CodeAction = CodeAction> {
/**
* Provide commands for the given document and range.
*
* @param document The document in which the command was invoked.
* @param range The selector or range for which the command was invoked. This will always be a selection if
* there is a currently active editor.
* @param context Context carrying additional information.
* @param token A cancellation token.
* @return An array of commands, quick fixes, or refactorings or a thenable of such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideCodeActions(document: TextDocument, range: Range | Selection, context: CodeActionContext, token: CancellationToken): ProviderResult<(Command | CodeAction)[]>;
/**
* Given a code action fill in its [`edit`](#CodeAction.edit)-property. Changes to
* all other properties, like title, are ignored. A code action that has an edit
* will not be resolved.
*
* *Note* that a code action provider that returns commands, not code actions, cannot successfully
* implement this function. Returning commands is deprecated and instead code actions should be
* returned.
*
* @param codeAction A code action.
* @param token A cancellation token.
* @return The resolved code action or a thenable that resolves to such. It is OK to return the given
* `item`. When no result is returned, the given `item` will be used.
*/
resolveCodeAction?(codeAction: T, token: CancellationToken): ProviderResult<T>;
}
/**
* Metadata about the type of code actions that a [CodeActionProvider](#CodeActionProvider) provides.
*/
export interface CodeActionProviderMetadata {
/**
* List of [CodeActionKinds](#CodeActionKind) that a [CodeActionProvider](#CodeActionProvider) may return.
*
* This list is used to determine if a given `CodeActionProvider` should be invoked or not.
* To avoid unnecessary computation, every `CodeActionProvider` should list use `providedCodeActionKinds`. The
* list of kinds may either be generic, such as `[CodeActionKind.Refactor]`, or list out every kind provided,
* such as `[CodeActionKind.Refactor.Extract.append('function'), CodeActionKind.Refactor.Extract.append('constant'), ...]`.
*/
readonly providedCodeActionKinds?: ReadonlyArray<CodeActionKind>;
/**
* Static documentation for a class of code actions.
*
* Documentation from the provider is shown in the code actions menu if either:
*
* - Code actions of `kind` are requested by VS Code. In this case, VS Code will show the documentation that
* most closely matches the requested code action kind. For example, if a provider has documentation for
* both `Refactor` and `RefactorExtract`, when the user requests code actions for `RefactorExtract`,
* VS Code will use the documentation for `RefactorExtract` instead of the documentation for `Refactor`.
*
* - Any code actions of `kind` are returned by the provider.
*
* At most one documentation entry will be shown per provider.
*/
readonly documentation?: ReadonlyArray<{
/**
* The kind of the code action being documented.
*
* If the kind is generic, such as `CodeActionKind.Refactor`, the documentation will be shown whenever any
* refactorings are returned. If the kind if more specific, such as `CodeActionKind.RefactorExtract`, the
* documentation will only be shown when extract refactoring code actions are returned.
*/
readonly kind: CodeActionKind;
/**
* Command that displays the documentation to the user.
*
* This can display the documentation directly in VS Code or open a website using [`env.openExternal`](#env.openExternal);
*
* The title of this documentation code action is taken from [`Command.title`](#Command.title)
*/
readonly command: Command;
}>;
}
/**
* A code lens represents a [command](#Command) that should be shown along with
* source text, like the number of references, a way to run tests, etc.
*
* A code lens is _unresolved_ when no command is associated to it. For performance
* reasons the creation of a code lens and resolving should be done to two stages.
*
* @see [CodeLensProvider.provideCodeLenses](#CodeLensProvider.provideCodeLenses)
* @see [CodeLensProvider.resolveCodeLens](#CodeLensProvider.resolveCodeLens)
*/
export class CodeLens {
/**
* The range in which this code lens is valid. Should only span a single line.
*/
range: Range;
/**
* The command this code lens represents.
*/
command?: Command;
/**
* `true` when there is a command associated.
*/
readonly isResolved: boolean;
/**
* Creates a new code lens object.
*
* @param range The range to which this code lens applies.
* @param command The command associated to this code lens.
*/
constructor(range: Range, command?: Command);
}
/**
* A code lens provider adds [commands](#Command) to source text. The commands will be shown
* as dedicated horizontal lines in between the source text.
*/
export interface CodeLensProvider<T extends CodeLens = CodeLens> {
/**
* An optional event to signal that the code lenses from this provider have changed.
*/
onDidChangeCodeLenses?: Event<void>;
/**
* Compute a list of [lenses](#CodeLens). This call should return as fast as possible and if
* computing the commands is expensive implementors should only return code lens objects with the
* range set and implement [resolve](#CodeLensProvider.resolveCodeLens).
*
* @param document The document in which the command was invoked.
* @param token A cancellation token.
* @return An array of code lenses or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideCodeLenses(document: TextDocument, token: CancellationToken): ProviderResult<T[]>;
/**
* This function will be called for each visible code lens, usually when scrolling and after
* calls to [compute](#CodeLensProvider.provideCodeLenses)-lenses.
*
* @param codeLens Code lens that must be resolved.
* @param token A cancellation token.
* @return The given, resolved code lens or thenable that resolves to such.
*/
resolveCodeLens?(codeLens: T, token: CancellationToken): ProviderResult<T>;
}
/**
* Information about where a symbol is defined.
*
* Provides additional metadata over normal [location](#Location) definitions, including the range of
* the defining symbol
*/
export type DefinitionLink = LocationLink;
/**
* The definition of a symbol represented as one or many [locations](#Location).
* For most programming languages there is only one location at which a symbol is
* defined.
*/
export type Definition = Location | Location[];
/**
* The definition provider interface defines the contract between extensions and
* the [go to definition](https://code.visualstudio.com/docs/editor/editingevolved#_go-to-definition)
* and peek definition features.
*/
export interface DefinitionProvider {
/**
* Provide the definition of the symbol at the given position and document.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @return A definition or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideDefinition(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<Definition | DefinitionLink[]>;
}
/**
* The implementation provider interface defines the contract between extensions and
* the go to implementation feature.
*/
export interface ImplementationProvider {
/**
* Provide the implementations of the symbol at the given position and document.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @return A definition or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideImplementation(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<Definition | DefinitionLink[]>;
}
/**
* The type definition provider defines the contract between extensions and
* the go to type definition feature.
*/
export interface TypeDefinitionProvider {
/**
* Provide the type definition of the symbol at the given position and document.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @return A definition or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideTypeDefinition(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<Definition | DefinitionLink[]>;
}
/**
* The declaration of a symbol representation as one or many [locations](#Location)
* or [location links](#LocationLink).
*/
export type Declaration = Location | Location[] | LocationLink[];
/**
* The declaration provider interface defines the contract between extensions and
* the go to declaration feature.
*/
export interface DeclarationProvider {
/**
* Provide the declaration of the symbol at the given position and document.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @return A declaration or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideDeclaration(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<Declaration>;
}
/**
* The MarkdownString represents human-readable text that supports formatting via the
* markdown syntax. Standard markdown is supported, also tables, but no embedded html.
*
* When created with `supportThemeIcons` then rendering of [theme icons](#ThemeIcon) via
* the `$(<name>)`-syntax is supported.
*/
export class MarkdownString {
/**
* The markdown string.
*/
value: string;
/**
* Indicates that this markdown string is from a trusted source. Only *trusted*
* markdown supports links that execute commands, e.g. `[Run it](command:myCommandId)`.
*/
isTrusted?: boolean;
/**
* Indicates that this markdown string can contain [ThemeIcons](#ThemeIcon), e.g. `$(zap)`.
*/
readonly supportThemeIcons?: boolean;
/**
* Creates a new markdown string with the given value.
*
* @param value Optional, initial value.
* @param supportThemeIcons Optional, Specifies whether [ThemeIcons](#ThemeIcon) are supported within the [`MarkdownString`](#MarkdownString).
*/
constructor(value?: string, supportThemeIcons?: boolean);
/**
* Appends and escapes the given string to this markdown string.
* @param value Plain text.
*/
appendText(value: string): MarkdownString;
/**
* Appends the given string 'as is' to this markdown string. When [`supportThemeIcons`](#MarkdownString.supportThemeIcons) is `true`, [ThemeIcons](#ThemeIcon) in the `value` will be iconified.
* @param value Markdown string.
*/
appendMarkdown(value: string): MarkdownString;
/**
* Appends the given string as codeblock using the provided language.
* @param value A code snippet.
* @param language An optional [language identifier](#languages.getLanguages).
*/
appendCodeblock(value: string, language?: string): MarkdownString;
}
/**
* MarkedString can be used to render human-readable text. It is either a markdown string
* or a code-block that provides a language and a code snippet. Note that
* markdown strings will be sanitized - that means html will be escaped.
*
* @deprecated This type is deprecated, please use [`MarkdownString`](#MarkdownString) instead.
*/
export type MarkedString = MarkdownString | string | { language: string; value: string };
/**
* A hover represents additional information for a symbol or word. Hovers are
* rendered in a tooltip-like widget.
*/
export class Hover {
/**
* The contents of this hover.
*/
contents: MarkedString[];
/**
* The range to which this hover applies. When missing, the
* editor will use the range at the current position or the
* current position itself.
*/
range?: Range;
/**
* Creates a new hover object.
*
* @param contents The contents of the hover.
* @param range The range to which the hover applies.
*/
constructor(contents: MarkedString | MarkedString[], range?: Range);
}
/**
* The hover provider interface defines the contract between extensions and
* the [hover](https://code.visualstudio.com/docs/editor/intellisense)-feature.
*/
export interface HoverProvider {
/**
* Provide a hover for the given position and document. Multiple hovers at the same
* position will be merged by the editor. A hover can have a range which defaults
* to the word range at the position when omitted.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @return A hover or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideHover(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<Hover>;
}
/**
* An EvaluatableExpression represents an expression in a document that can be evaluated by an active debugger or runtime.
* The result of this evaluation is shown in a tooltip-like widget.
* If only a range is specified, the expression will be extracted from the underlying document.
* An optional expression can be used to override the extracted expression.
* In this case the range is still used to highlight the range in the document.
*/
export class EvaluatableExpression {
/*
* The range is used to extract the evaluatable expression from the underlying document and to highlight it.
*/
readonly range: Range;
/*
* If specified the expression overrides the extracted expression.
*/
readonly expression?: string;
/**
* Creates a new evaluatable expression object.
*
* @param range The range in the underlying document from which the evaluatable expression is extracted.
* @param expression If specified overrides the extracted expression.
*/
constructor(range: Range, expression?: string);
}
/**
* The evaluatable expression provider interface defines the contract between extensions and
* the debug hover. In this contract the provider returns an evaluatable expression for a given position
* in a document and VS Code evaluates this expression in the active debug session and shows the result in a debug hover.
*/
export interface EvaluatableExpressionProvider {
/**
* Provide an evaluatable expression for the given document and position.
* VS Code will evaluate this expression in the active debug session and will show the result in the debug hover.
* The expression can be implicitly specified by the range in the underlying document or by explicitly returning an expression.
*
* @param document The document for which the debug hover is about to appear.
* @param position The line and character position in the document where the debug hover is about to appear.
* @param token A cancellation token.
* @return An EvaluatableExpression or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideEvaluatableExpression(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<EvaluatableExpression>;
}
/**
* A document highlight kind.
*/
export enum DocumentHighlightKind {
/**
* A textual occurrence.
*/
Text = 0,
/**
* Read-access of a symbol, like reading a variable.
*/
Read = 1,
/**
* Write-access of a symbol, like writing to a variable.
*/
Write = 2
}
/**
* A document highlight is a range inside a text document which deserves
* special attention. Usually a document highlight is visualized by changing
* the background color of its range.
*/
export class DocumentHighlight {
/**
* The range this highlight applies to.
*/
range: Range;
/**
* The highlight kind, default is [text](#DocumentHighlightKind.Text).
*/
kind?: DocumentHighlightKind;
/**
* Creates a new document highlight object.
*
* @param range The range the highlight applies to.
* @param kind The highlight kind, default is [text](#DocumentHighlightKind.Text).
*/
constructor(range: Range, kind?: DocumentHighlightKind);
}
/**
* The document highlight provider interface defines the contract between extensions and
* the word-highlight-feature.
*/
export interface DocumentHighlightProvider {
/**
* Provide a set of document highlights, like all occurrences of a variable or
* all exit-points of a function.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @return An array of document highlights or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideDocumentHighlights(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<DocumentHighlight[]>;
}
/**
* A symbol kind.
*/
export enum SymbolKind {
File = 0,
Module = 1,
Namespace = 2,
Package = 3,
Class = 4,
Method = 5,
Property = 6,
Field = 7,
Constructor = 8,
Enum = 9,
Interface = 10,
Function = 11,
Variable = 12,
Constant = 13,
String = 14,
Number = 15,
Boolean = 16,
Array = 17,
Object = 18,
Key = 19,
Null = 20,
EnumMember = 21,
Struct = 22,
Event = 23,
Operator = 24,
TypeParameter = 25
}
/**
* Symbol tags are extra annotations that tweak the rendering of a symbol.
*/
export enum SymbolTag {
/**
* Render a symbol as obsolete, usually using a strike-out.
*/
Deprecated = 1
}
/**
* Represents information about programming constructs like variables, classes,
* interfaces etc.
*/
export class SymbolInformation {
/**
* The name of this symbol.
*/
name: string;
/**
* The name of the symbol containing this symbol.
*/
containerName: string;
/**
* The kind of this symbol.
*/
kind: SymbolKind;
/**
* Tags for this symbol.
*/
tags?: ReadonlyArray<SymbolTag>;
/**
* The location of this symbol.
*/
location: Location;
/**
* Creates a new symbol information object.
*
* @param name The name of the symbol.
* @param kind The kind of the symbol.
* @param containerName The name of the symbol containing the symbol.
* @param location The location of the symbol.
*/
constructor(name: string, kind: SymbolKind, containerName: string, location: Location);
/**
* Creates a new symbol information object.
*
* @deprecated Please use the constructor taking a [location](#Location) object.
*
* @param name The name of the symbol.
* @param kind The kind of the symbol.
* @param range The range of the location of the symbol.
* @param uri The resource of the location of symbol, defaults to the current document.
* @param containerName The name of the symbol containing the symbol.
*/
constructor(name: string, kind: SymbolKind, range: Range, uri?: Uri, containerName?: string);
}
/**
* Represents programming constructs like variables, classes, interfaces etc. that appear in a document. Document
* symbols can be hierarchical and they have two ranges: one that encloses its definition and one that points to
* its most interesting range, e.g. the range of an identifier.
*/
export class DocumentSymbol {
/**
* The name of this symbol.
*/
name: string;
/**
* More detail for this symbol, e.g. the signature of a function.
*/
detail: string;
/**
* The kind of this symbol.
*/
kind: SymbolKind;
/**
* Tags for this symbol.
*/
tags?: ReadonlyArray<SymbolTag>;
/**
* The range enclosing this symbol not including leading/trailing whitespace but everything else, e.g. comments and code.
*/
range: Range;
/**
* The range that should be selected and reveal when this symbol is being picked, e.g. the name of a function.
* Must be contained by the [`range`](#DocumentSymbol.range).
*/
selectionRange: Range;
/**
* Children of this symbol, e.g. properties of a class.
*/
children: DocumentSymbol[];
/**
* Creates a new document symbol.
*
* @param name The name of the symbol.
* @param detail Details for the symbol.
* @param kind The kind of the symbol.
* @param range The full range of the symbol.
* @param selectionRange The range that should be reveal.
*/
constructor(name: string, detail: string, kind: SymbolKind, range: Range, selectionRange: Range);
}
/**
* The document symbol provider interface defines the contract between extensions and
* the [go to symbol](https://code.visualstudio.com/docs/editor/editingevolved#_go-to-symbol)-feature.
*/
export interface DocumentSymbolProvider {
/**
* Provide symbol information for the given document.
*
* @param document The document in which the command was invoked.
* @param token A cancellation token.
* @return An array of document highlights or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideDocumentSymbols(document: TextDocument, token: CancellationToken): ProviderResult<SymbolInformation[] | DocumentSymbol[]>;
}
/**
* Metadata about a document symbol provider.
*/
export interface DocumentSymbolProviderMetadata {
/**
* A human-readable string that is shown when multiple outlines trees show for one document.
*/
label?: string;
}
/**
* The workspace symbol provider interface defines the contract between extensions and
* the [symbol search](https://code.visualstudio.com/docs/editor/editingevolved#_open-symbol-by-name)-feature.
*/
export interface WorkspaceSymbolProvider<T extends SymbolInformation = SymbolInformation> {
/**
* Project-wide search for a symbol matching the given query string.
*
* The `query`-parameter should be interpreted in a *relaxed way* as the editor will apply its own highlighting
* and scoring on the results. A good rule of thumb is to match case-insensitive and to simply check that the
* characters of *query* appear in their order in a candidate symbol. Don't use prefix, substring, or similar
* strict matching.
*
* To improve performance implementors can implement `resolveWorkspaceSymbol` and then provide symbols with partial
* [location](#SymbolInformation.location)-objects, without a `range` defined. The editor will then call
* `resolveWorkspaceSymbol` for selected symbols only, e.g. when opening a workspace symbol.
*
* @param query A query string, can be the empty string in which case all symbols should be returned.
* @param token A cancellation token.
* @return An array of document highlights or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideWorkspaceSymbols(query: string, token: CancellationToken): ProviderResult<T[]>;
/**
* Given a symbol fill in its [location](#SymbolInformation.location). This method is called whenever a symbol
* is selected in the UI. Providers can implement this method and return incomplete symbols from
* [`provideWorkspaceSymbols`](#WorkspaceSymbolProvider.provideWorkspaceSymbols) which often helps to improve
* performance.
*
* @param symbol The symbol that is to be resolved. Guaranteed to be an instance of an object returned from an
* earlier call to `provideWorkspaceSymbols`.
* @param token A cancellation token.
* @return The resolved symbol or a thenable that resolves to that. When no result is returned,
* the given `symbol` is used.
*/
resolveWorkspaceSymbol?(symbol: T, token: CancellationToken): ProviderResult<T>;
}
/**
* Value-object that contains additional information when
* requesting references.
*/
export interface ReferenceContext {
/**
* Include the declaration of the current symbol.
*/
includeDeclaration: boolean;
}
/**
* The reference provider interface defines the contract between extensions and
* the [find references](https://code.visualstudio.com/docs/editor/editingevolved#_peek)-feature.
*/
export interface ReferenceProvider {
/**
* Provide a set of project-wide references for the given position and document.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
*
* @return An array of locations or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideReferences(document: TextDocument, position: Position, context: ReferenceContext, token: CancellationToken): ProviderResult<Location[]>;
}
/**
* A text edit represents edits that should be applied
* to a document.
*/
export class TextEdit {
/**
* Utility to create a replace edit.
*
* @param range A range.
* @param newText A string.
* @return A new text edit object.
*/
static replace(range: Range, newText: string): TextEdit;
/**
* Utility to create an insert edit.
*
* @param position A position, will become an empty range.
* @param newText A string.
* @return A new text edit object.
*/
static insert(position: Position, newText: string): TextEdit;
/**
* Utility to create a delete edit.
*
* @param range A range.
* @return A new text edit object.
*/
static delete(range: Range): TextEdit;
/**
* Utility to create an eol-edit.
*
* @param eol An eol-sequence
* @return A new text edit object.
*/
static setEndOfLine(eol: EndOfLine): TextEdit;
/**
* The range this edit applies to.
*/
range: Range;
/**
* The string this edit will insert.
*/
newText: string;
/**
* The eol-sequence used in the document.
*
* *Note* that the eol-sequence will be applied to the
* whole document.
*/
newEol?: EndOfLine;
/**
* Create a new TextEdit.
*
* @param range A range.
* @param newText A string.
*/
constructor(range: Range, newText: string);
}
/**
* Additional data for entries of a workspace edit. Supports to label entries and marks entries
* as needing confirmation by the user. The editor groups edits with equal labels into tree nodes,
* for instance all edits labelled with "Changes in Strings" would be a tree node.
*/
export interface WorkspaceEditEntryMetadata {
/**
* A flag which indicates that user confirmation is needed.
*/
needsConfirmation: boolean;
/**
* A human-readable string which is rendered prominent.
*/
label: string;
/**
* A human-readable string which is rendered less prominent on the same line.
*/
description?: string;
/**
* The icon path or [ThemeIcon](#ThemeIcon) for the edit.
*/
iconPath?: Uri | { light: Uri; dark: Uri } | ThemeIcon;
}
/**
* A workspace edit is a collection of textual and files changes for
* multiple resources and documents.
*
* Use the [applyEdit](#workspace.applyEdit)-function to apply a workspace edit.
*/
export class WorkspaceEdit {
/**
* The number of affected resources of textual or resource changes.
*/
readonly size: number;
/**
* Replace the given range with given text for the given resource.
*
* @param uri A resource identifier.
* @param range A range.
* @param newText A string.
* @param metadata Optional metadata for the entry.
*/
replace(uri: Uri, range: Range, newText: string, metadata?: WorkspaceEditEntryMetadata): void;
/**
* Insert the given text at the given position.
*
* @param uri A resource identifier.
* @param position A position.
* @param newText A string.
* @param metadata Optional metadata for the entry.
*/
insert(uri: Uri, position: Position, newText: string, metadata?: WorkspaceEditEntryMetadata): void;
/**
* Delete the text at the given range.
*
* @param uri A resource identifier.
* @param range A range.
* @param metadata Optional metadata for the entry.
*/
delete(uri: Uri, range: Range, metadata?: WorkspaceEditEntryMetadata): void;
/**
* Check if a text edit for a resource exists.
*
* @param uri A resource identifier.
* @return `true` if the given resource will be touched by this edit.
*/
has(uri: Uri): boolean;
/**
* Set (and replace) text edits for a resource.
*
* @param uri A resource identifier.
* @param edits An array of text edits.
*/
set(uri: Uri, edits: TextEdit[]): void;
/**
* Get the text edits for a resource.
*
* @param uri A resource identifier.
* @return An array of text edits.
*/
get(uri: Uri): TextEdit[];
/**
* Create a regular file.
*
* @param uri Uri of the new file..
* @param options Defines if an existing file should be overwritten or be
* ignored. When overwrite and ignoreIfExists are both set overwrite wins.
* When both are unset and when the file already exists then the edit cannot
* be applied successfully.
* @param metadata Optional metadata for the entry.
*/
createFile(uri: Uri, options?: { overwrite?: boolean, ignoreIfExists?: boolean }, metadata?: WorkspaceEditEntryMetadata): void;
/**
* Delete a file or folder.
*
* @param uri The uri of the file that is to be deleted.
* @param metadata Optional metadata for the entry.
*/
deleteFile(uri: Uri, options?: { recursive?: boolean, ignoreIfNotExists?: boolean }, metadata?: WorkspaceEditEntryMetadata): void;
/**
* Rename a file or folder.
*
* @param oldUri The existing file.
* @param newUri The new location.
* @param options Defines if existing files should be overwritten or be
* ignored. When overwrite and ignoreIfExists are both set overwrite wins.
* @param metadata Optional metadata for the entry.
*/
renameFile(oldUri: Uri, newUri: Uri, options?: { overwrite?: boolean, ignoreIfExists?: boolean }, metadata?: WorkspaceEditEntryMetadata): void;
/**
* Get all text edits grouped by resource.
*
* @return A shallow copy of `[Uri, TextEdit[]]`-tuples.
*/
entries(): [Uri, TextEdit[]][];
}
/**
* A snippet string is a template which allows to insert text
* and to control the editor cursor when insertion happens.
*
* A snippet can define tab stops and placeholders with `$1`, `$2`
* and `${3:foo}`. `$0` defines the final tab stop, it defaults to
* the end of the snippet. Variables are defined with `$name` and
* `${name:default value}`. The full snippet syntax is documented
* [here](https://code.visualstudio.com/docs/editor/userdefinedsnippets#_creating-your-own-snippets).
*/
export class SnippetString {
/**
* The snippet string.
*/
value: string;
constructor(value?: string);
/**
* Builder-function that appends the given string to
* the [`value`](#SnippetString.value) of this snippet string.
*
* @param string A value to append 'as given'. The string will be escaped.
* @return This snippet string.
*/
appendText(string: string): SnippetString;
/**
* Builder-function that appends a tabstop (`$1`, `$2` etc) to
* the [`value`](#SnippetString.value) of this snippet string.
*
* @param number The number of this tabstop, defaults to an auto-increment
* value starting at 1.
* @return This snippet string.
*/
appendTabstop(number?: number): SnippetString;
/**
* Builder-function that appends a placeholder (`${1:value}`) to
* the [`value`](#SnippetString.value) of this snippet string.
*
* @param value The value of this placeholder - either a string or a function
* with which a nested snippet can be created.
* @param number The number of this tabstop, defaults to an auto-increment
* value starting at 1.
* @return This snippet string.
*/
appendPlaceholder(value: string | ((snippet: SnippetString) => any), number?: number): SnippetString;
/**
* Builder-function that appends a choice (`${1|a,b,c}`) to
* the [`value`](#SnippetString.value) of this snippet string.
*
* @param values The values for choices - the array of strings
* @param number The number of this tabstop, defaults to an auto-increment
* value starting at 1.
* @return This snippet string.
*/
appendChoice(values: string[], number?: number): SnippetString;
/**
* Builder-function that appends a variable (`${VAR}`) to
* the [`value`](#SnippetString.value) of this snippet string.
*
* @param name The name of the variable - excluding the `$`.
* @param defaultValue The default value which is used when the variable name cannot
* be resolved - either a string or a function with which a nested snippet can be created.
* @return This snippet string.
*/
appendVariable(name: string, defaultValue: string | ((snippet: SnippetString) => any)): SnippetString;
}
/**
* The rename provider interface defines the contract between extensions and
* the [rename](https://code.visualstudio.com/docs/editor/editingevolved#_rename-symbol)-feature.
*/
export interface RenameProvider {
/**
* Provide an edit that describes changes that have to be made to one
* or many resources to rename a symbol to a different name.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param newName The new name of the symbol. If the given name is not valid, the provider must return a rejected promise.
* @param token A cancellation token.
* @return A workspace edit or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideRenameEdits(document: TextDocument, position: Position, newName: string, token: CancellationToken): ProviderResult<WorkspaceEdit>;
/**
* Optional function for resolving and validating a position *before* running rename. The result can
* be a range or a range and a placeholder text. The placeholder text should be the identifier of the symbol
* which is being renamed - when omitted the text in the returned range is used.
*
* *Note: * This function should throw an error or return a rejected thenable when the provided location
* doesn't allow for a rename.
*
* @param document The document in which rename will be invoked.
* @param position The position at which rename will be invoked.
* @param token A cancellation token.
* @return The range or range and placeholder text of the identifier that is to be renamed. The lack of a result can signaled by returning `undefined` or `null`.
*/
prepareRename?(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<Range | { range: Range, placeholder: string }>;
}
/**
* A semantic tokens legend contains the needed information to decipher
* the integer encoded representation of semantic tokens.
*/
export class SemanticTokensLegend {
/**
* The possible token types.
*/
readonly tokenTypes: string[];
/**
* The possible token modifiers.
*/
readonly tokenModifiers: string[];
constructor(tokenTypes: string[], tokenModifiers?: string[]);
}
/**
* A semantic tokens builder can help with creating a `SemanticTokens` instance
* which contains delta encoded semantic tokens.
*/
export class SemanticTokensBuilder {
constructor(legend?: SemanticTokensLegend);
/**
* Add another token.
*
* @param line The token start line number (absolute value).
* @param char The token start character (absolute value).
* @param length The token length in characters.
* @param tokenType The encoded token type.
* @param tokenModifiers The encoded token modifiers.
*/
push(line: number, char: number, length: number, tokenType: number, tokenModifiers?: number): void;
/**
* Add another token. Use only when providing a legend.
*
* @param range The range of the token. Must be single-line.
* @param tokenType The token type.
* @param tokenModifiers The token modifiers.
*/
push(range: Range, tokenType: string, tokenModifiers?: string[]): void;
/**
* Finish and create a `SemanticTokens` instance.
*/
build(resultId?: string): SemanticTokens;
}
/**
* Represents semantic tokens, either in a range or in an entire document.
* @see [provideDocumentSemanticTokens](#DocumentSemanticTokensProvider.provideDocumentSemanticTokens) for an explanation of the format.
* @see [SemanticTokensBuilder](#SemanticTokensBuilder) for a helper to create an instance.
*/
export class SemanticTokens {
/**
* The result id of the tokens.
*
* This is the id that will be passed to `DocumentSemanticTokensProvider.provideDocumentSemanticTokensEdits` (if implemented).
*/
readonly resultId?: string;
/**
* The actual tokens data.
* @see [provideDocumentSemanticTokens](#DocumentSemanticTokensProvider.provideDocumentSemanticTokens) for an explanation of the format.
*/
readonly data: Uint32Array;
constructor(data: Uint32Array, resultId?: string);
}
/**
* Represents edits to semantic tokens.
* @see [provideDocumentSemanticTokensEdits](#DocumentSemanticTokensProvider.provideDocumentSemanticTokensEdits) for an explanation of the format.
*/
export class SemanticTokensEdits {
/**
* The result id of the tokens.
*
* This is the id that will be passed to `DocumentSemanticTokensProvider.provideDocumentSemanticTokensEdits` (if implemented).
*/
readonly resultId?: string;
/**
* The edits to the tokens data.
* All edits refer to the initial data state.
*/
readonly edits: SemanticTokensEdit[];
constructor(edits: SemanticTokensEdit[], resultId?: string);
}
/**
* Represents an edit to semantic tokens.
* @see [provideDocumentSemanticTokensEdits](#DocumentSemanticTokensProvider.provideDocumentSemanticTokensEdits) for an explanation of the format.
*/
export class SemanticTokensEdit {
/**
* The start offset of the edit.
*/
readonly start: number;
/**
* The count of elements to remove.
*/
readonly deleteCount: number;
/**
* The elements to insert.
*/
readonly data?: Uint32Array;
constructor(start: number, deleteCount: number, data?: Uint32Array);
}
/**
* The document semantic tokens provider interface defines the contract between extensions and
* semantic tokens.
*/
export interface DocumentSemanticTokensProvider {
/**
* An optional event to signal that the semantic tokens from this provider have changed.
*/
onDidChangeSemanticTokens?: Event<void>;
/**
* Tokens in a file are represented as an array of integers. The position of each token is expressed relative to
* the token before it, because most tokens remain stable relative to each other when edits are made in a file.
*
* ---
* In short, each token takes 5 integers to represent, so a specific token `i` in the file consists of the following array indices:
* - at index `5*i` - `deltaLine`: token line number, relative to the previous token
* - at index `5*i+1` - `deltaStart`: token start character, relative to the previous token (relative to 0 or the previous token's start if they are on the same line)
* - at index `5*i+2` - `length`: the length of the token. A token cannot be multiline.
* - at index `5*i+3` - `tokenType`: will be looked up in `SemanticTokensLegend.tokenTypes`. We currently ask that `tokenType` < 65536.
* - at index `5*i+4` - `tokenModifiers`: each set bit will be looked up in `SemanticTokensLegend.tokenModifiers`
*
* ---
* ### How to encode tokens
*
* Here is an example for encoding a file with 3 tokens in a uint32 array:
* ```
* { line: 2, startChar: 5, length: 3, tokenType: "property", tokenModifiers: ["private", "static"] },
* { line: 2, startChar: 10, length: 4, tokenType: "type", tokenModifiers: [] },
* { line: 5, startChar: 2, length: 7, tokenType: "class", tokenModifiers: [] }
* ```
*
* 1. First of all, a legend must be devised. This legend must be provided up-front and capture all possible token types.
* For this example, we will choose the following legend which must be passed in when registering the provider:
* ```
* tokenTypes: ['property', 'type', 'class'],
* tokenModifiers: ['private', 'static']
* ```
*
* 2. The first transformation step is to encode `tokenType` and `tokenModifiers` as integers using the legend. Token types are looked
* up by index, so a `tokenType` value of `1` means `tokenTypes[1]`. Multiple token modifiers can be set by using bit flags,
* so a `tokenModifier` value of `3` is first viewed as binary `0b00000011`, which means `[tokenModifiers[0], tokenModifiers[1]]` because
* bits 0 and 1 are set. Using this legend, the tokens now are:
* ```
* { line: 2, startChar: 5, length: 3, tokenType: 0, tokenModifiers: 3 },
* { line: 2, startChar: 10, length: 4, tokenType: 1, tokenModifiers: 0 },
* { line: 5, startChar: 2, length: 7, tokenType: 2, tokenModifiers: 0 }
* ```
*
* 3. The next step is to represent each token relative to the previous token in the file. In this case, the second token
* is on the same line as the first token, so the `startChar` of the second token is made relative to the `startChar`
* of the first token, so it will be `10 - 5`. The third token is on a different line than the second token, so the
* `startChar` of the third token will not be altered:
* ```
* { deltaLine: 2, deltaStartChar: 5, length: 3, tokenType: 0, tokenModifiers: 3 },
* { deltaLine: 0, deltaStartChar: 5, length: 4, tokenType: 1, tokenModifiers: 0 },
* { deltaLine: 3, deltaStartChar: 2, length: 7, tokenType: 2, tokenModifiers: 0 }
* ```
*
* 4. Finally, the last step is to inline each of the 5 fields for a token in a single array, which is a memory friendly representation:
* ```
* // 1st token, 2nd token, 3rd token
* [ 2,5,3,0,3, 0,5,4,1,0, 3,2,7,2,0 ]
* ```
*
* @see [SemanticTokensBuilder](#SemanticTokensBuilder) for a helper to encode tokens as integers.
* *NOTE*: When doing edits, it is possible that multiple edits occur until VS Code decides to invoke the semantic tokens provider.
* *NOTE*: If the provider cannot temporarily compute semantic tokens, it can indicate this by throwing an error with the message 'Busy'.
*/
provideDocumentSemanticTokens(document: TextDocument, token: CancellationToken): ProviderResult<SemanticTokens>;
/**
* Instead of always returning all the tokens in a file, it is possible for a `DocumentSemanticTokensProvider` to implement
* this method (`provideDocumentSemanticTokensEdits`) and then return incremental updates to the previously provided semantic tokens.
*
* ---
* ### How tokens change when the document changes
*
* Suppose that `provideDocumentSemanticTokens` has previously returned the following semantic tokens:
* ```
* // 1st token, 2nd token, 3rd token
* [ 2,5,3,0,3, 0,5,4,1,0, 3,2,7,2,0 ]
* ```
*
* Also suppose that after some edits, the new semantic tokens in a file are:
* ```
* // 1st token, 2nd token, 3rd token
* [ 3,5,3,0,3, 0,5,4,1,0, 3,2,7,2,0 ]
* ```
* It is possible to express these new tokens in terms of an edit applied to the previous tokens:
* ```
* [ 2,5,3,0,3, 0,5,4,1,0, 3,2,7,2,0 ] // old tokens
* [ 3,5,3,0,3, 0,5,4,1,0, 3,2,7,2,0 ] // new tokens
*
* edit: { start: 0, deleteCount: 1, data: [3] } // replace integer at offset 0 with 3
* ```
*
* *NOTE*: If the provider cannot compute `SemanticTokensEdits`, it can "give up" and return all the tokens in the document again.
* *NOTE*: All edits in `SemanticTokensEdits` contain indices in the old integers array, so they all refer to the previous result state.
*/
provideDocumentSemanticTokensEdits?(document: TextDocument, previousResultId: string, token: CancellationToken): ProviderResult<SemanticTokens | SemanticTokensEdits>;
}
/**
* The document range semantic tokens provider interface defines the contract between extensions and
* semantic tokens.
*/
export interface DocumentRangeSemanticTokensProvider {
/**
* @see [provideDocumentSemanticTokens](#DocumentSemanticTokensProvider.provideDocumentSemanticTokens).
*/
provideDocumentRangeSemanticTokens(document: TextDocument, range: Range, token: CancellationToken): ProviderResult<SemanticTokens>;
}
/**
* Value-object describing what options formatting should use.
*/
export interface FormattingOptions {
/**
* Size of a tab in spaces.
*/
tabSize: number;
/**
* Prefer spaces over tabs.
*/
insertSpaces: boolean;
/**
* Signature for further properties.
*/
[key: string]: boolean | number | string;
}
/**
* The document formatting provider interface defines the contract between extensions and
* the formatting-feature.
*/
export interface DocumentFormattingEditProvider {
/**
* Provide formatting edits for a whole document.
*
* @param document The document in which the command was invoked.
* @param options Options controlling formatting.
* @param token A cancellation token.
* @return A set of text edits or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideDocumentFormattingEdits(document: TextDocument, options: FormattingOptions, token: CancellationToken): ProviderResult<TextEdit[]>;
}
/**
* The document formatting provider interface defines the contract between extensions and
* the formatting-feature.
*/
export interface DocumentRangeFormattingEditProvider {
/**
* Provide formatting edits for a range in a document.
*
* The given range is a hint and providers can decide to format a smaller
* or larger range. Often this is done by adjusting the start and end
* of the range to full syntax nodes.
*
* @param document The document in which the command was invoked.
* @param range The range which should be formatted.
* @param options Options controlling formatting.
* @param token A cancellation token.
* @return A set of text edits or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideDocumentRangeFormattingEdits(document: TextDocument, range: Range, options: FormattingOptions, token: CancellationToken): ProviderResult<TextEdit[]>;
}
/**
* The document formatting provider interface defines the contract between extensions and
* the formatting-feature.
*/
export interface OnTypeFormattingEditProvider {
/**
* Provide formatting edits after a character has been typed.
*
* The given position and character should hint to the provider
* what range the position to expand to, like find the matching `{`
* when `}` has been entered.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param ch The character that has been typed.
* @param options Options controlling formatting.
* @param token A cancellation token.
* @return A set of text edits or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined`, `null`, or an empty array.
*/
provideOnTypeFormattingEdits(document: TextDocument, position: Position, ch: string, options: FormattingOptions, token: CancellationToken): ProviderResult<TextEdit[]>;
}
/**
* Represents a parameter of a callable-signature. A parameter can
* have a label and a doc-comment.
*/
export class ParameterInformation {
/**
* The label of this signature.
*
* Either a string or inclusive start and exclusive end offsets within its containing
* [signature label](#SignatureInformation.label). *Note*: A label of type string must be
* a substring of its containing signature information's [label](#SignatureInformation.label).
*/
label: string | [number, number];
/**
* The human-readable doc-comment of this signature. Will be shown
* in the UI but can be omitted.
*/
documentation?: string | MarkdownString;
/**
* Creates a new parameter information object.
*
* @param label A label string or inclusive start and exclusive end offsets within its containing signature label.
* @param documentation A doc string.
*/
constructor(label: string | [number, number], documentation?: string | MarkdownString);
}
/**
* Represents the signature of something callable. A signature
* can have a label, like a function-name, a doc-comment, and
* a set of parameters.
*/
export class SignatureInformation {
/**
* The label of this signature. Will be shown in
* the UI.
*/
label: string;
/**
* The human-readable doc-comment of this signature. Will be shown
* in the UI but can be omitted.
*/
documentation?: string | MarkdownString;
/**
* The parameters of this signature.
*/
parameters: ParameterInformation[];
/**
* The index of the active parameter.
*
* If provided, this is used in place of [`SignatureHelp.activeSignature`](#SignatureHelp.activeSignature).
*/
activeParameter?: number;
/**
* Creates a new signature information object.
*
* @param label A label string.
* @param documentation A doc string.
*/
constructor(label: string, documentation?: string | MarkdownString);
}
/**
* Signature help represents the signature of something
* callable. There can be multiple signatures but only one
* active and only one active parameter.
*/
export class SignatureHelp {
/**
* One or more signatures.
*/
signatures: SignatureInformation[];
/**
* The active signature.
*/
activeSignature: number;
/**
* The active parameter of the active signature.
*/
activeParameter: number;
}
/**
* How a [`SignatureHelpProvider`](#SignatureHelpProvider) was triggered.
*/
export enum SignatureHelpTriggerKind {
/**
* Signature help was invoked manually by the user or by a command.
*/
Invoke = 1,
/**
* Signature help was triggered by a trigger character.
*/
TriggerCharacter = 2,
/**
* Signature help was triggered by the cursor moving or by the document content changing.
*/
ContentChange = 3,
}
/**
* Additional information about the context in which a
* [`SignatureHelpProvider`](#SignatureHelpProvider.provideSignatureHelp) was triggered.
*/
export interface SignatureHelpContext {
/**
* Action that caused signature help to be triggered.
*/
readonly triggerKind: SignatureHelpTriggerKind;
/**
* Character that caused signature help to be triggered.
*
* This is `undefined` when signature help is not triggered by typing, such as when manually invoking
* signature help or when moving the cursor.
*/
readonly triggerCharacter?: string;
/**
* `true` if signature help was already showing when it was triggered.
*
* Retriggers occur when the signature help is already active and can be caused by actions such as
* typing a trigger character, a cursor move, or document content changes.
*/
readonly isRetrigger: boolean;
/**
* The currently active [`SignatureHelp`](#SignatureHelp).
*
* The `activeSignatureHelp` has its [`SignatureHelp.activeSignature`] field updated based on
* the user arrowing through available signatures.
*/
readonly activeSignatureHelp?: SignatureHelp;
}
/**
* The signature help provider interface defines the contract between extensions and
* the [parameter hints](https://code.visualstudio.com/docs/editor/intellisense)-feature.
*/
export interface SignatureHelpProvider {
/**
* Provide help for the signature at the given position and document.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @param context Information about how signature help was triggered.
*
* @return Signature help or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideSignatureHelp(document: TextDocument, position: Position, token: CancellationToken, context: SignatureHelpContext): ProviderResult<SignatureHelp>;
}
/**
* Metadata about a registered [`SignatureHelpProvider`](#SignatureHelpProvider).
*/
export interface SignatureHelpProviderMetadata {
/**
* List of characters that trigger signature help.
*/
readonly triggerCharacters: ReadonlyArray<string>;
/**
* List of characters that re-trigger signature help.
*
* These trigger characters are only active when signature help is already showing. All trigger characters
* are also counted as re-trigger characters.
*/
readonly retriggerCharacters: ReadonlyArray<string>;
}
/**
* Completion item kinds.
*/
export enum CompletionItemKind {
Text = 0,
Method = 1,
Function = 2,
Constructor = 3,
Field = 4,
Variable = 5,
Class = 6,
Interface = 7,
Module = 8,
Property = 9,
Unit = 10,
Value = 11,
Enum = 12,
Keyword = 13,
Snippet = 14,
Color = 15,
Reference = 17,
File = 16,
Folder = 18,
EnumMember = 19,
Constant = 20,
Struct = 21,
Event = 22,
Operator = 23,
TypeParameter = 24,
User = 25,
Issue = 26,
}
/**
* Completion item tags are extra annotations that tweak the rendering of a completion
* item.
*/
export enum CompletionItemTag {
/**
* Render a completion as obsolete, usually using a strike-out.
*/
Deprecated = 1
}
/**
* A completion item represents a text snippet that is proposed to complete text that is being typed.
*
* It is sufficient to create a completion item from just a [label](#CompletionItem.label). In that
* case the completion item will replace the [word](#TextDocument.getWordRangeAtPosition)
* until the cursor with the given label or [insertText](#CompletionItem.insertText). Otherwise the
* given [edit](#CompletionItem.textEdit) is used.
*
* When selecting a completion item in the editor its defined or synthesized text edit will be applied
* to *all* cursors/selections whereas [additionalTextEdits](#CompletionItem.additionalTextEdits) will be
* applied as provided.
*
* @see [CompletionItemProvider.provideCompletionItems](#CompletionItemProvider.provideCompletionItems)
* @see [CompletionItemProvider.resolveCompletionItem](#CompletionItemProvider.resolveCompletionItem)
*/
export class CompletionItem {
/**
* The label of this completion item. By default
* this is also the text that is inserted when selecting
* this completion.
*/
label: string;
/**
* The kind of this completion item. Based on the kind
* an icon is chosen by the editor.
*/
kind?: CompletionItemKind;
/**
* Tags for this completion item.
*/
tags?: ReadonlyArray<CompletionItemTag>;
/**
* A human-readable string with additional information
* about this item, like type or symbol information.
*/
detail?: string;
/**
* A human-readable string that represents a doc-comment.
*/
documentation?: string | MarkdownString;
/**
* A string that should be used when comparing this item
* with other items. When `falsy` the [label](#CompletionItem.label)
* is used.
*
* Note that `sortText` is only used for the initial ordering of completion
* items. When having a leading word (prefix) ordering is based on how
* well completion match that prefix and the initial ordering is only used
* when completions match equal. The prefix is defined by the
* [`range`](#CompletionItem.range)-property and can therefore be different
* for each completion.
*/
sortText?: string;
/**
* A string that should be used when filtering a set of
* completion items. When `falsy` the [label](#CompletionItem.label)
* is used.
*
* Note that the filter text is matched against the leading word (prefix) which is defined
* by the [`range`](#CompletionItem.range)-property.
* prefix.
*/
filterText?: string;
/**
* Select this item when showing. *Note* that only one completion item can be selected and
* that the editor decides which item that is. The rule is that the *first* item of those
* that match best is selected.
*/
preselect?: boolean;
/**
* A string or snippet that should be inserted in a document when selecting
* this completion. When `falsy` the [label](#CompletionItem.label)
* is used.
*/
insertText?: string | SnippetString;
/**
* A range or a insert and replace range selecting the text that should be replaced by this completion item.
*
* When omitted, the range of the [current word](#TextDocument.getWordRangeAtPosition) is used as replace-range
* and as insert-range the start of the [current word](#TextDocument.getWordRangeAtPosition) to the
* current position is used.
*
* *Note 1:* A range must be a [single line](#Range.isSingleLine) and it must
* [contain](#Range.contains) the position at which completion has been [requested](#CompletionItemProvider.provideCompletionItems).
* *Note 2:* A insert range must be a prefix of a replace range, that means it must be contained and starting at the same position.
*/
range?: Range | { inserting: Range; replacing: Range; };
/**
* An optional set of characters that when pressed while this completion is active will accept it first and
* then type that character. *Note* that all commit characters should have `length=1` and that superfluous
* characters will be ignored.
*/
commitCharacters?: string[];
/**
* Keep whitespace of the [insertText](#CompletionItem.insertText) as is. By default, the editor adjusts leading
* whitespace of new lines so that they match the indentation of the line for which the item is accepted - setting
* this to `true` will prevent that.
*/
keepWhitespace?: boolean;
/**
* @deprecated Use `CompletionItem.insertText` and `CompletionItem.range` instead.
*
* An [edit](#TextEdit) which is applied to a document when selecting
* this completion. When an edit is provided the value of
* [insertText](#CompletionItem.insertText) is ignored.
*
* The [range](#Range) of the edit must be single-line and on the same
* line completions were [requested](#CompletionItemProvider.provideCompletionItems) at.
*/
textEdit?: TextEdit;
/**
* An optional array of additional [text edits](#TextEdit) that are applied when
* selecting this completion. Edits must not overlap with the main [edit](#CompletionItem.textEdit)
* nor with themselves.
*/
additionalTextEdits?: TextEdit[];
/**
* An optional [command](#Command) that is executed *after* inserting this completion. *Note* that
* additional modifications to the current document should be described with the
* [additionalTextEdits](#CompletionItem.additionalTextEdits)-property.
*/
command?: Command;
/**
* Creates a new completion item.
*
* Completion items must have at least a [label](#CompletionItem.label) which then
* will be used as insert text as well as for sorting and filtering.
*
* @param label The label of the completion.
* @param kind The [kind](#CompletionItemKind) of the completion.
*/
constructor(label: string, kind?: CompletionItemKind);
}
/**
* Represents a collection of [completion items](#CompletionItem) to be presented
* in the editor.
*/
export class CompletionList<T extends CompletionItem = CompletionItem> {
/**
* This list is not complete. Further typing should result in recomputing
* this list.
*/
isIncomplete?: boolean;
/**
* The completion items.
*/
items: T[];
/**
* Creates a new completion list.
*
* @param items The completion items.
* @param isIncomplete The list is not complete.
*/
constructor(items?: T[], isIncomplete?: boolean);
}
/**
* How a [completion provider](#CompletionItemProvider) was triggered
*/
export enum CompletionTriggerKind {
/**
* Completion was triggered normally.
*/
Invoke = 0,
/**
* Completion was triggered by a trigger character.
*/
TriggerCharacter = 1,
/**
* Completion was re-triggered as current completion list is incomplete
*/
TriggerForIncompleteCompletions = 2
}
/**
* Contains additional information about the context in which
* [completion provider](#CompletionItemProvider.provideCompletionItems) is triggered.
*/
export interface CompletionContext {
/**
* How the completion was triggered.
*/
readonly triggerKind: CompletionTriggerKind;
/**
* Character that triggered the completion item provider.
*
* `undefined` if provider was not triggered by a character.
*
* The trigger character is already in the document when the completion provider is triggered.
*/
readonly triggerCharacter?: string;
}
/**
* The completion item provider interface defines the contract between extensions and
* [IntelliSense](https://code.visualstudio.com/docs/editor/intellisense).
*
* Providers can delay the computation of the [`detail`](#CompletionItem.detail)
* and [`documentation`](#CompletionItem.documentation) properties by implementing the
* [`resolveCompletionItem`](#CompletionItemProvider.resolveCompletionItem)-function. However, properties that
* are needed for the initial sorting and filtering, like `sortText`, `filterText`, `insertText`, and `range`, must
* not be changed during resolve.
*
* Providers are asked for completions either explicitly by a user gesture or -depending on the configuration-
* implicitly when typing words or trigger characters.
*/
export interface CompletionItemProvider<T extends CompletionItem = CompletionItem> {
/**
* Provide completion items for the given position and document.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @param context How the completion was triggered.
*
* @return An array of completions, a [completion list](#CompletionList), or a thenable that resolves to either.
* The lack of a result can be signaled by returning `undefined`, `null`, or an empty array.
*/
provideCompletionItems(document: TextDocument, position: Position, token: CancellationToken, context: CompletionContext): ProviderResult<T[] | CompletionList<T>>;
/**
* Given a completion item fill in more data, like [doc-comment](#CompletionItem.documentation)
* or [details](#CompletionItem.detail).
*
* The editor will only resolve a completion item once.
*
* *Note* that this function is called when completion items are already showing in the UI or when an item has been
* selected for insertion. Because of that, no property that changes the presentation (label, sorting, filtering etc)
* or the (primary) insert behaviour ([insertText](#CompletionItem.insertText)) can be changed.
*
* This function may fill in [additionalTextEdits](#CompletionItem.additionalTextEdits). However, that means an item might be
* inserted *before* resolving is done and in that case the editor will do a best effort to still apply those additional
* text edits.
*
* @param item A completion item currently active in the UI.
* @param token A cancellation token.
* @return The resolved completion item or a thenable that resolves to of such. It is OK to return the given
* `item`. When no result is returned, the given `item` will be used.
*/
resolveCompletionItem?(item: T, token: CancellationToken): ProviderResult<T>;
}
/**
* A document link is a range in a text document that links to an internal or external resource, like another
* text document or a web site.
*/
export class DocumentLink {
/**
* The range this link applies to.
*/
range: Range;
/**
* The uri this link points to.
*/
target?: Uri;
/**
* The tooltip text when you hover over this link.
*
* If a tooltip is provided, is will be displayed in a string that includes instructions on how to
* trigger the link, such as `{0} (ctrl + click)`. The specific instructions vary depending on OS,
* user settings, and localization.
*/
tooltip?: string;
/**
* Creates a new document link.
*
* @param range The range the document link applies to. Must not be empty.
* @param target The uri the document link points to.
*/
constructor(range: Range, target?: Uri);
}
/**
* The document link provider defines the contract between extensions and feature of showing
* links in the editor.
*/
export interface DocumentLinkProvider<T extends DocumentLink = DocumentLink> {
/**
* Provide links for the given document. Note that the editor ships with a default provider that detects
* `http(s)` and `file` links.
*
* @param document The document in which the command was invoked.
* @param token A cancellation token.
* @return An array of [document links](#DocumentLink) or a thenable that resolves to such. The lack of a result
* can be signaled by returning `undefined`, `null`, or an empty array.
*/
provideDocumentLinks(document: TextDocument, token: CancellationToken): ProviderResult<T[]>;
/**
* Given a link fill in its [target](#DocumentLink.target). This method is called when an incomplete
* link is selected in the UI. Providers can implement this method and return incomplete links
* (without target) from the [`provideDocumentLinks`](#DocumentLinkProvider.provideDocumentLinks) method which
* often helps to improve performance.
*
* @param link The link that is to be resolved.
* @param token A cancellation token.
*/
resolveDocumentLink?(link: T, token: CancellationToken): ProviderResult<T>;
}
/**
* Represents a color in RGBA space.
*/
export class Color {
/**
* The red component of this color in the range [0-1].
*/
readonly red: number;
/**
* The green component of this color in the range [0-1].
*/
readonly green: number;
/**
* The blue component of this color in the range [0-1].
*/
readonly blue: number;
/**
* The alpha component of this color in the range [0-1].
*/
readonly alpha: number;
/**
* Creates a new color instance.
*
* @param red The red component.
* @param green The green component.
* @param blue The blue component.
* @param alpha The alpha component.
*/
constructor(red: number, green: number, blue: number, alpha: number);
}
/**
* Represents a color range from a document.
*/
export class ColorInformation {
/**
* The range in the document where this color appears.
*/
range: Range;
/**
* The actual color value for this color range.
*/
color: Color;
/**
* Creates a new color range.
*
* @param range The range the color appears in. Must not be empty.
* @param color The value of the color.
* @param format The format in which this color is currently formatted.
*/
constructor(range: Range, color: Color);
}
/**
* A color presentation object describes how a [`color`](#Color) should be represented as text and what
* edits are required to refer to it from source code.
*
* For some languages one color can have multiple presentations, e.g. css can represent the color red with
* the constant `Red`, the hex-value `#ff0000`, or in rgba and hsla forms. In csharp other representations
* apply, e.g. `System.Drawing.Color.Red`.
*/
export class ColorPresentation {
/**
* The label of this color presentation. It will be shown on the color
* picker header. By default this is also the text that is inserted when selecting
* this color presentation.
*/
label: string;
/**
* An [edit](#TextEdit) which is applied to a document when selecting
* this presentation for the color. When `falsy` the [label](#ColorPresentation.label)
* is used.
*/
textEdit?: TextEdit;
/**
* An optional array of additional [text edits](#TextEdit) that are applied when
* selecting this color presentation. Edits must not overlap with the main [edit](#ColorPresentation.textEdit) nor with themselves.
*/
additionalTextEdits?: TextEdit[];
/**
* Creates a new color presentation.
*
* @param label The label of this color presentation.
*/
constructor(label: string);
}
/**
* The document color provider defines the contract between extensions and feature of
* picking and modifying colors in the editor.
*/
export interface DocumentColorProvider {
/**
* Provide colors for the given document.
*
* @param document The document in which the command was invoked.
* @param token A cancellation token.
* @return An array of [color information](#ColorInformation) or a thenable that resolves to such. The lack of a result
* can be signaled by returning `undefined`, `null`, or an empty array.
*/
provideDocumentColors(document: TextDocument, token: CancellationToken): ProviderResult<ColorInformation[]>;
/**
* Provide [representations](#ColorPresentation) for a color.
*
* @param color The color to show and insert.
* @param context A context object with additional information
* @param token A cancellation token.
* @return An array of color presentations or a thenable that resolves to such. The lack of a result
* can be signaled by returning `undefined`, `null`, or an empty array.
*/
provideColorPresentations(color: Color, context: { document: TextDocument, range: Range }, token: CancellationToken): ProviderResult<ColorPresentation[]>;
}
/**
* A line based folding range. To be valid, start and end line must be bigger than zero and smaller than the number of lines in the document.
* Invalid ranges will be ignored.
*/
export class FoldingRange {
/**
* The zero-based start line of the range to fold. The folded area starts after the line's last character.
* To be valid, the end must be zero or larger and smaller than the number of lines in the document.
*/
start: number;
/**
* The zero-based end line of the range to fold. The folded area ends with the line's last character.
* To be valid, the end must be zero or larger and smaller than the number of lines in the document.
*/
end: number;
/**
* Describes the [Kind](#FoldingRangeKind) of the folding range such as [Comment](#FoldingRangeKind.Comment) or
* [Region](#FoldingRangeKind.Region). The kind is used to categorize folding ranges and used by commands
* like 'Fold all comments'. See
* [FoldingRangeKind](#FoldingRangeKind) for an enumeration of all kinds.
* If not set, the range is originated from a syntax element.
*/
kind?: FoldingRangeKind;
/**
* Creates a new folding range.
*
* @param start The start line of the folded range.
* @param end The end line of the folded range.
* @param kind The kind of the folding range.
*/
constructor(start: number, end: number, kind?: FoldingRangeKind);
}
/**
* An enumeration of specific folding range kinds. The kind is an optional field of a [FoldingRange](#FoldingRange)
* and is used to distinguish specific folding ranges such as ranges originated from comments. The kind is used by commands like
* `Fold all comments` or `Fold all regions`.
* If the kind is not set on the range, the range originated from a syntax element other than comments, imports or region markers.
*/
export enum FoldingRangeKind {
/**
* Kind for folding range representing a comment.
*/
Comment = 1,
/**
* Kind for folding range representing a import.
*/
Imports = 2,
/**
* Kind for folding range representing regions originating from folding markers like `#region` and `#endregion`.
*/
Region = 3
}
/**
* Folding context (for future use)
*/
export interface FoldingContext {
}
/**
* The folding range provider interface defines the contract between extensions and
* [Folding](https://code.visualstudio.com/docs/editor/codebasics#_folding) in the editor.
*/
export interface FoldingRangeProvider {
/**
* Returns a list of folding ranges or null and undefined if the provider
* does not want to participate or was cancelled.
* @param document The document in which the command was invoked.
* @param context Additional context information (for future use)
* @param token A cancellation token.
*/
provideFoldingRanges(document: TextDocument, context: FoldingContext, token: CancellationToken): ProviderResult<FoldingRange[]>;
}
/**
* A selection range represents a part of a selection hierarchy. A selection range
* may have a parent selection range that contains it.
*/
export class SelectionRange {
/**
* The [range](#Range) of this selection range.
*/
range: Range;
/**
* The parent selection range containing this range.
*/
parent?: SelectionRange;
/**
* Creates a new selection range.
*
* @param range The range of the selection range.
* @param parent The parent of the selection range.
*/
constructor(range: Range, parent?: SelectionRange);
}
export interface SelectionRangeProvider {
/**
* Provide selection ranges for the given positions.
*
* Selection ranges should be computed individually and independent for each position. The editor will merge
* and deduplicate ranges but providers must return hierarchies of selection ranges so that a range
* is [contained](#Range.contains) by its parent.
*
* @param document The document in which the command was invoked.
* @param positions The positions at which the command was invoked.
* @param token A cancellation token.
* @return Selection ranges or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideSelectionRanges(document: TextDocument, positions: Position[], token: CancellationToken): ProviderResult<SelectionRange[]>;
}
/**
* Represents programming constructs like functions or constructors in the context
* of call hierarchy.
*/
export class CallHierarchyItem {
/**
* The name of this item.
*/
name: string;
/**
* The kind of this item.
*/
kind: SymbolKind;
/**
* Tags for this item.
*/
tags?: ReadonlyArray<SymbolTag>;
/**
* More detail for this item, e.g. the signature of a function.
*/
detail?: string;
/**
* The resource identifier of this item.
*/
uri: Uri;
/**
* The range enclosing this symbol not including leading/trailing whitespace but everything else, e.g. comments and code.
*/
range: Range;
/**
* The range that should be selected and revealed when this symbol is being picked, e.g. the name of a function.
* Must be contained by the [`range`](#CallHierarchyItem.range).
*/
selectionRange: Range;
/**
* Creates a new call hierarchy item.
*/
constructor(kind: SymbolKind, name: string, detail: string, uri: Uri, range: Range, selectionRange: Range);
}
/**
* Represents an incoming call, e.g. a caller of a method or constructor.
*/
export class CallHierarchyIncomingCall {
/**
* The item that makes the call.
*/
from: CallHierarchyItem;
/**
* The range at which at which the calls appears. This is relative to the caller
* denoted by [`this.from`](#CallHierarchyIncomingCall.from).
*/
fromRanges: Range[];
/**
* Create a new call object.
*
* @param item The item making the call.
* @param fromRanges The ranges at which the calls appear.
*/
constructor(item: CallHierarchyItem, fromRanges: Range[]);
}
/**
* Represents an outgoing call, e.g. calling a getter from a method or a method from a constructor etc.
*/
export class CallHierarchyOutgoingCall {
/**
* The item that is called.
*/
to: CallHierarchyItem;
/**
* The range at which this item is called. This is the range relative to the caller, e.g the item
* passed to [`provideCallHierarchyOutgoingCalls`](#CallHierarchyProvider.provideCallHierarchyOutgoingCalls)
* and not [`this.to`](#CallHierarchyOutgoingCall.to).
*/
fromRanges: Range[];
/**
* Create a new call object.
*
* @param item The item being called
* @param fromRanges The ranges at which the calls appear.
*/
constructor(item: CallHierarchyItem, fromRanges: Range[]);
}
/**
* The call hierarchy provider interface describes the contract between extensions
* and the call hierarchy feature which allows to browse calls and caller of function,
* methods, constructor etc.
*/
export interface CallHierarchyProvider {
/**
* Bootstraps call hierarchy by returning the item that is denoted by the given document
* and position. This item will be used as entry into the call graph. Providers should
* return `undefined` or `null` when there is no item at the given location.
*
* @param document The document in which the command was invoked.
* @param position The position at which the command was invoked.
* @param token A cancellation token.
* @returns A call hierarchy item or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
prepareCallHierarchy(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<CallHierarchyItem | CallHierarchyItem[]>;
/**
* Provide all incoming calls for an item, e.g all callers for a method. In graph terms this describes directed
* and annotated edges inside the call graph, e.g the given item is the starting node and the result is the nodes
* that can be reached.
*
* @param item The hierarchy item for which incoming calls should be computed.
* @param token A cancellation token.
* @returns A set of incoming calls or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideCallHierarchyIncomingCalls(item: CallHierarchyItem, token: CancellationToken): ProviderResult<CallHierarchyIncomingCall[]>;
/**
* Provide all outgoing calls for an item, e.g call calls to functions, methods, or constructors from the given item. In
* graph terms this describes directed and annotated edges inside the call graph, e.g the given item is the starting
* node and the result is the nodes that can be reached.
*
* @param item The hierarchy item for which outgoing calls should be computed.
* @param token A cancellation token.
* @returns A set of outgoing calls or a thenable that resolves to such. The lack of a result can be
* signaled by returning `undefined` or `null`.
*/
provideCallHierarchyOutgoingCalls(item: CallHierarchyItem, token: CancellationToken): ProviderResult<CallHierarchyOutgoingCall[]>;
}
/**
* A tuple of two characters, like a pair of
* opening and closing brackets.
*/
export type CharacterPair = [string, string];
/**
* Describes how comments for a language work.
*/
export interface CommentRule {
/**
* The line comment token, like `// this is a comment`
*/
lineComment?: string;
/**
* The block comment character pair, like `/* block comment *&#47;`
*/
blockComment?: CharacterPair;
}
/**
* Describes indentation rules for a language.
*/
export interface IndentationRule {
/**
* If a line matches this pattern, then all the lines after it should be unindented once (until another rule matches).
*/
decreaseIndentPattern: RegExp;
/**
* If a line matches this pattern, then all the lines after it should be indented once (until another rule matches).
*/
increaseIndentPattern: RegExp;
/**
* If a line matches this pattern, then **only the next line** after it should be indented once.
*/
indentNextLinePattern?: RegExp;
/**
* If a line matches this pattern, then its indentation should not be changed and it should not be evaluated against the other rules.
*/
unIndentedLinePattern?: RegExp;
}
/**
* Describes what to do with the indentation when pressing Enter.
*/
export enum IndentAction {
/**
* Insert new line and copy the previous line's indentation.
*/
None = 0,
/**
* Insert new line and indent once (relative to the previous line's indentation).
*/
Indent = 1,
/**
* Insert two new lines:
* - the first one indented which will hold the cursor
* - the second one at the same indentation level
*/
IndentOutdent = 2,
/**
* Insert new line and outdent once (relative to the previous line's indentation).
*/
Outdent = 3
}
/**
* Describes what to do when pressing Enter.
*/
export interface EnterAction {
/**
* Describe what to do with the indentation.
*/
indentAction: IndentAction;
/**
* Describes text to be appended after the new line and after the indentation.
*/
appendText?: string;
/**
* Describes the number of characters to remove from the new line's indentation.
*/
removeText?: number;
}
/**
* Describes a rule to be evaluated when pressing Enter.
*/
export interface OnEnterRule {
/**
* This rule will only execute if the text before the cursor matches this regular expression.
*/
beforeText: RegExp;
/**
* This rule will only execute if the text after the cursor matches this regular expression.
*/
afterText?: RegExp;
/**
* The action to execute.
*/
action: EnterAction;
}
/**
* The language configuration interfaces defines the contract between extensions
* and various editor features, like automatic bracket insertion, automatic indentation etc.
*/
export interface LanguageConfiguration {
/**
* The language's comment settings.
*/
comments?: CommentRule;
/**
* The language's brackets.
* This configuration implicitly affects pressing Enter around these brackets.
*/
brackets?: CharacterPair[];
/**
* The language's word definition.
* If the language supports Unicode identifiers (e.g. JavaScript), it is preferable
* to provide a word definition that uses exclusion of known separators.
* e.g.: A regex that matches anything except known separators (and dot is allowed to occur in a floating point number):
* /(-?\d*\.\d\w*)|([^\`\~\!\@\#\%\^\&\*\(\)\-\=\+\[\{\]\}\\\|\;\:\'\"\,\.\<\>\/\?\s]+)/g
*/
wordPattern?: RegExp;
/**
* The language's indentation settings.
*/
indentationRules?: IndentationRule;
/**
* The language's rules to be evaluated when pressing Enter.
*/
onEnterRules?: OnEnterRule[];
/**
* **Deprecated** Do not use.
*
* @deprecated Will be replaced by a better API soon.
*/
__electricCharacterSupport?: {
/**
* This property is deprecated and will be **ignored** from
* the editor.
* @deprecated
*/
brackets?: any;
/**
* This property is deprecated and not fully supported anymore by
* the editor (scope and lineStart are ignored).
* Use the autoClosingPairs property in the language configuration file instead.
* @deprecated
*/
docComment?: {
scope: string;
open: string;
lineStart: string;
close?: string;
};
};
/**
* **Deprecated** Do not use.
*
* @deprecated * Use the autoClosingPairs property in the language configuration file instead.
*/
__characterPairSupport?: {
autoClosingPairs: {
open: string;
close: string;
notIn?: string[];
}[];
};
}
/**
* The configuration target
*/
export enum ConfigurationTarget {
/**
* Global configuration
*/
Global = 1,
/**
* Workspace configuration
*/
Workspace = 2,
/**
* Workspace folder configuration
*/
WorkspaceFolder = 3
}
/**
* Represents the configuration. It is a merged view of
*
* - *Default Settings*
* - *Global (User) Settings*
* - *Workspace settings*
* - *Workspace Folder settings* - From one of the [Workspace Folders](#workspace.workspaceFolders) under which requested resource belongs to.
* - *Language settings* - Settings defined under requested language.
*
* The *effective* value (returned by [`get`](#WorkspaceConfiguration.get)) is computed by overriding or merging the values in the following order.
*
* ```
* `defaultValue` (if defined in `package.json` otherwise derived from the value's type)
* `globalValue` (if defined)
* `workspaceValue` (if defined)
* `workspaceFolderValue` (if defined)
* `defaultLanguageValue` (if defined)
* `globalLanguageValue` (if defined)
* `workspaceLanguageValue` (if defined)
* `workspaceFolderLanguageValue` (if defined)
* ```
* **Note:** Only `object` value types are merged and all other value types are overridden.
*
* Example 1: Overriding
*
* ```ts
* defaultValue = 'on';
* globalValue = 'relative'
* workspaceFolderValue = 'off'
* value = 'off'
* ```
*
* Example 2: Language Values
*
* ```ts
* defaultValue = 'on';
* globalValue = 'relative'
* workspaceFolderValue = 'off'
* globalLanguageValue = 'on'
* value = 'on'
* ```
*
* Example 3: Object Values
*
* ```ts
* defaultValue = { "a": 1, "b": 2 };
* globalValue = { "b": 3, "c": 4 };
* value = { "a": 1, "b": 3, "c": 4 };
* ```
*
* *Note:* Workspace and Workspace Folder configurations contains `launch` and `tasks` settings. Their basename will be
* part of the section identifier. The following snippets shows how to retrieve all configurations
* from `launch.json`:
*
* ```ts
* // launch.json configuration
* const config = workspace.getConfiguration('launch', vscode.workspace.workspaceFolders[0].uri);
*
* // retrieve values
* const values = config.get('configurations');
* ```
*
* Refer to [Settings](https://code.visualstudio.com/docs/getstarted/settings) for more information.
*/
export interface WorkspaceConfiguration {
/**
* Return a value from this configuration.
*
* @param section Configuration name, supports _dotted_ names.
* @return The value `section` denotes or `undefined`.
*/
get<T>(section: string): T | undefined;
/**
* Return a value from this configuration.
*
* @param section Configuration name, supports _dotted_ names.
* @param defaultValue A value should be returned when no value could be found, is `undefined`.
* @return The value `section` denotes or the default.
*/
get<T>(section: string, defaultValue: T): T;
/**
* Check if this configuration has a certain value.
*
* @param section Configuration name, supports _dotted_ names.
* @return `true` if the section doesn't resolve to `undefined`.
*/
has(section: string): boolean;
/**
* Retrieve all information about a configuration setting. A configuration value
* often consists of a *default* value, a global or installation-wide value,
* a workspace-specific value, folder-specific value
* and language-specific values (if [WorkspaceConfiguration](#WorkspaceConfiguration) is scoped to a language).
*
* Also provides all language ids under which the given configuration setting is defined.
*
* *Note:* The configuration name must denote a leaf in the configuration tree
* (`editor.fontSize` vs `editor`) otherwise no result is returned.
*
* @param section Configuration name, supports _dotted_ names.
* @return Information about a configuration setting or `undefined`.
*/
inspect<T>(section: string): {
key: string;
defaultValue?: T;
globalValue?: T;
workspaceValue?: T,
workspaceFolderValue?: T,
defaultLanguageValue?: T;
globalLanguageValue?: T;
workspaceLanguageValue?: T;
workspaceFolderLanguageValue?: T;
languageIds?: string[];
} | undefined;
/**
* Update a configuration value. The updated configuration values are persisted.
*
* A value can be changed in
*
* - [Global settings](#ConfigurationTarget.Global): Changes the value for all instances of the editor.
* - [Workspace settings](#ConfigurationTarget.Workspace): Changes the value for current workspace, if available.
* - [Workspace folder settings](#ConfigurationTarget.WorkspaceFolder): Changes the value for settings from one of the [Workspace Folders](#workspace.workspaceFolders) under which the requested resource belongs to.
* - Language settings: Changes the value for the requested languageId.
*
* *Note:* To remove a configuration value use `undefined`, like so: `config.update('somekey', undefined)`
*
* @param section Configuration name, supports _dotted_ names.
* @param value The new value.
* @param configurationTarget The [configuration target](#ConfigurationTarget) or a boolean value.
* - If `true` updates [Global settings](#ConfigurationTarget.Global).
* - If `false` updates [Workspace settings](#ConfigurationTarget.Workspace).
* - If `undefined` or `null` updates to [Workspace folder settings](#ConfigurationTarget.WorkspaceFolder) if configuration is resource specific,
* otherwise to [Workspace settings](#ConfigurationTarget.Workspace).
* @param overrideInLanguage Whether to update the value in the scope of requested languageId or not.
* - If `true` updates the value under the requested languageId.
* - If `undefined` updates the value under the requested languageId only if the configuration is defined for the language.
* @throws error while updating
* - configuration which is not registered.
* - window configuration to workspace folder
* - configuration to workspace or workspace folder when no workspace is opened.
* - configuration to workspace folder when there is no workspace folder settings.
* - configuration to workspace folder when [WorkspaceConfiguration](#WorkspaceConfiguration) is not scoped to a resource.
*/
update(section: string, value: any, configurationTarget?: ConfigurationTarget | boolean, overrideInLanguage?: boolean): Thenable<void>;
/**
* Readable dictionary that backs this configuration.
*/
readonly [key: string]: any;
}
/**
* Represents a location inside a resource, such as a line
* inside a text file.
*/
export class Location {
/**
* The resource identifier of this location.
*/
uri: Uri;
/**
* The document range of this location.
*/
range: Range;
/**
* Creates a new location object.
*
* @param uri The resource identifier.
* @param rangeOrPosition The range or position. Positions will be converted to an empty range.
*/
constructor(uri: Uri, rangeOrPosition: Range | Position);
}
/**
* Represents the connection of two locations. Provides additional metadata over normal [locations](#Location),
* including an origin range.
*/
export interface LocationLink {
/**
* Span of the origin of this link.
*
* Used as the underlined span for mouse definition hover. Defaults to the word range at
* the definition position.
*/
originSelectionRange?: Range;
/**
* The target resource identifier of this link.
*/
targetUri: Uri;
/**
* The full target range of this link.
*/
targetRange: Range;
/**
* The span of this link.
*/
targetSelectionRange?: Range;
}
/**
* The event that is fired when diagnostics change.
*/
export interface DiagnosticChangeEvent {
/**
* An array of resources for which diagnostics have changed.
*/
readonly uris: ReadonlyArray<Uri>;
}
/**
* Represents the severity of diagnostics.
*/
export enum DiagnosticSeverity {
/**
* Something not allowed by the rules of a language or other means.
*/
Error = 0,
/**
* Something suspicious but allowed.
*/
Warning = 1,
/**
* Something to inform about but not a problem.
*/
Information = 2,
/**
* Something to hint to a better way of doing it, like proposing
* a refactoring.
*/
Hint = 3
}
/**
* Represents a related message and source code location for a diagnostic. This should be
* used to point to code locations that cause or related to a diagnostics, e.g. when duplicating
* a symbol in a scope.
*/
export class DiagnosticRelatedInformation {
/**
* The location of this related diagnostic information.
*/
location: Location;
/**
* The message of this related diagnostic information.
*/
message: string;
/**
* Creates a new related diagnostic information object.
*
* @param location The location.
* @param message The message.
*/
constructor(location: Location, message: string);
}
/**
* Additional metadata about the type of a diagnostic.
*/
export enum DiagnosticTag {
/**
* Unused or unnecessary code.
*
* Diagnostics with this tag are rendered faded out. The amount of fading
* is controlled by the `"editorUnnecessaryCode.opacity"` theme color. For
* example, `"editorUnnecessaryCode.opacity": "#000000c0"` will render the
* code with 75% opacity. For high contrast themes, use the
* `"editorUnnecessaryCode.border"` theme color to underline unnecessary code
* instead of fading it out.
*/
Unnecessary = 1,
/**
* Deprecated or obsolete code.
*
* Diagnostics with this tag are rendered with a strike through.
*/
Deprecated = 2,
}
/**
* Represents a diagnostic, such as a compiler error or warning. Diagnostic objects
* are only valid in the scope of a file.
*/
export class Diagnostic {
/**
* The range to which this diagnostic applies.
*/
range: Range;
/**
* The human-readable message.
*/
message: string;
/**
* The severity, default is [error](#DiagnosticSeverity.Error).
*/
severity: DiagnosticSeverity;
/**
* A human-readable string describing the source of this
* diagnostic, e.g. 'typescript' or 'super lint'.
*/
source?: string;
/**
* A code or identifier for this diagnostic.
* Should be used for later processing, e.g. when providing [code actions](#CodeActionContext).
*/
code?: string | number | {
/**
* A code or identifier for this diagnostic.
* Should be used for later processing, e.g. when providing [code actions](#CodeActionContext).
*/
value: string | number;
/**
* A target URI to open with more information about the diagnostic error.
*/
target: Uri;
};
/**
* An array of related diagnostic information, e.g. when symbol-names within
* a scope collide all definitions can be marked via this property.
*/
relatedInformation?: DiagnosticRelatedInformation[];
/**
* Additional metadata about the diagnostic.
*/
tags?: DiagnosticTag[];
/**
* Creates a new diagnostic object.
*
* @param range The range to which this diagnostic applies.
* @param message The human-readable message.
* @param severity The severity, default is [error](#DiagnosticSeverity.Error).
*/
constructor(range: Range, message: string, severity?: DiagnosticSeverity);
}
/**
* A diagnostics collection is a container that manages a set of
* [diagnostics](#Diagnostic). Diagnostics are always scopes to a
* diagnostics collection and a resource.
*
* To get an instance of a `DiagnosticCollection` use
* [createDiagnosticCollection](#languages.createDiagnosticCollection).
*/
export interface DiagnosticCollection {
/**
* The name of this diagnostic collection, for instance `typescript`. Every diagnostic
* from this collection will be associated with this name. Also, the task framework uses this
* name when defining [problem matchers](https://code.visualstudio.com/docs/editor/tasks#_defining-a-problem-matcher).
*/
readonly name: string;
/**
* Assign diagnostics for given resource. Will replace
* existing diagnostics for that resource.
*
* @param uri A resource identifier.
* @param diagnostics Array of diagnostics or `undefined`
*/
set(uri: Uri, diagnostics: ReadonlyArray<Diagnostic> | undefined): void;
/**
* Replace all entries in this collection.
*
* Diagnostics of multiple tuples of the same uri will be merged, e.g
* `[[file1, [d1]], [file1, [d2]]]` is equivalent to `[[file1, [d1, d2]]]`.
* If a diagnostics item is `undefined` as in `[file1, undefined]`
* all previous but not subsequent diagnostics are removed.
*
* @param entries An array of tuples, like `[[file1, [d1, d2]], [file2, [d3, d4, d5]]]`, or `undefined`.
*/
set(entries: ReadonlyArray<[Uri, ReadonlyArray<Diagnostic> | undefined]>): void;
/**
* Remove all diagnostics from this collection that belong
* to the provided `uri`. The same as `#set(uri, undefined)`.
*
* @param uri A resource identifier.
*/
delete(uri: Uri): void;
/**
* Remove all diagnostics from this collection. The same
* as calling `#set(undefined)`;
*/
clear(): void;
/**
* Iterate over each entry in this collection.
*
* @param callback Function to execute for each entry.
* @param thisArg The `this` context used when invoking the handler function.
*/
forEach(callback: (uri: Uri, diagnostics: ReadonlyArray<Diagnostic>, collection: DiagnosticCollection) => any, thisArg?: any): void;
/**
* Get the diagnostics for a given resource. *Note* that you cannot
* modify the diagnostics-array returned from this call.
*
* @param uri A resource identifier.
* @returns An immutable array of [diagnostics](#Diagnostic) or `undefined`.
*/
get(uri: Uri): ReadonlyArray<Diagnostic> | undefined;
/**
* Check if this collection contains diagnostics for a
* given resource.
*
* @param uri A resource identifier.
* @returns `true` if this collection has diagnostic for the given resource.
*/
has(uri: Uri): boolean;
/**
* Dispose and free associated resources. Calls
* [clear](#DiagnosticCollection.clear).
*/
dispose(): void;
}
/**
* Denotes a location of an editor in the window. Editors can be arranged in a grid
* and each column represents one editor location in that grid by counting the editors
* in order of their appearance.
*/
export enum ViewColumn {
/**
* A *symbolic* editor column representing the currently active column. This value
* can be used when opening editors, but the *resolved* [viewColumn](#TextEditor.viewColumn)-value
* of editors will always be `One`, `Two`, `Three`,... or `undefined` but never `Active`.
*/
Active = -1,
/**
* A *symbolic* editor column representing the column to the side of the active one. This value
* can be used when opening editors, but the *resolved* [viewColumn](#TextEditor.viewColumn)-value
* of editors will always be `One`, `Two`, `Three`,... or `undefined` but never `Beside`.
*/
Beside = -2,
/**
* The first editor column.
*/
One = 1,
/**
* The second editor column.
*/
Two = 2,
/**
* The third editor column.
*/
Three = 3,
/**
* The fourth editor column.
*/
Four = 4,
/**
* The fifth editor column.
*/
Five = 5,
/**
* The sixth editor column.
*/
Six = 6,
/**
* The seventh editor column.
*/
Seven = 7,
/**
* The eighth editor column.
*/
Eight = 8,
/**
* The ninth editor column.
*/
Nine = 9
}
/**
* An output channel is a container for readonly textual information.
*
* To get an instance of an `OutputChannel` use
* [createOutputChannel](#window.createOutputChannel).
*/
export interface OutputChannel {
/**
* The human-readable name of this output channel.
*/
readonly name: string;
/**
* Append the given value to the channel.
*
* @param value A string, falsy values will not be printed.
*/
append(value: string): void;
/**
* Append the given value and a line feed character
* to the channel.
*
* @param value A string, falsy values will be printed.
*/
appendLine(value: string): void;
/**
* Removes all output from the channel.
*/
clear(): void;
/**
* Reveal this channel in the UI.
*
* @param preserveFocus When `true` the channel will not take focus.
*/
show(preserveFocus?: boolean): void;
/**
* Reveal this channel in the UI.
*
* @deprecated Use the overload with just one parameter (`show(preserveFocus?: boolean): void`).
*
* @param column This argument is **deprecated** and will be ignored.
* @param preserveFocus When `true` the channel will not take focus.
*/
show(column?: ViewColumn, preserveFocus?: boolean): void;
/**
* Hide this channel from the UI.
*/
hide(): void;
/**
* Dispose and free associated resources.
*/
dispose(): void;
}
/**
* Accessibility information which controls screen reader behavior.
*/
export interface AccessibilityInformation {
/**
* Label to be read out by a screen reader once the item has focus.
*/
label: string;
/**
* Role of the widget which defines how a screen reader interacts with it.
* The role should be set in special cases when for example a tree-like element behaves like a checkbox.
* If role is not specified VS Code will pick the appropriate role automatically.
* More about aria roles can be found here https://w3c.github.io/aria/#widget_roles
*/
role?: string;
}
/**
* Represents the alignment of status bar items.
*/
export enum StatusBarAlignment {
/**
* Aligned to the left side.
*/
Left = 1,
/**
* Aligned to the right side.
*/
Right = 2
}
/**
* A status bar item is a status bar contribution that can
* show text and icons and run a command on click.
*/
export interface StatusBarItem {
/**
* The alignment of this item.
*/
readonly alignment: StatusBarAlignment;
/**
* The priority of this item. Higher value means the item should
* be shown more to the left.
*/
readonly priority?: number;
/**
* The text to show for the entry. You can embed icons in the text by leveraging the syntax:
*
* `My text $(icon-name) contains icons like $(icon-name) this one.`
*
* Where the icon-name is taken from the [codicon](https://microsoft.github.io/vscode-codicons/dist/codicon.html) icon set, e.g.
* `light-bulb`, `thumbsup`, `zap` etc.
*/
text: string;
/**
* The tooltip text when you hover over this entry.
*/
tooltip: string | undefined;
/**
* The foreground color for this entry.
*/
color: string | ThemeColor | undefined;
/**
* [`Command`](#Command) or identifier of a command to run on click.
*
* The command must be [known](#commands.getCommands).
*
* Note that if this is a [`Command`](#Command) object, only the [`command`](#Command.command) and [`arguments`](#Command.arguments)
* are used by VS Code.
*/
command: string | Command | undefined;
/**
* Accessibility information used when screen reader interacts with this StatusBar item
*/
accessibilityInformation?: AccessibilityInformation;
/**
* Shows the entry in the status bar.
*/
show(): void;
/**
* Hide the entry in the status bar.
*/
hide(): void;
/**
* Dispose and free associated resources. Call
* [hide](#StatusBarItem.hide).
*/
dispose(): void;
}
/**
* Defines a generalized way of reporting progress updates.
*/
export interface Progress<T> {
/**
* Report a progress update.
* @param value A progress item, like a message and/or an
* report on how much work finished
*/
report(value: T): void;
}
/**
* An individual terminal instance within the integrated terminal.
*/
export interface Terminal {
/**
* The name of the terminal.
*/
readonly name: string;
/**
* The process ID of the shell process.
*/
readonly processId: Thenable<number | undefined>;
/**
* The object used to initialize the terminal, this is useful for example to detecting the
* shell type of when the terminal was not launched by this extension or for detecting what
* folder the shell was launched in.
*/
readonly creationOptions: Readonly<TerminalOptions | ExtensionTerminalOptions>;
/**
* The exit status of the terminal, this will be undefined while the terminal is active.
*
* **Example:** Show a notification with the exit code when the terminal exits with a
* non-zero exit code.
* ```typescript
* window.onDidCloseTerminal(t => {
* if (t.exitStatus && t.exitStatus.code) {
* vscode.window.showInformationMessage(`Exit code: ${t.exitStatus.code}`);
* }
* });
* ```
*/
readonly exitStatus: TerminalExitStatus | undefined;
/**
* Send text to the terminal. The text is written to the stdin of the underlying pty process
* (shell) of the terminal.
*
* @param text The text to send.
* @param addNewLine Whether to add a new line to the text being sent, this is normally
* required to run a command in the terminal. The character(s) added are \n or \r\n
* depending on the platform. This defaults to `true`.
*/
sendText(text: string, addNewLine?: boolean): void;
/**
* Show the terminal panel and reveal this terminal in the UI.
*
* @param preserveFocus When `true` the terminal will not take focus.
*/
show(preserveFocus?: boolean): void;
/**
* Hide the terminal panel if this terminal is currently showing.
*/
hide(): void;
/**
* Dispose and free associated resources.
*/
dispose(): void;
}
/**
* Provides information on a line in a terminal in order to provide links for it.
*/
export interface TerminalLinkContext {
/**
* This is the text from the unwrapped line in the terminal.
*/
line: string;
/**
* The terminal the link belongs to.
*/
terminal: Terminal;
}
/**
* A provider that enables detection and handling of links within terminals.
*/
export interface TerminalLinkProvider<T extends TerminalLink = TerminalLink> {
/**
* Provide terminal links for the given context. Note that this can be called multiple times
* even before previous calls resolve, make sure to not share global objects (eg. `RegExp`)
* that could have problems when asynchronous usage may overlap.
* @param context Information about what links are being provided for.
* @param token A cancellation token.
* @return A list of terminal links for the given line.
*/
provideTerminalLinks(context: TerminalLinkContext, token: CancellationToken): ProviderResult<T[]>;
/**
* Handle an activated terminal link.
* @param link The link to handle.
*/
handleTerminalLink(link: T): ProviderResult<void>;
}
/**
* A link on a terminal line.
*/
export interface TerminalLink {
/**
* The start index of the link on [TerminalLinkContext.line](#TerminalLinkContext.line].
*/
startIndex: number;
/**
* The length of the link on [TerminalLinkContext.line](#TerminalLinkContext.line]
*/
length: number;
/**
* The tooltip text when you hover over this link.
*
* If a tooltip is provided, is will be displayed in a string that includes instructions on
* how to trigger the link, such as `{0} (ctrl + click)`. The specific instructions vary
* depending on OS, user settings, and localization.
*/
tooltip?: string;
}
/**
* In a remote window the extension kind describes if an extension
* runs where the UI (window) runs or if an extension runs remotely.
*/
export enum ExtensionKind {
/**
* Extension runs where the UI runs.
*/
UI = 1,
/**
* Extension runs where the remote extension host runs.
*/
Workspace = 2
}
/**
* Represents an extension.
*
* To get an instance of an `Extension` use [getExtension](#extensions.getExtension).
*/
export interface Extension<T> {
/**
* The canonical extension identifier in the form of: `publisher.name`.
*/
readonly id: string;
/**
* The uri of the directory containing the extension.
*/
readonly extensionUri: Uri;
/**
* The absolute file path of the directory containing this extension. Shorthand
* notation for [Extension.extensionUri.fsPath](#Extension.extensionUri) (independent of the uri scheme).
*/
readonly extensionPath: string;
/**
* `true` if the extension has been activated.
*/
readonly isActive: boolean;
/**
* The parsed contents of the extension's package.json.
*/
readonly packageJSON: any;
/**
* The extension kind describes if an extension runs where the UI runs
* or if an extension runs where the remote extension host runs. The extension kind
* is defined in the `package.json`-file of extensions but can also be refined
* via the `remote.extensionKind`-setting. When no remote extension host exists,
* the value is [`ExtensionKind.UI`](#ExtensionKind.UI).
*/
extensionKind: ExtensionKind;
/**
* The public API exported by this extension. It is an invalid action
* to access this field before this extension has been activated.
*/
readonly exports: T;
/**
* Activates this extension and returns its public API.
*
* @return A promise that will resolve when this extension has been activated.
*/
activate(): Thenable<T>;
}
/**
* The ExtensionMode is provided on the `ExtensionContext` and indicates the
* mode the specific extension is running in.
*/
export enum ExtensionMode {
/**
* The extension is installed normally (for example, from the marketplace
* or VSIX) in VS Code.
*/
Production = 1,
/**
* The extension is running from an `--extensionDevelopmentPath` provided
* when launching VS Code.
*/
Development = 2,
/**
* The extension is running from an `--extensionTestsPath` and
* the extension host is running unit tests.
*/
Test = 3,
}
/**
* An extension context is a collection of utilities private to an
* extension.
*
* An instance of an `ExtensionContext` is provided as the first
* parameter to the `activate`-call of an extension.
*/
export interface ExtensionContext {
/**
* An array to which disposables can be added. When this
* extension is deactivated the disposables will be disposed.
*/
readonly subscriptions: { dispose(): any }[];
/**
* A memento object that stores state in the context
* of the currently opened [workspace](#workspace.workspaceFolders).
*/
readonly workspaceState: Memento;
/**
* A memento object that stores state independent
* of the current opened [workspace](#workspace.workspaceFolders).
*/
readonly globalState: Memento & {
/**
* Set the keys whose values should be synchronized across devices when synchronizing user-data
* like configuration, extensions, and mementos.
*
* Note that this function defines the whole set of keys whose values are synchronized:
* - calling it with an empty array stops synchronization for this memento
* - calling it with a non-empty array replaces all keys whose values are synchronized
*
* For any given set of keys this function needs to be called only once but there is no harm in
* repeatedly calling it.
*
* @param keys The set of keys whose values are synced.
*/
setKeysForSync(keys: string[]): void;
};
/**
* The uri of the directory containing the extension.
*/
readonly extensionUri: Uri;
/**
* The absolute file path of the directory containing the extension. Shorthand
* notation for [ExtensionContext.extensionUri.fsPath](#TextDocument.uri) (independent of the uri scheme).
*/
readonly extensionPath: string;
/**
* Gets the extension's environment variable collection for this workspace, enabling changes
* to be applied to terminal environment variables.
*/
readonly environmentVariableCollection: EnvironmentVariableCollection;
/**
* Get the absolute path of a resource contained in the extension.
*
* *Note* that an absolute uri can be constructed via [`Uri.joinPath`](#Uri.joinPath) and
* [`extensionUri`](#ExtensionContext.extensionUri), e.g. `vscode.Uri.joinPath(context.extensionUri, relativePath);`
*
* @param relativePath A relative path to a resource contained in the extension.
* @return The absolute path of the resource.
*/
asAbsolutePath(relativePath: string): string;
/**
* The uri of a workspace specific directory in which the extension
* can store private state. The directory might not exist and creation is
* up to the extension. However, the parent directory is guaranteed to be existent.
* The value is `undefined` when no workspace nor folder has been opened.
*
* Use [`workspaceState`](#ExtensionContext.workspaceState) or
* [`globalState`](#ExtensionContext.globalState) to store key value data.
*
* @see [`workspace.fs`](#FileSystem) for how to read and write files and folders from
* an uri.
*/
readonly storageUri: Uri | undefined;
/**
* An absolute file path of a workspace specific directory in which the extension
* can store private state. The directory might not exist on disk and creation is
* up to the extension. However, the parent directory is guaranteed to be existent.
*
* Use [`workspaceState`](#ExtensionContext.workspaceState) or
* [`globalState`](#ExtensionContext.globalState) to store key value data.
*
* @deprecated Use [storageUri](#ExtensionContext.storageUri) instead.
*/
readonly storagePath: string | undefined;
/**
* The uri of a directory in which the extension can store global state.
* The directory might not exist on disk and creation is
* up to the extension. However, the parent directory is guaranteed to be existent.
*
* Use [`globalState`](#ExtensionContext.globalState) to store key value data.
*
* @see [`workspace.fs`](#FileSystem) for how to read and write files and folders from
* an uri.
*/
readonly globalStorageUri: Uri;
/**
* An absolute file path in which the extension can store global state.
* The directory might not exist on disk and creation is
* up to the extension. However, the parent directory is guaranteed to be existent.
*
* Use [`globalState`](#ExtensionContext.globalState) to store key value data.
*
* @deprecated Use [globalStorageUri](#ExtensionContext.globalStorageUri) instead.
*/
readonly globalStoragePath: string;
/**
* The uri of a directory in which the extension can create log files.
* The directory might not exist on disk and creation is up to the extension. However,
* the parent directory is guaranteed to be existent.
*
* @see [`workspace.fs`](#FileSystem) for how to read and write files and folders from
* an uri.
*/
readonly logUri: Uri;
/**
* An absolute file path of a directory in which the extension can create log files.
* The directory might not exist on disk and creation is up to the extension. However,
* the parent directory is guaranteed to be existent.
*
* @deprecated Use [logUri](#ExtensionContext.logUri) instead.
*/
readonly logPath: string;
/**
* The mode the extension is running in. This is specific to the current
* extension. One extension may be in `ExtensionMode.Development` while
* other extensions in the host run in `ExtensionMode.Release`.
*/
readonly extensionMode: ExtensionMode;
}
/**
* A memento represents a storage utility. It can store and retrieve
* values.
*/
export interface Memento {
/**
* Return a value.
*
* @param key A string.
* @return The stored value or `undefined`.
*/
get<T>(key: string): T | undefined;
/**
* Return a value.
*
* @param key A string.
* @param defaultValue A value that should be returned when there is no
* value (`undefined`) with the given key.
* @return The stored value or the defaultValue.
*/
get<T>(key: string, defaultValue: T): T;
/**
* Store a value. The value must be JSON-stringifyable.
*
* @param key A string.
* @param value A value. MUST not contain cyclic references.
*/
update(key: string, value: any): Thenable<void>;
}
/**
* Represents a color theme kind.
*/
export enum ColorThemeKind {
Light = 1,
Dark = 2,
HighContrast = 3
}
/**
* Represents a color theme.
*/
export interface ColorTheme {
/**
* The kind of this color theme: light, dark or high contrast.
*/
readonly kind: ColorThemeKind;
}
/**
* Controls the behaviour of the terminal's visibility.
*/
export enum TaskRevealKind {
/**
* Always brings the terminal to front if the task is executed.
*/
Always = 1,
/**
* Only brings the terminal to front if a problem is detected executing the task
* (e.g. the task couldn't be started because).
*/
Silent = 2,
/**
* The terminal never comes to front when the task is executed.
*/
Never = 3
}
/**
* Controls how the task channel is used between tasks
*/
export enum TaskPanelKind {
/**
* Shares a panel with other tasks. This is the default.
*/
Shared = 1,
/**
* Uses a dedicated panel for this tasks. The panel is not
* shared with other tasks.
*/
Dedicated = 2,
/**
* Creates a new panel whenever this task is executed.
*/
New = 3
}
/**
* Controls how the task is presented in the UI.
*/
export interface TaskPresentationOptions {
/**
* Controls whether the task output is reveal in the user interface.
* Defaults to `RevealKind.Always`.
*/
reveal?: TaskRevealKind;
/**
* Controls whether the command associated with the task is echoed
* in the user interface.
*/
echo?: boolean;
/**
* Controls whether the panel showing the task output is taking focus.
*/
focus?: boolean;
/**
* Controls if the task panel is used for this task only (dedicated),
* shared between tasks (shared) or if a new panel is created on
* every task execution (new). Defaults to `TaskInstanceKind.Shared`
*/
panel?: TaskPanelKind;
/**
* Controls whether to show the "Terminal will be reused by tasks, press any key to close it" message.
*/
showReuseMessage?: boolean;
/**
* Controls whether the terminal is cleared before executing the task.
*/
clear?: boolean;
}
/**
* A grouping for tasks. The editor by default supports the
* 'Clean', 'Build', 'RebuildAll' and 'Test' group.
*/
export class TaskGroup {
/**
* The clean task group;
*/
static Clean: TaskGroup;
/**
* The build task group;
*/
static Build: TaskGroup;
/**
* The rebuild all task group;
*/
static Rebuild: TaskGroup;
/**
* The test all task group;
*/
static Test: TaskGroup;
private constructor(id: string, label: string);
}
/**
* A structure that defines a task kind in the system.
* The value must be JSON-stringifyable.
*/
export interface TaskDefinition {
/**
* The task definition describing the task provided by an extension.
* Usually a task provider defines more properties to identify
* a task. They need to be defined in the package.json of the
* extension under the 'taskDefinitions' extension point. The npm
* task definition for example looks like this
* ```typescript
* interface NpmTaskDefinition extends TaskDefinition {
* script: string;
* }
* ```
*
* Note that type identifier starting with a '$' are reserved for internal
* usages and shouldn't be used by extensions.
*/
readonly type: string;
/**
* Additional attributes of a concrete task definition.
*/
[name: string]: any;
}
/**
* Options for a process execution
*/
export interface ProcessExecutionOptions {
/**
* The current working directory of the executed program or shell.
* If omitted the tools current workspace root is used.
*/
cwd?: string;
/**
* The additional environment of the executed program or shell. If omitted
* the parent process' environment is used. If provided it is merged with
* the parent process' environment.
*/
env?: { [key: string]: string };
}
/**
* The execution of a task happens as an external process
* without shell interaction.
*/
export class ProcessExecution {
/**
* Creates a process execution.
*
* @param process The process to start.
* @param options Optional options for the started process.
*/
constructor(process: string, options?: ProcessExecutionOptions);
/**
* Creates a process execution.
*
* @param process The process to start.
* @param args Arguments to be passed to the process.
* @param options Optional options for the started process.
*/
constructor(process: string, args: string[], options?: ProcessExecutionOptions);
/**
* The process to be executed.
*/
process: string;
/**
* The arguments passed to the process. Defaults to an empty array.
*/
args: string[];
/**
* The process options used when the process is executed.
* Defaults to undefined.
*/
options?: ProcessExecutionOptions;
}
/**
* The shell quoting options.
*/
export interface ShellQuotingOptions {
/**
* The character used to do character escaping. If a string is provided only spaces
* are escaped. If a `{ escapeChar, charsToEscape }` literal is provide all characters
* in `charsToEscape` are escaped using the `escapeChar`.
*/
escape?: string | {
/**
* The escape character.
*/
escapeChar: string;
/**
* The characters to escape.
*/
charsToEscape: string;
};
/**
* The character used for strong quoting. The string's length must be 1.
*/
strong?: string;
/**
* The character used for weak quoting. The string's length must be 1.
*/
weak?: string;
}
/**
* Options for a shell execution
*/
export interface ShellExecutionOptions {
/**
* The shell executable.
*/
executable?: string;
/**
* The arguments to be passed to the shell executable used to run the task. Most shells
* require special arguments to execute a command. For example `bash` requires the `-c`
* argument to execute a command, `PowerShell` requires `-Command` and `cmd` requires both
* `/d` and `/c`.
*/
shellArgs?: string[];
/**
* The shell quotes supported by this shell.
*/
shellQuoting?: ShellQuotingOptions;
/**
* The current working directory of the executed shell.
* If omitted the tools current workspace root is used.
*/
cwd?: string;
/**
* The additional environment of the executed shell. If omitted
* the parent process' environment is used. If provided it is merged with
* the parent process' environment.
*/
env?: { [key: string]: string };
}
/**
* Defines how an argument should be quoted if it contains
* spaces or unsupported characters.
*/
export enum ShellQuoting {
/**
* Character escaping should be used. This for example
* uses \ on bash and ` on PowerShell.
*/
Escape = 1,
/**
* Strong string quoting should be used. This for example
* uses " for Windows cmd and ' for bash and PowerShell.
* Strong quoting treats arguments as literal strings.
* Under PowerShell echo 'The value is $(2 * 3)' will
* print `The value is $(2 * 3)`
*/
Strong = 2,
/**
* Weak string quoting should be used. This for example
* uses " for Windows cmd, bash and PowerShell. Weak quoting
* still performs some kind of evaluation inside the quoted
* string. Under PowerShell echo "The value is $(2 * 3)"
* will print `The value is 6`
*/
Weak = 3
}
/**
* A string that will be quoted depending on the used shell.
*/
export interface ShellQuotedString {
/**
* The actual string value.
*/
value: string;
/**
* The quoting style to use.
*/
quoting: ShellQuoting;
}
export class ShellExecution {
/**
* Creates a shell execution with a full command line.
*
* @param commandLine The command line to execute.
* @param options Optional options for the started the shell.
*/
constructor(commandLine: string, options?: ShellExecutionOptions);
/**
* Creates a shell execution with a command and arguments. For the real execution VS Code will
* construct a command line from the command and the arguments. This is subject to interpretation
* especially when it comes to quoting. If full control over the command line is needed please
* use the constructor that creates a `ShellExecution` with the full command line.
*
* @param command The command to execute.
* @param args The command arguments.
* @param options Optional options for the started the shell.
*/
constructor(command: string | ShellQuotedString, args: (string | ShellQuotedString)[], options?: ShellExecutionOptions);
/**
* The shell command line. Is `undefined` if created with a command and arguments.
*/
commandLine: string | undefined;
/**
* The shell command. Is `undefined` if created with a full command line.
*/
command: string | ShellQuotedString;
/**
* The shell args. Is `undefined` if created with a full command line.
*/
args: (string | ShellQuotedString)[];
/**
* The shell options used when the command line is executed in a shell.
* Defaults to undefined.
*/
options?: ShellExecutionOptions;
}
/**
* Class used to execute an extension callback as a task.
*/
export class CustomExecution {
/**
* Constructs a CustomExecution task object. The callback will be executed the task is run, at which point the
* extension should return the Pseudoterminal it will "run in". The task should wait to do further execution until
* [Pseudoterminal.open](#Pseudoterminal.open) is called. Task cancellation should be handled using
* [Pseudoterminal.close](#Pseudoterminal.close). When the task is complete fire
* [Pseudoterminal.onDidClose](#Pseudoterminal.onDidClose).
* @param process The [Pseudoterminal](#Pseudoterminal) to be used by the task to display output.
* @param callback The callback that will be called when the task is started by a user. Any ${} style variables that
* were in the task definition will be resolved and passed into the callback.
*/
constructor(callback: (resolvedDefinition: TaskDefinition) => Thenable<Pseudoterminal>);
}
/**
* The scope of a task.
*/
export enum TaskScope {
/**
* The task is a global task. Global tasks are currently not supported.
*/
Global = 1,
/**
* The task is a workspace task
*/
Workspace = 2
}
/**
* Run options for a task.
*/
export interface RunOptions {
/**
* Controls whether task variables are re-evaluated on rerun.
*/
reevaluateOnRerun?: boolean;
}
/**
* A task to execute
*/
export class Task {
/**
* Creates a new task.
*
* @param definition The task definition as defined in the taskDefinitions extension point.
* @param scope Specifies the task's scope. It is either a global or a workspace task or a task for a specific workspace folder. Global tasks are currently not supported.
* @param name The task's name. Is presented in the user interface.
* @param source The task's source (e.g. 'gulp', 'npm', ...). Is presented in the user interface.
* @param execution The process or shell execution.
* @param problemMatchers the names of problem matchers to use, like '$tsc'
* or '$eslint'. Problem matchers can be contributed by an extension using
* the `problemMatchers` extension point.
*/
constructor(taskDefinition: TaskDefinition, scope: WorkspaceFolder | TaskScope.Global | TaskScope.Workspace, name: string, source: string, execution?: ProcessExecution | ShellExecution | CustomExecution, problemMatchers?: string | string[]);
/**
* Creates a new task.
*
* @deprecated Use the new constructors that allow specifying a scope for the task.
*
* @param definition The task definition as defined in the taskDefinitions extension point.
* @param name The task's name. Is presented in the user interface.
* @param source The task's source (e.g. 'gulp', 'npm', ...). Is presented in the user interface.
* @param execution The process or shell execution.
* @param problemMatchers the names of problem matchers to use, like '$tsc'
* or '$eslint'. Problem matchers can be contributed by an extension using
* the `problemMatchers` extension point.
*/
constructor(taskDefinition: TaskDefinition, name: string, source: string, execution?: ProcessExecution | ShellExecution, problemMatchers?: string | string[]);
/**
* The task's definition.
*/
definition: TaskDefinition;
/**
* The task's scope.
*/
readonly scope?: TaskScope.Global | TaskScope.Workspace | WorkspaceFolder;
/**
* The task's name
*/
name: string;
/**
* A human-readable string which is rendered less prominently on a separate line in places
* where the task's name is displayed. Supports rendering of [theme icons](#ThemeIcon)
* via the `$(<name>)`-syntax.
*/
detail?: string;
/**
* The task's execution engine
*/
execution?: ProcessExecution | ShellExecution | CustomExecution;
/**
* Whether the task is a background task or not.
*/
isBackground: boolean;
/**
* A human-readable string describing the source of this shell task, e.g. 'gulp'
* or 'npm'. Supports rendering of [theme icons](#ThemeIcon) via the `$(<name>)`-syntax.
*/
source: string;
/**
* The task group this tasks belongs to. See TaskGroup
* for a predefined set of available groups.
* Defaults to undefined meaning that the task doesn't
* belong to any special group.
*/
group?: TaskGroup;
/**
* The presentation options. Defaults to an empty literal.
*/
presentationOptions: TaskPresentationOptions;
/**
* The problem matchers attached to the task. Defaults to an empty
* array.
*/
problemMatchers: string[];
/**
* Run options for the task
*/
runOptions: RunOptions;
}
/**
* A task provider allows to add tasks to the task service.
* A task provider is registered via #tasks.registerTaskProvider.
*/
export interface TaskProvider<T extends Task = Task> {
/**
* Provides tasks.
* @param token A cancellation token.
* @return an array of tasks
*/
provideTasks(token: CancellationToken): ProviderResult<T[]>;
/**
* Resolves a task that has no [`execution`](#Task.execution) set. Tasks are
* often created from information found in the `tasks.json`-file. Such tasks miss
* the information on how to execute them and a task provider must fill in
* the missing information in the `resolveTask`-method. This method will not be
* called for tasks returned from the above `provideTasks` method since those
* tasks are always fully resolved. A valid default implementation for the
* `resolveTask` method is to return `undefined`.
*
* @param task The task to resolve.
* @param token A cancellation token.
* @return The resolved task
*/
resolveTask(task: T, token: CancellationToken): ProviderResult<T>;
}
/**
* An object representing an executed Task. It can be used
* to terminate a task.
*
* This interface is not intended to be implemented.
*/
export interface TaskExecution {
/**
* The task that got started.
*/
task: Task;
/**
* Terminates the task execution.
*/
terminate(): void;
}
/**
* An event signaling the start of a task execution.
*
* This interface is not intended to be implemented.
*/
interface TaskStartEvent {
/**
* The task item representing the task that got started.
*/
readonly execution: TaskExecution;
}
/**
* An event signaling the end of an executed task.
*
* This interface is not intended to be implemented.
*/
interface TaskEndEvent {
/**
* The task item representing the task that finished.
*/
readonly execution: TaskExecution;
}
/**
* An event signaling the start of a process execution
* triggered through a task
*/
export interface TaskProcessStartEvent {
/**
* The task execution for which the process got started.
*/
readonly execution: TaskExecution;
/**
* The underlying process id.
*/
readonly processId: number;
}
/**
* An event signaling the end of a process execution
* triggered through a task
*/
export interface TaskProcessEndEvent {
/**
* The task execution for which the process got started.
*/
readonly execution: TaskExecution;
/**
* The process's exit code.
*/
readonly exitCode: number;
}
export interface TaskFilter {
/**
* The task version as used in the tasks.json file.
* The string support the package.json semver notation.
*/
version?: string;
/**
* The task type to return;
*/
type?: string;
}
/**
* Namespace for tasks functionality.
*/
export namespace tasks {
/**
* Register a task provider.
*
* @param type The task kind type this provider is registered for.
* @param provider A task provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerTaskProvider(type: string, provider: TaskProvider): Disposable;
/**
* Fetches all tasks available in the systems. This includes tasks
* from `tasks.json` files as well as tasks from task providers
* contributed through extensions.
*
* @param filter Optional filter to select tasks of a certain type or version.
*/
export function fetchTasks(filter?: TaskFilter): Thenable<Task[]>;
/**
* Executes a task that is managed by VS Code. The returned
* task execution can be used to terminate the task.
*
* @throws When running a ShellExecution or a ProcessExecution
* task in an environment where a new process cannot be started.
* In such an environment, only CustomExecution tasks can be run.
*
* @param task the task to execute
*/
export function executeTask(task: Task): Thenable<TaskExecution>;
/**
* The currently active task executions or an empty array.
*/
export const taskExecutions: ReadonlyArray<TaskExecution>;
/**
* Fires when a task starts.
*/
export const onDidStartTask: Event<TaskStartEvent>;
/**
* Fires when a task ends.
*/
export const onDidEndTask: Event<TaskEndEvent>;
/**
* Fires when the underlying process has been started.
* This event will not fire for tasks that don't
* execute an underlying process.
*/
export const onDidStartTaskProcess: Event<TaskProcessStartEvent>;
/**
* Fires when the underlying process has ended.
* This event will not fire for tasks that don't
* execute an underlying process.
*/
export const onDidEndTaskProcess: Event<TaskProcessEndEvent>;
}
/**
* Enumeration of file types. The types `File` and `Directory` can also be
* a symbolic links, in that case use `FileType.File | FileType.SymbolicLink` and
* `FileType.Directory | FileType.SymbolicLink`.
*/
export enum FileType {
/**
* The file type is unknown.
*/
Unknown = 0,
/**
* A regular file.
*/
File = 1,
/**
* A directory.
*/
Directory = 2,
/**
* A symbolic link to a file.
*/
SymbolicLink = 64
}
/**
* The `FileStat`-type represents metadata about a file
*/
export interface FileStat {
/**
* The type of the file, e.g. is a regular file, a directory, or symbolic link
* to a file.
*
* *Note:* This value might be a bitmask, e.g. `FileType.File | FileType.SymbolicLink`.
*/
type: FileType;
/**
* The creation timestamp in milliseconds elapsed since January 1, 1970 00:00:00 UTC.
*/
ctime: number;
/**
* The modification timestamp in milliseconds elapsed since January 1, 1970 00:00:00 UTC.
*
* *Note:* If the file changed, it is important to provide an updated `mtime` that advanced
* from the previous value. Otherwise there may be optimizations in place that will not show
* the updated file contents in an editor for example.
*/
mtime: number;
/**
* The size in bytes.
*
* *Note:* If the file changed, it is important to provide an updated `size`. Otherwise there
* may be optimizations in place that will not show the updated file contents in an editor for
* example.
*/
size: number;
}
/**
* A type that filesystem providers should use to signal errors.
*
* This class has factory methods for common error-cases, like `FileNotFound` when
* a file or folder doesn't exist, use them like so: `throw vscode.FileSystemError.FileNotFound(someUri);`
*/
export class FileSystemError extends Error {
/**
* Create an error to signal that a file or folder wasn't found.
* @param messageOrUri Message or uri.
*/
static FileNotFound(messageOrUri?: string | Uri): FileSystemError;
/**
* Create an error to signal that a file or folder already exists, e.g. when
* creating but not overwriting a file.
* @param messageOrUri Message or uri.
*/
static FileExists(messageOrUri?: string | Uri): FileSystemError;
/**
* Create an error to signal that a file is not a folder.
* @param messageOrUri Message or uri.
*/
static FileNotADirectory(messageOrUri?: string | Uri): FileSystemError;
/**
* Create an error to signal that a file is a folder.
* @param messageOrUri Message or uri.
*/
static FileIsADirectory(messageOrUri?: string | Uri): FileSystemError;
/**
* Create an error to signal that an operation lacks required permissions.
* @param messageOrUri Message or uri.
*/
static NoPermissions(messageOrUri?: string | Uri): FileSystemError;
/**
* Create an error to signal that the file system is unavailable or too busy to
* complete a request.
* @param messageOrUri Message or uri.
*/
static Unavailable(messageOrUri?: string | Uri): FileSystemError;
/**
* Creates a new filesystem error.
*
* @param messageOrUri Message or uri.
*/
constructor(messageOrUri?: string | Uri);
/**
* A code that identifies this error.
*
* Possible values are names of errors, like [`FileNotFound`](#FileSystemError.FileNotFound),
* or `Unknown` for unspecified errors.
*/
readonly code: string;
}
/**
* Enumeration of file change types.
*/
export enum FileChangeType {
/**
* The contents or metadata of a file have changed.
*/
Changed = 1,
/**
* A file has been created.
*/
Created = 2,
/**
* A file has been deleted.
*/
Deleted = 3,
}
/**
* The event filesystem providers must use to signal a file change.
*/
export interface FileChangeEvent {
/**
* The type of change.
*/
readonly type: FileChangeType;
/**
* The uri of the file that has changed.
*/
readonly uri: Uri;
}
/**
* The filesystem provider defines what the editor needs to read, write, discover,
* and to manage files and folders. It allows extensions to serve files from remote places,
* like ftp-servers, and to seamlessly integrate those into the editor.
*
* * *Note 1:* The filesystem provider API works with [uris](#Uri) and assumes hierarchical
* paths, e.g. `foo:/my/path` is a child of `foo:/my/` and a parent of `foo:/my/path/deeper`.
* * *Note 2:* There is an activation event `onFileSystem:<scheme>` that fires when a file
* or folder is being accessed.
* * *Note 3:* The word 'file' is often used to denote all [kinds](#FileType) of files, e.g.
* folders, symbolic links, and regular files.
*/
export interface FileSystemProvider {
/**
* An event to signal that a resource has been created, changed, or deleted. This
* event should fire for resources that are being [watched](#FileSystemProvider.watch)
* by clients of this provider.
*
* *Note:* It is important that the metadata of the file that changed provides an
* updated `mtime` that advanced from the previous value in the [stat](#FileStat) and a
* correct `size` value. Otherwise there may be optimizations in place that will not show
* the change in an editor for example.
*/
readonly onDidChangeFile: Event<FileChangeEvent[]>;
/**
* Subscribe to events in the file or folder denoted by `uri`.
*
* The editor will call this function for files and folders. In the latter case, the
* options differ from defaults, e.g. what files/folders to exclude from watching
* and if subfolders, sub-subfolder, etc. should be watched (`recursive`).
*
* @param uri The uri of the file to be watched.
* @param options Configures the watch.
* @returns A disposable that tells the provider to stop watching the `uri`.
*/
watch(uri: Uri, options: { recursive: boolean; excludes: string[] }): Disposable;
/**
* Retrieve metadata about a file.
*
* Note that the metadata for symbolic links should be the metadata of the file they refer to.
* Still, the [SymbolicLink](#FileType.SymbolicLink)-type must be used in addition to the actual type, e.g.
* `FileType.SymbolicLink | FileType.Directory`.
*
* @param uri The uri of the file to retrieve metadata about.
* @return The file metadata about the file.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when `uri` doesn't exist.
*/
stat(uri: Uri): FileStat | Thenable<FileStat>;
/**
* Retrieve all entries of a [directory](#FileType.Directory).
*
* @param uri The uri of the folder.
* @return An array of name/type-tuples or a thenable that resolves to such.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when `uri` doesn't exist.
*/
readDirectory(uri: Uri): [string, FileType][] | Thenable<[string, FileType][]>;
/**
* Create a new directory (Note, that new files are created via `write`-calls).
*
* @param uri The uri of the new folder.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when the parent of `uri` doesn't exist, e.g. no mkdirp-logic required.
* @throws [`FileExists`](#FileSystemError.FileExists) when `uri` already exists.
* @throws [`NoPermissions`](#FileSystemError.NoPermissions) when permissions aren't sufficient.
*/
createDirectory(uri: Uri): void | Thenable<void>;
/**
* Read the entire contents of a file.
*
* @param uri The uri of the file.
* @return An array of bytes or a thenable that resolves to such.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when `uri` doesn't exist.
*/
readFile(uri: Uri): Uint8Array | Thenable<Uint8Array>;
/**
* Write data to a file, replacing its entire contents.
*
* @param uri The uri of the file.
* @param content The new content of the file.
* @param options Defines if missing files should or must be created.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when `uri` doesn't exist and `create` is not set.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when the parent of `uri` doesn't exist and `create` is set, e.g. no mkdirp-logic required.
* @throws [`FileExists`](#FileSystemError.FileExists) when `uri` already exists, `create` is set but `overwrite` is not set.
* @throws [`NoPermissions`](#FileSystemError.NoPermissions) when permissions aren't sufficient.
*/
writeFile(uri: Uri, content: Uint8Array, options: { create: boolean, overwrite: boolean }): void | Thenable<void>;
/**
* Delete a file.
*
* @param uri The resource that is to be deleted.
* @param options Defines if deletion of folders is recursive.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when `uri` doesn't exist.
* @throws [`NoPermissions`](#FileSystemError.NoPermissions) when permissions aren't sufficient.
*/
delete(uri: Uri, options: { recursive: boolean }): void | Thenable<void>;
/**
* Rename a file or folder.
*
* @param oldUri The existing file.
* @param newUri The new location.
* @param options Defines if existing files should be overwritten.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when `oldUri` doesn't exist.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when parent of `newUri` doesn't exist, e.g. no mkdirp-logic required.
* @throws [`FileExists`](#FileSystemError.FileExists) when `newUri` exists and when the `overwrite` option is not `true`.
* @throws [`NoPermissions`](#FileSystemError.NoPermissions) when permissions aren't sufficient.
*/
rename(oldUri: Uri, newUri: Uri, options: { overwrite: boolean }): void | Thenable<void>;
/**
* Copy files or folders. Implementing this function is optional but it will speedup
* the copy operation.
*
* @param source The existing file.
* @param destination The destination location.
* @param options Defines if existing files should be overwritten.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when `source` doesn't exist.
* @throws [`FileNotFound`](#FileSystemError.FileNotFound) when parent of `destination` doesn't exist, e.g. no mkdirp-logic required.
* @throws [`FileExists`](#FileSystemError.FileExists) when `destination` exists and when the `overwrite` option is not `true`.
* @throws [`NoPermissions`](#FileSystemError.NoPermissions) when permissions aren't sufficient.
*/
copy?(source: Uri, destination: Uri, options: { overwrite: boolean }): void | Thenable<void>;
}
/**
* The file system interface exposes the editor's built-in and contributed
* [file system providers](#FileSystemProvider). It allows extensions to work
* with files from the local disk as well as files from remote places, like the
* remote extension host or ftp-servers.
*
* *Note* that an instance of this interface is available as [`workspace.fs`](#workspace.fs).
*/
export interface FileSystem {
/**
* Retrieve metadata about a file.
*
* @param uri The uri of the file to retrieve metadata about.
* @return The file metadata about the file.
*/
stat(uri: Uri): Thenable<FileStat>;
/**
* Retrieve all entries of a [directory](#FileType.Directory).
*
* @param uri The uri of the folder.
* @return An array of name/type-tuples or a thenable that resolves to such.
*/
readDirectory(uri: Uri): Thenable<[string, FileType][]>;
/**
* Create a new directory (Note, that new files are created via `write`-calls).
*
* *Note* that missing directories are created automatically, e.g this call has
* `mkdirp` semantics.
*
* @param uri The uri of the new folder.
*/
createDirectory(uri: Uri): Thenable<void>;
/**
* Read the entire contents of a file.
*
* @param uri The uri of the file.
* @return An array of bytes or a thenable that resolves to such.
*/
readFile(uri: Uri): Thenable<Uint8Array>;
/**
* Write data to a file, replacing its entire contents.
*
* @param uri The uri of the file.
* @param content The new content of the file.
*/
writeFile(uri: Uri, content: Uint8Array): Thenable<void>;
/**
* Delete a file.
*
* @param uri The resource that is to be deleted.
* @param options Defines if trash can should be used and if deletion of folders is recursive
*/
delete(uri: Uri, options?: { recursive?: boolean, useTrash?: boolean }): Thenable<void>;
/**
* Rename a file or folder.
*
* @param oldUri The existing file.
* @param newUri The new location.
* @param options Defines if existing files should be overwritten.
*/
rename(source: Uri, target: Uri, options?: { overwrite?: boolean }): Thenable<void>;
/**
* Copy files or folders.
*
* @param source The existing file.
* @param destination The destination location.
* @param options Defines if existing files should be overwritten.
*/
copy(source: Uri, target: Uri, options?: { overwrite?: boolean }): Thenable<void>;
}
/**
* Defines a port mapping used for localhost inside the webview.
*/
export interface WebviewPortMapping {
/**
* Localhost port to remap inside the webview.
*/
readonly webviewPort: number;
/**
* Destination port. The `webviewPort` is resolved to this port.
*/
readonly extensionHostPort: number;
}
/**
* Content settings for a webview.
*/
export interface WebviewOptions {
/**
* Controls whether scripts are enabled in the webview content or not.
*
* Defaults to false (scripts-disabled).
*/
readonly enableScripts?: boolean;
/**
* Controls whether command uris are enabled in webview content or not.
*
* Defaults to false.
*/
readonly enableCommandUris?: boolean;
/**
* Root paths from which the webview can load local (filesystem) resources using uris from `asWebviewUri`
*
* Default to the root folders of the current workspace plus the extension's install directory.
*
* Pass in an empty array to disallow access to any local resources.
*/
readonly localResourceRoots?: ReadonlyArray<Uri>;
/**
* Mappings of localhost ports used inside the webview.
*
* Port mapping allow webviews to transparently define how localhost ports are resolved. This can be used
* to allow using a static localhost port inside the webview that is resolved to random port that a service is
* running on.
*
* If a webview accesses localhost content, we recommend that you specify port mappings even if
* the `webviewPort` and `extensionHostPort` ports are the same.
*
* *Note* that port mappings only work for `http` or `https` urls. Websocket urls (e.g. `ws://localhost:3000`)
* cannot be mapped to another port.
*/
readonly portMapping?: ReadonlyArray<WebviewPortMapping>;
}
/**
* Displays html content, similarly to an iframe.
*/
export interface Webview {
/**
* Content settings for the webview.
*/
options: WebviewOptions;
/**
* HTML contents of the webview.
*
* This should be a complete, valid html document. Changing this property causes the webview to be reloaded.
*
* Webviews are sandboxed from normal extension process, so all communication with the webview must use
* message passing. To send a message from the extension to the webview, use [`postMessage`](#Webview.postMessage).
* To send message from the webview back to an extension, use the `acquireVsCodeApi` function inside the webview
* to get a handle to VS Code's api and then call `.postMessage()`:
*
* ```html
* <script>
* const vscode = acquireVsCodeApi(); // acquireVsCodeApi can only be invoked once
* vscode.postMessage({ message: 'hello!' });
* </script>
* ```
*
* To load a resources from the workspace inside a webview, use the `[asWebviewUri](#Webview.asWebviewUri)` method
* and ensure the resource's directory is listed in [`WebviewOptions.localResourceRoots`](#WebviewOptions.localResourceRoots).
*
* Keep in mind that even though webviews are sandboxed, they still allow running scripts and loading arbitrary content,
* so extensions must follow all standard web security best practices when working with webviews. This includes
* properly sanitizing all untrusted input (including content from the workspace) and
* setting a [content security policy](https://aka.ms/vscode-api-webview-csp).
*/
html: string;
/**
* Fired when the webview content posts a message.
*
* Webview content can post strings or json serializable objects back to a VS Code extension. They cannot
* post `Blob`, `File`, `ImageData` and other DOM specific objects since the extension that receives the
* message does not run in a browser environment.
*/
readonly onDidReceiveMessage: Event<any>;
/**
* Post a message to the webview content.
*
* Messages are only delivered if the webview is live (either visible or in the
* background with `retainContextWhenHidden`).
*
* @param message Body of the message. This must be a string or other json serializable object.
*/
postMessage(message: any): Thenable<boolean>;
/**
* Convert a uri for the local file system to one that can be used inside webviews.
*
* Webviews cannot directly load resources from the workspace or local file system using `file:` uris. The
* `asWebviewUri` function takes a local `file:` uri and converts it into a uri that can be used inside of
* a webview to load the same resource:
*
* ```ts
* webview.html = `<img src="${webview.asWebviewUri(vscode.Uri.file('/Users/codey/workspace/cat.gif'))}">`
* ```
*/
asWebviewUri(localResource: Uri): Uri;
/**
* Content security policy source for webview resources.
*
* This is the origin that should be used in a content security policy rule:
*
* ```
* img-src https: ${webview.cspSource} ...;
* ```
*/
readonly cspSource: string;
}
/**
* Content settings for a webview panel.
*/
export interface WebviewPanelOptions {
/**
* Controls if the find widget is enabled in the panel.
*
* Defaults to false.
*/
readonly enableFindWidget?: boolean;
/**
* Controls if the webview panel's content (iframe) is kept around even when the panel
* is no longer visible.
*
* Normally the webview panel's html context is created when the panel becomes visible
* and destroyed when it is hidden. Extensions that have complex state
* or UI can set the `retainContextWhenHidden` to make VS Code keep the webview
* context around, even when the webview moves to a background tab. When a webview using
* `retainContextWhenHidden` becomes hidden, its scripts and other dynamic content are suspended.
* When the panel becomes visible again, the context is automatically restored
* in the exact same state it was in originally. You cannot send messages to a
* hidden webview, even with `retainContextWhenHidden` enabled.
*
* `retainContextWhenHidden` has a high memory overhead and should only be used if
* your panel's context cannot be quickly saved and restored.
*/
readonly retainContextWhenHidden?: boolean;
}
/**
* A panel that contains a webview.
*/
interface WebviewPanel {
/**
* Identifies the type of the webview panel, such as `'markdown.preview'`.
*/
readonly viewType: string;
/**
* Title of the panel shown in UI.
*/
title: string;
/**
* Icon for the panel shown in UI.
*/
iconPath?: Uri | { light: Uri; dark: Uri };
/**
* [`Webview`](#Webview) belonging to the panel.
*/
readonly webview: Webview;
/**
* Content settings for the webview panel.
*/
readonly options: WebviewPanelOptions;
/**
* Editor position of the panel. This property is only set if the webview is in
* one of the editor view columns.
*/
readonly viewColumn?: ViewColumn;
/**
* Whether the panel is active (focused by the user).
*/
readonly active: boolean;
/**
* Whether the panel is visible.
*/
readonly visible: boolean;
/**
* Fired when the panel's view state changes.
*/
readonly onDidChangeViewState: Event<WebviewPanelOnDidChangeViewStateEvent>;
/**
* Fired when the panel is disposed.
*
* This may be because the user closed the panel or because `.dispose()` was
* called on it.
*
* Trying to use the panel after it has been disposed throws an exception.
*/
readonly onDidDispose: Event<void>;
/**
* Show the webview panel in a given column.
*
* A webview panel may only show in a single column at a time. If it is already showing, this
* method moves it to a new column.
*
* @param viewColumn View column to show the panel in. Shows in the current `viewColumn` if undefined.
* @param preserveFocus When `true`, the webview will not take focus.
*/
reveal(viewColumn?: ViewColumn, preserveFocus?: boolean): void;
/**
* Dispose of the webview panel.
*
* This closes the panel if it showing and disposes of the resources owned by the webview.
* Webview panels are also disposed when the user closes the webview panel. Both cases
* fire the `onDispose` event.
*/
dispose(): any;
}
/**
* Event fired when a webview panel's view state changes.
*/
export interface WebviewPanelOnDidChangeViewStateEvent {
/**
* Webview panel whose view state changed.
*/
readonly webviewPanel: WebviewPanel;
}
/**
* Restore webview panels that have been persisted when vscode shuts down.
*
* There are two types of webview persistence:
*
* - Persistence within a session.
* - Persistence across sessions (across restarts of VS Code).
*
* A `WebviewPanelSerializer` is only required for the second case: persisting a webview across sessions.
*
* Persistence within a session allows a webview to save its state when it becomes hidden
* and restore its content from this state when it becomes visible again. It is powered entirely
* by the webview content itself. To save off a persisted state, call `acquireVsCodeApi().setState()` with
* any json serializable object. To restore the state again, call `getState()`
*
* ```js
* // Within the webview
* const vscode = acquireVsCodeApi();
*
* // Get existing state
* const oldState = vscode.getState() || { value: 0 };
*
* // Update state
* setState({ value: oldState.value + 1 })
* ```
*
* A `WebviewPanelSerializer` extends this persistence across restarts of VS Code. When the editor is shutdown,
* VS Code will save off the state from `setState` of all webviews that have a serializer. When the
* webview first becomes visible after the restart, this state is passed to `deserializeWebviewPanel`.
* The extension can then restore the old `WebviewPanel` from this state.
*
* @param T Type of the webview's state.
*/
interface WebviewPanelSerializer<T = unknown> {
/**
* Restore a webview panel from its serialized `state`.
*
* Called when a serialized webview first becomes visible.
*
* @param webviewPanel Webview panel to restore. The serializer should take ownership of this panel. The
* serializer must restore the webview's `.html` and hook up all webview events.
* @param state Persisted state from the webview content.
*
* @return Thenable indicating that the webview has been fully restored.
*/
deserializeWebviewPanel(webviewPanel: WebviewPanel, state: T): Thenable<void>;
}
/**
* A webview based view.
*/
export interface WebviewView {
/**
* Identifies the type of the webview view, such as `'hexEditor.dataView'`.
*/
readonly viewType: string;
/**
* The underlying webview for the view.
*/
readonly webview: Webview;
/**
* View title displayed in the UI.
*
* The view title is initially taken from the extension `package.json` contribution.
*/
title?: string;
/**
* Human-readable string which is rendered less prominently in the title.
*/
description?: string;
/**
* Event fired when the view is disposed.
*
* Views are disposed when they are explicitly hidden by a user (this happens when a user
* right clicks in a view and unchecks the webview view).
*
* Trying to use the view after it has been disposed throws an exception.
*/
readonly onDidDispose: Event<void>;
/**
* Tracks if the webview is currently visible.
*
* Views are visible when they are on the screen and expanded.
*/
readonly visible: boolean;
/**
* Event fired when the visibility of the view changes.
*
* Actions that trigger a visibility change:
*
* - The view is collapsed or expanded.
* - The user switches to a different view group in the sidebar or panel.
*
* Note that hiding a view using the context menu instead disposes of the view and fires `onDidDispose`.
*/
readonly onDidChangeVisibility: Event<void>;
/**
* Reveal the view in the UI.
*
* If the view is collapsed, this will expand it.
*
* @param preserveFocus When `true` the view will not take focus.
*/
show(preserveFocus?: boolean): void;
}
/**
* Additional information the webview view being resolved.
*
* @param T Type of the webview's state.
*/
interface WebviewViewResolveContext<T = unknown> {
/**
* Persisted state from the webview content.
*
* To save resources, VS Code normally deallocates webview documents (the iframe content) that are not visible.
* For example, when the user collapse a view or switches to another top level activity in the sidebar, the
* `WebviewView` itself is kept alive but the webview's underlying document is deallocated. It is recreated when
* the view becomes visible again.
*
* You can prevent this behavior by setting `retainContextWhenHidden` in the `WebviewOptions`. However this
* increases resource usage and should be avoided wherever possible. Instead, you can use persisted state to
* save off a webview's state so that it can be quickly recreated as needed.
*
* To save off a persisted state, inside the webview call `acquireVsCodeApi().setState()` with
* any json serializable object. To restore the state again, call `getState()`. For example:
*
* ```js
* // Within the webview
* const vscode = acquireVsCodeApi();
*
* // Get existing state
* const oldState = vscode.getState() || { value: 0 };
*
* // Update state
* setState({ value: oldState.value + 1 })
* ```
*
* VS Code ensures that the persisted state is saved correctly when a webview is hidden and across
* editor restarts.
*/
readonly state: T | undefined;
}
/**
* Provider for creating `WebviewView` elements.
*/
export interface WebviewViewProvider {
/**
* Revolves a webview view.
*
* `resolveWebviewView` is called when a view first becomes visible. This may happen when the view is
* first loaded or when the user hides and then shows a view again.
*
* @param webviewView Webview view to restore. The provider should take ownership of this view. The
* provider must set the webview's `.html` and hook up all webview events it is interested in.
* @param context Additional metadata about the view being resolved.
* @param token Cancellation token indicating that the view being provided is no longer needed.
*
* @return Optional thenable indicating that the view has been fully resolved.
*/
resolveWebviewView(webviewView: WebviewView, context: WebviewViewResolveContext, token: CancellationToken): Thenable<void> | void;
}
/**
* Provider for text based custom editors.
*
* Text based custom editors use a [`TextDocument`](#TextDocument) as their data model. This considerably simplifies
* implementing a custom editor as it allows VS Code to handle many common operations such as
* undo and backup. The provider is responsible for synchronizing text changes between the webview and the `TextDocument`.
*/
export interface CustomTextEditorProvider {
/**
* Resolve a custom editor for a given text resource.
*
* This is called when a user first opens a resource for a `CustomTextEditorProvider`, or if they reopen an
* existing editor using this `CustomTextEditorProvider`.
*
*
* @param document Document for the resource to resolve.
*
* @param webviewPanel The webview panel used to display the editor UI for this resource.
*
* During resolve, the provider must fill in the initial html for the content webview panel and hook up all
* the event listeners on it that it is interested in. The provider can also hold onto the `WebviewPanel` to
* use later for example in a command. See [`WebviewPanel`](#WebviewPanel) for additional details.
*
* @param token A cancellation token that indicates the result is no longer needed.
*
* @return Thenable indicating that the custom editor has been resolved.
*/
resolveCustomTextEditor(document: TextDocument, webviewPanel: WebviewPanel, token: CancellationToken): Thenable<void> | void;
}
/**
* Represents a custom document used by a [`CustomEditorProvider`](#CustomEditorProvider).
*
* Custom documents are only used within a given `CustomEditorProvider`. The lifecycle of a `CustomDocument` is
* managed by VS Code. When no more references remain to a `CustomDocument`, it is disposed of.
*/
interface CustomDocument {
/**
* The associated uri for this document.
*/
readonly uri: Uri;
/**
* Dispose of the custom document.
*
* This is invoked by VS Code when there are no more references to a given `CustomDocument` (for example when
* all editors associated with the document have been closed.)
*/
dispose(): void;
}
/**
* Event triggered by extensions to signal to VS Code that an edit has occurred on an [`CustomDocument`](#CustomDocument).
*
* @see [`CustomDocumentProvider.onDidChangeCustomDocument`](#CustomDocumentProvider.onDidChangeCustomDocument).
*/
interface CustomDocumentEditEvent<T extends CustomDocument = CustomDocument> {
/**
* The document that the edit is for.
*/
readonly document: T;
/**
* Undo the edit operation.
*
* This is invoked by VS Code when the user undoes this edit. To implement `undo`, your
* extension should restore the document and editor to the state they were in just before this
* edit was added to VS Code's internal edit stack by `onDidChangeCustomDocument`.
*/
undo(): Thenable<void> | void;
/**
* Redo the edit operation.
*
* This is invoked by VS Code when the user redoes this edit. To implement `redo`, your
* extension should restore the document and editor to the state they were in just after this
* edit was added to VS Code's internal edit stack by `onDidChangeCustomDocument`.
*/
redo(): Thenable<void> | void;
/**
* Display name describing the edit.
*
* This will be shown to users in the UI for undo/redo operations.
*/
readonly label?: string;
}
/**
* Event triggered by extensions to signal to VS Code that the content of a [`CustomDocument`](#CustomDocument)
* has changed.
*
* @see [`CustomDocumentProvider.onDidChangeCustomDocument`](#CustomDocumentProvider.onDidChangeCustomDocument).
*/
interface CustomDocumentContentChangeEvent<T extends CustomDocument = CustomDocument> {
/**
* The document that the change is for.
*/
readonly document: T;
}
/**
* A backup for an [`CustomDocument`](#CustomDocument).
*/
interface CustomDocumentBackup {
/**
* Unique identifier for the backup.
*
* This id is passed back to your extension in `openCustomDocument` when opening a custom editor from a backup.
*/
readonly id: string;
/**
* Delete the current backup.
*
* This is called by VS Code when it is clear the current backup is no longer needed, such as when a new backup
* is made or when the file is saved.
*/
delete(): void;
}
/**
* Additional information used to implement [`CustomEditableDocument.backup`](#CustomEditableDocument.backup).
*/
interface CustomDocumentBackupContext {
/**
* Suggested file location to write the new backup.
*
* Note that your extension is free to ignore this and use its own strategy for backup.
*
* If the editor is for a resource from the current workspace, `destination` will point to a file inside
* `ExtensionContext.storagePath`. The parent folder of `destination` may not exist, so make sure to created it
* before writing the backup to this location.
*/
readonly destination: Uri;
}
/**
* Additional information about the opening custom document.
*/
interface CustomDocumentOpenContext {
/**
* The id of the backup to restore the document from or `undefined` if there is no backup.
*
* If this is provided, your extension should restore the editor from the backup instead of reading the file
* from the user's workspace.
*/
readonly backupId?: string;
}
/**
* Provider for readonly custom editors that use a custom document model.
*
* Custom editors use [`CustomDocument`](#CustomDocument) as their document model instead of a [`TextDocument`](#TextDocument).
*
* You should use this type of custom editor when dealing with binary files or more complex scenarios. For simple
* text based documents, use [`CustomTextEditorProvider`](#CustomTextEditorProvider) instead.
*
* @param T Type of the custom document returned by this provider.
*/
export interface CustomReadonlyEditorProvider<T extends CustomDocument = CustomDocument> {
/**
* Create a new document for a given resource.
*
* `openCustomDocument` is called when the first time an editor for a given resource is opened. The opened
* document is then passed to `resolveCustomEditor` so that the editor can be shown to the user.
*
* Already opened `CustomDocument` are re-used if the user opened additional editors. When all editors for a
* given resource are closed, the `CustomDocument` is disposed of. Opening an editor at this point will
* trigger another call to `openCustomDocument`.
*
* @param uri Uri of the document to open.
* @param openContext Additional information about the opening custom document.
* @param token A cancellation token that indicates the result is no longer needed.
*
* @return The custom document.
*/
openCustomDocument(uri: Uri, openContext: CustomDocumentOpenContext, token: CancellationToken): Thenable<T> | T;
/**
* Resolve a custom editor for a given resource.
*
* This is called whenever the user opens a new editor for this `CustomEditorProvider`.
*
* @param document Document for the resource being resolved.
*
* @param webviewPanel The webview panel used to display the editor UI for this resource.
*
* During resolve, the provider must fill in the initial html for the content webview panel and hook up all
* the event listeners on it that it is interested in. The provider can also hold onto the `WebviewPanel` to
* use later for example in a command. See [`WebviewPanel`](#WebviewPanel) for additional details.
*
* @param token A cancellation token that indicates the result is no longer needed.
*
* @return Optional thenable indicating that the custom editor has been resolved.
*/
resolveCustomEditor(document: T, webviewPanel: WebviewPanel, token: CancellationToken): Thenable<void> | void;
}
/**
* Provider for editable custom editors that use a custom document model.
*
* Custom editors use [`CustomDocument`](#CustomDocument) as their document model instead of a [`TextDocument`](#TextDocument).
* This gives extensions full control over actions such as edit, save, and backup.
*
* You should use this type of custom editor when dealing with binary files or more complex scenarios. For simple
* text based documents, use [`CustomTextEditorProvider`](#CustomTextEditorProvider) instead.
*
* @param T Type of the custom document returned by this provider.
*/
export interface CustomEditorProvider<T extends CustomDocument = CustomDocument> extends CustomReadonlyEditorProvider<T> {
/**
* Signal that an edit has occurred inside a custom editor.
*
* This event must be fired by your extension whenever an edit happens in a custom editor. An edit can be
* anything from changing some text, to cropping an image, to reordering a list. Your extension is free to
* define what an edit is and what data is stored on each edit.
*
* Firing `onDidChange` causes VS Code to mark the editors as being dirty. This is cleared when the user either
* saves or reverts the file.
*
* Editors that support undo/redo must fire a `CustomDocumentEditEvent` whenever an edit happens. This allows
* users to undo and redo the edit using VS Code's standard VS Code keyboard shortcuts. VS Code will also mark
* the editor as no longer being dirty if the user undoes all edits to the last saved state.
*
* Editors that support editing but cannot use VS Code's standard undo/redo mechanism must fire a `CustomDocumentContentChangeEvent`.
* The only way for a user to clear the dirty state of an editor that does not support undo/redo is to either
* `save` or `revert` the file.
*
* An editor should only ever fire `CustomDocumentEditEvent` events, or only ever fire `CustomDocumentContentChangeEvent` events.
*/
readonly onDidChangeCustomDocument: Event<CustomDocumentEditEvent<T>> | Event<CustomDocumentContentChangeEvent<T>>;
/**
* Save a custom document.
*
* This method is invoked by VS Code when the user saves a custom editor. This can happen when the user
* triggers save while the custom editor is active, by commands such as `save all`, or by auto save if enabled.
*
* To implement `save`, the implementer must persist the custom editor. This usually means writing the
* file data for the custom document to disk. After `save` completes, any associated editor instances will
* no longer be marked as dirty.
*
* @param document Document to save.
* @param cancellation Token that signals the save is no longer required (for example, if another save was triggered).
*
* @return Thenable signaling that saving has completed.
*/
saveCustomDocument(document: T, cancellation: CancellationToken): Thenable<void>;
/**
* Save a custom document to a different location.
*
* This method is invoked by VS Code when the user triggers 'save as' on a custom editor. The implementer must
* persist the custom editor to `destination`.
*
* When the user accepts save as, the current editor is be replaced by an non-dirty editor for the newly saved file.
*
* @param document Document to save.
* @param destination Location to save to.
* @param cancellation Token that signals the save is no longer required.
*
* @return Thenable signaling that saving has completed.
*/
saveCustomDocumentAs(document: T, destination: Uri, cancellation: CancellationToken): Thenable<void>;
/**
* Revert a custom document to its last saved state.
*
* This method is invoked by VS Code when the user triggers `File: Revert File` in a custom editor. (Note that
* this is only used using VS Code's `File: Revert File` command and not on a `git revert` of the file).
*
* To implement `revert`, the implementer must make sure all editor instances (webviews) for `document`
* are displaying the document in the same state is saved in. This usually means reloading the file from the
* workspace.
*
* @param document Document to revert.
* @param cancellation Token that signals the revert is no longer required.
*
* @return Thenable signaling that the change has completed.
*/
revertCustomDocument(document: T, cancellation: CancellationToken): Thenable<void>;
/**
* Back up a dirty custom document.
*
* Backups are used for hot exit and to prevent data loss. Your `backup` method should persist the resource in
* its current state, i.e. with the edits applied. Most commonly this means saving the resource to disk in
* the `ExtensionContext.storagePath`. When VS Code reloads and your custom editor is opened for a resource,
* your extension should first check to see if any backups exist for the resource. If there is a backup, your
* extension should load the file contents from there instead of from the resource in the workspace.
*
* `backup` is triggered approximately one second after the the user stops editing the document. If the user
* rapidly edits the document, `backup` will not be invoked until the editing stops.
*
* `backup` is not invoked when `auto save` is enabled (since auto save already persists the resource).
*
* @param document Document to backup.
* @param context Information that can be used to backup the document.
* @param cancellation Token that signals the current backup since a new backup is coming in. It is up to your
* extension to decided how to respond to cancellation. If for example your extension is backing up a large file
* in an operation that takes time to complete, your extension may decide to finish the ongoing backup rather
* than cancelling it to ensure that VS Code has some valid backup.
*/
backupCustomDocument(document: T, context: CustomDocumentBackupContext, cancellation: CancellationToken): Thenable<CustomDocumentBackup>;
}
/**
* The clipboard provides read and write access to the system's clipboard.
*/
export interface Clipboard {
/**
* Read the current clipboard contents as text.
* @returns A thenable that resolves to a string.
*/
readText(): Thenable<string>;
/**
* Writes text into the clipboard.
* @returns A thenable that resolves when writing happened.
*/
writeText(value: string): Thenable<void>;
}
/**
* Possible kinds of UI that can use extensions.
*/
export enum UIKind {
/**
* Extensions are accessed from a desktop application.
*/
Desktop = 1,
/**
* Extensions are accessed from a web browser.
*/
Web = 2
}
/**
* Namespace describing the environment the editor runs in.
*/
export namespace env {
/**
* The application name of the editor, like 'VS Code'.
*/
export const appName: string;
/**
* The application root folder from which the editor is running.
*
* *Note* that the value is the empty string when running in an
* environment that has no representation of an application root folder.
*/
export const appRoot: string;
/**
* The custom uri scheme the editor registers to in the operating system.
*/
export const uriScheme: string;
/**
* Represents the preferred user-language, like `de-CH`, `fr`, or `en-US`.
*/
export const language: string;
/**
* The system clipboard.
*/
export const clipboard: Clipboard;
/**
* A unique identifier for the computer.
*/
export const machineId: string;
/**
* A unique identifier for the current session.
* Changes each time the editor is started.
*/
export const sessionId: string;
/**
* The name of a remote. Defined by extensions, popular samples are `wsl` for the Windows
* Subsystem for Linux or `ssh-remote` for remotes using a secure shell.
*
* *Note* that the value is `undefined` when there is no remote extension host but that the
* value is defined in all extension hosts (local and remote) in case a remote extension host
* exists. Use [`Extension#extensionKind`](#Extension.extensionKind) to know if
* a specific extension runs remote or not.
*/
export const remoteName: string | undefined;
/**
* The detected default shell for the extension host, this is overridden by the
* `terminal.integrated.shell` setting for the extension host's platform. Note that in
* environments that do not support a shell the value is the empty string.
*/
export const shell: string;
/**
* The UI kind property indicates from which UI extensions
* are accessed from. For example, extensions could be accessed
* from a desktop application or a web browser.
*/
export const uiKind: UIKind;
/**
* Opens a link externally using the default application. Depending on the
* used scheme this can be:
* * a browser (`http:`, `https:`)
* * a mail client (`mailto:`)
* * VSCode itself (`vscode:` from `vscode.env.uriScheme`)
*
* *Note* that [`showTextDocument`](#window.showTextDocument) is the right
* way to open a text document inside the editor, not this function.
*
* @param target The uri that should be opened.
* @returns A promise indicating if open was successful.
*/
export function openExternal(target: Uri): Thenable<boolean>;
/**
* Resolves a uri to form that is accessible externally. Currently only supports `https:`, `http:` and
* `vscode.env.uriScheme` uris.
*
* #### `http:` or `https:` scheme
*
* Resolves an *external* uri, such as a `http:` or `https:` link, from where the extension is running to a
* uri to the same resource on the client machine.
*
* This is a no-op if the extension is running on the client machine.
*
* If the extension is running remotely, this function automatically establishes a port forwarding tunnel
* from the local machine to `target` on the remote and returns a local uri to the tunnel. The lifetime of
* the port forwarding tunnel is managed by VS Code and the tunnel can be closed by the user.
*
* *Note* that uris passed through `openExternal` are automatically resolved and you should not call `asExternalUri` on them.
*
* #### `vscode.env.uriScheme`
*
* Creates a uri that - if opened in a browser (e.g. via `openExternal`) - will result in a registered [UriHandler](#UriHandler)
* to trigger.
*
* Extensions should not make any assumptions about the resulting uri and should not alter it in anyway.
* Rather, extensions can e.g. use this uri in an authentication flow, by adding the uri as callback query
* argument to the server to authenticate to.
*
* *Note* that if the server decides to add additional query parameters to the uri (e.g. a token or secret), it
* will appear in the uri that is passed to the [UriHandler](#UriHandler).
*
* **Example** of an authentication flow:
* ```typescript
* vscode.window.registerUriHandler({
* handleUri(uri: vscode.Uri): vscode.ProviderResult<void> {
* if (uri.path === '/did-authenticate') {
* console.log(uri.toString());
* }
* }
* });
*
* const callableUri = await vscode.env.asExternalUri(vscode.Uri.parse(`${vscode.env.uriScheme}://my.extension/did-authenticate`));
* await vscode.env.openExternal(callableUri);
* ```
*
* *Note* that extensions should not cache the result of `asExternalUri` as the resolved uri may become invalid due to
* a system or user action — for example, in remote cases, a user may close a port forwarding tunnel that was opened by
* `asExternalUri`.
*
* @return A uri that can be used on the client machine.
*/
export function asExternalUri(target: Uri): Thenable<Uri>;
}
/**
* Namespace for dealing with commands. In short, a command is a function with a
* unique identifier. The function is sometimes also called _command handler_.
*
* Commands can be added to the editor using the [registerCommand](#commands.registerCommand)
* and [registerTextEditorCommand](#commands.registerTextEditorCommand) functions. Commands
* can be executed [manually](#commands.executeCommand) or from a UI gesture. Those are:
*
* * palette - Use the `commands`-section in `package.json` to make a command show in
* the [command palette](https://code.visualstudio.com/docs/getstarted/userinterface#_command-palette).
* * keybinding - Use the `keybindings`-section in `package.json` to enable
* [keybindings](https://code.visualstudio.com/docs/getstarted/keybindings#_customizing-shortcuts)
* for your extension.
*
* Commands from other extensions and from the editor itself are accessible to an extension. However,
* when invoking an editor command not all argument types are supported.
*
* This is a sample that registers a command handler and adds an entry for that command to the palette. First
* register a command handler with the identifier `extension.sayHello`.
* ```javascript
* commands.registerCommand('extension.sayHello', () => {
* window.showInformationMessage('Hello World!');
* });
* ```
* Second, bind the command identifier to a title under which it will show in the palette (`package.json`).
* ```json
* {
* "contributes": {
* "commands": [{
* "command": "extension.sayHello",
* "title": "Hello World"
* }]
* }
* }
* ```
*/
export namespace commands {
/**
* Registers a command that can be invoked via a keyboard shortcut,
* a menu item, an action, or directly.
*
* Registering a command with an existing command identifier twice
* will cause an error.
*
* @param command A unique identifier for the command.
* @param callback A command handler function.
* @param thisArg The `this` context used when invoking the handler function.
* @return Disposable which unregisters this command on disposal.
*/
export function registerCommand(command: string, callback: (...args: any[]) => any, thisArg?: any): Disposable;
/**
* Registers a text editor command that can be invoked via a keyboard shortcut,
* a menu item, an action, or directly.
*
* Text editor commands are different from ordinary [commands](#commands.registerCommand) as
* they only execute when there is an active editor when the command is called. Also, the
* command handler of an editor command has access to the active editor and to an
* [edit](#TextEditorEdit)-builder. Note that the edit-builder is only valid while the
* callback executes.
*
* @param command A unique identifier for the command.
* @param callback A command handler function with access to an [editor](#TextEditor) and an [edit](#TextEditorEdit).
* @param thisArg The `this` context used when invoking the handler function.
* @return Disposable which unregisters this command on disposal.
*/
export function registerTextEditorCommand(command: string, callback: (textEditor: TextEditor, edit: TextEditorEdit, ...args: any[]) => void, thisArg?: any): Disposable;
/**
* Executes the command denoted by the given command identifier.
*
* * *Note 1:* When executing an editor command not all types are allowed to
* be passed as arguments. Allowed are the primitive types `string`, `boolean`,
* `number`, `undefined`, and `null`, as well as [`Position`](#Position), [`Range`](#Range), [`Uri`](#Uri) and [`Location`](#Location).
* * *Note 2:* There are no restrictions when executing commands that have been contributed
* by extensions.
*
* @param command Identifier of the command to execute.
* @param rest Parameters passed to the command function.
* @return A thenable that resolves to the returned value of the given command. `undefined` when
* the command handler function doesn't return anything.
*/
export function executeCommand<T>(command: string, ...rest: any[]): Thenable<T | undefined>;
/**
* Retrieve the list of all available commands. Commands starting with an underscore are
* treated as internal commands.
*
* @param filterInternal Set `true` to not see internal commands (starting with an underscore)
* @return Thenable that resolves to a list of command ids.
*/
export function getCommands(filterInternal?: boolean): Thenable<string[]>;
}
/**
* Represents the state of a window.
*/
export interface WindowState {
/**
* Whether the current window is focused.
*/
readonly focused: boolean;
}
/**
* A uri handler is responsible for handling system-wide [uris](#Uri).
*
* @see [window.registerUriHandler](#window.registerUriHandler).
*/
export interface UriHandler {
/**
* Handle the provided system-wide [uri](#Uri).
*
* @see [window.registerUriHandler](#window.registerUriHandler).
*/
handleUri(uri: Uri): ProviderResult<void>;
}
/**
* Namespace for dealing with the current window of the editor. That is visible
* and active editors, as well as, UI elements to show messages, selections, and
* asking for user input.
*/
export namespace window {
/**
* The currently active editor or `undefined`. The active editor is the one
* that currently has focus or, when none has focus, the one that has changed
* input most recently.
*/
export let activeTextEditor: TextEditor | undefined;
/**
* The currently visible editors or an empty array.
*/
export let visibleTextEditors: TextEditor[];
/**
* An [event](#Event) which fires when the [active editor](#window.activeTextEditor)
* has changed. *Note* that the event also fires when the active editor changes
* to `undefined`.
*/
export const onDidChangeActiveTextEditor: Event<TextEditor | undefined>;
/**
* An [event](#Event) which fires when the array of [visible editors](#window.visibleTextEditors)
* has changed.
*/
export const onDidChangeVisibleTextEditors: Event<TextEditor[]>;
/**
* An [event](#Event) which fires when the selection in an editor has changed.
*/
export const onDidChangeTextEditorSelection: Event<TextEditorSelectionChangeEvent>;
/**
* An [event](#Event) which fires when the visible ranges of an editor has changed.
*/
export const onDidChangeTextEditorVisibleRanges: Event<TextEditorVisibleRangesChangeEvent>;
/**
* An [event](#Event) which fires when the options of an editor have changed.
*/
export const onDidChangeTextEditorOptions: Event<TextEditorOptionsChangeEvent>;
/**
* An [event](#Event) which fires when the view column of an editor has changed.
*/
export const onDidChangeTextEditorViewColumn: Event<TextEditorViewColumnChangeEvent>;
/**
* The currently opened terminals or an empty array.
*/
export const terminals: ReadonlyArray<Terminal>;
/**
* The currently active terminal or `undefined`. The active terminal is the one that
* currently has focus or most recently had focus.
*/
export const activeTerminal: Terminal | undefined;
/**
* An [event](#Event) which fires when the [active terminal](#window.activeTerminal)
* has changed. *Note* that the event also fires when the active terminal changes
* to `undefined`.
*/
export const onDidChangeActiveTerminal: Event<Terminal | undefined>;
/**
* An [event](#Event) which fires when a terminal has been created, either through the
* [createTerminal](#window.createTerminal) API or commands.
*/
export const onDidOpenTerminal: Event<Terminal>;
/**
* An [event](#Event) which fires when a terminal is disposed.
*/
export const onDidCloseTerminal: Event<Terminal>;
/**
* Represents the current window's state.
*/
export const state: WindowState;
/**
* An [event](#Event) which fires when the focus state of the current window
* changes. The value of the event represents whether the window is focused.
*/
export const onDidChangeWindowState: Event<WindowState>;
/**
* Show the given document in a text editor. A [column](#ViewColumn) can be provided
* to control where the editor is being shown. Might change the [active editor](#window.activeTextEditor).
*
* @param document A text document to be shown.
* @param column A view column in which the [editor](#TextEditor) should be shown. The default is the [active](#ViewColumn.Active), other values
* are adjusted to be `Min(column, columnCount + 1)`, the [active](#ViewColumn.Active)-column is not adjusted. Use [`ViewColumn.Beside`](#ViewColumn.Beside)
* to open the editor to the side of the currently active one.
* @param preserveFocus When `true` the editor will not take focus.
* @return A promise that resolves to an [editor](#TextEditor).
*/
export function showTextDocument(document: TextDocument, column?: ViewColumn, preserveFocus?: boolean): Thenable<TextEditor>;
/**
* Show the given document in a text editor. [Options](#TextDocumentShowOptions) can be provided
* to control options of the editor is being shown. Might change the [active editor](#window.activeTextEditor).
*
* @param document A text document to be shown.
* @param options [Editor options](#TextDocumentShowOptions) to configure the behavior of showing the [editor](#TextEditor).
* @return A promise that resolves to an [editor](#TextEditor).
*/
export function showTextDocument(document: TextDocument, options?: TextDocumentShowOptions): Thenable<TextEditor>;
/**
* A short-hand for `openTextDocument(uri).then(document => showTextDocument(document, options))`.
*
* @see [openTextDocument](#openTextDocument)
*
* @param uri A resource identifier.
* @param options [Editor options](#TextDocumentShowOptions) to configure the behavior of showing the [editor](#TextEditor).
* @return A promise that resolves to an [editor](#TextEditor).
*/
export function showTextDocument(uri: Uri, options?: TextDocumentShowOptions): Thenable<TextEditor>;
/**
* Create a TextEditorDecorationType that can be used to add decorations to text editors.
*
* @param options Rendering options for the decoration type.
* @return A new decoration type instance.
*/
export function createTextEditorDecorationType(options: DecorationRenderOptions): TextEditorDecorationType;
/**
* Show an information message to users. Optionally provide an array of items which will be presented as
* clickable buttons.
*
* @param message The message to show.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showInformationMessage(message: string, ...items: string[]): Thenable<string | undefined>;
/**
* Show an information message to users. Optionally provide an array of items which will be presented as
* clickable buttons.
*
* @param message The message to show.
* @param options Configures the behaviour of the message.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showInformationMessage(message: string, options: MessageOptions, ...items: string[]): Thenable<string | undefined>;
/**
* Show an information message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showInformationMessage<T extends MessageItem>(message: string, ...items: T[]): Thenable<T | undefined>;
/**
* Show an information message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param options Configures the behaviour of the message.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showInformationMessage<T extends MessageItem>(message: string, options: MessageOptions, ...items: T[]): Thenable<T | undefined>;
/**
* Show a warning message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showWarningMessage(message: string, ...items: string[]): Thenable<string | undefined>;
/**
* Show a warning message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param options Configures the behaviour of the message.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showWarningMessage(message: string, options: MessageOptions, ...items: string[]): Thenable<string | undefined>;
/**
* Show a warning message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showWarningMessage<T extends MessageItem>(message: string, ...items: T[]): Thenable<T | undefined>;
/**
* Show a warning message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param options Configures the behaviour of the message.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showWarningMessage<T extends MessageItem>(message: string, options: MessageOptions, ...items: T[]): Thenable<T | undefined>;
/**
* Show an error message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showErrorMessage(message: string, ...items: string[]): Thenable<string | undefined>;
/**
* Show an error message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param options Configures the behaviour of the message.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showErrorMessage(message: string, options: MessageOptions, ...items: string[]): Thenable<string | undefined>;
/**
* Show an error message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showErrorMessage<T extends MessageItem>(message: string, ...items: T[]): Thenable<T | undefined>;
/**
* Show an error message.
*
* @see [showInformationMessage](#window.showInformationMessage)
*
* @param message The message to show.
* @param options Configures the behaviour of the message.
* @param items A set of items that will be rendered as actions in the message.
* @return A thenable that resolves to the selected item or `undefined` when being dismissed.
*/
export function showErrorMessage<T extends MessageItem>(message: string, options: MessageOptions, ...items: T[]): Thenable<T | undefined>;
/**
* Shows a selection list allowing multiple selections.
*
* @param items An array of strings, or a promise that resolves to an array of strings.
* @param options Configures the behavior of the selection list.
* @param token A token that can be used to signal cancellation.
* @return A promise that resolves to the selected items or `undefined`.
*/
export function showQuickPick(items: string[] | Thenable<string[]>, options: QuickPickOptions & { canPickMany: true; }, token?: CancellationToken): Thenable<string[] | undefined>;
/**
* Shows a selection list.
*
* @param items An array of strings, or a promise that resolves to an array of strings.
* @param options Configures the behavior of the selection list.
* @param token A token that can be used to signal cancellation.
* @return A promise that resolves to the selection or `undefined`.
*/
export function showQuickPick(items: string[] | Thenable<string[]>, options?: QuickPickOptions, token?: CancellationToken): Thenable<string | undefined>;
/**
* Shows a selection list allowing multiple selections.
*
* @param items An array of items, or a promise that resolves to an array of items.
* @param options Configures the behavior of the selection list.
* @param token A token that can be used to signal cancellation.
* @return A promise that resolves to the selected items or `undefined`.
*/
export function showQuickPick<T extends QuickPickItem>(items: T[] | Thenable<T[]>, options: QuickPickOptions & { canPickMany: true; }, token?: CancellationToken): Thenable<T[] | undefined>;
/**
* Shows a selection list.
*
* @param items An array of items, or a promise that resolves to an array of items.
* @param options Configures the behavior of the selection list.
* @param token A token that can be used to signal cancellation.
* @return A promise that resolves to the selected item or `undefined`.
*/
export function showQuickPick<T extends QuickPickItem>(items: T[] | Thenable<T[]>, options?: QuickPickOptions, token?: CancellationToken): Thenable<T | undefined>;
/**
* Shows a selection list of [workspace folders](#workspace.workspaceFolders) to pick from.
* Returns `undefined` if no folder is open.
*
* @param options Configures the behavior of the workspace folder list.
* @return A promise that resolves to the workspace folder or `undefined`.
*/
export function showWorkspaceFolderPick(options?: WorkspaceFolderPickOptions): Thenable<WorkspaceFolder | undefined>;
/**
* Shows a file open dialog to the user which allows to select a file
* for opening-purposes.
*
* @param options Options that control the dialog.
* @returns A promise that resolves to the selected resources or `undefined`.
*/
export function showOpenDialog(options?: OpenDialogOptions): Thenable<Uri[] | undefined>;
/**
* Shows a file save dialog to the user which allows to select a file
* for saving-purposes.
*
* @param options Options that control the dialog.
* @returns A promise that resolves to the selected resource or `undefined`.
*/
export function showSaveDialog(options?: SaveDialogOptions): Thenable<Uri | undefined>;
/**
* Opens an input box to ask the user for input.
*
* The returned value will be `undefined` if the input box was canceled (e.g. pressing ESC). Otherwise the
* returned value will be the string typed by the user or an empty string if the user did not type
* anything but dismissed the input box with OK.
*
* @param options Configures the behavior of the input box.
* @param token A token that can be used to signal cancellation.
* @return A promise that resolves to a string the user provided or to `undefined` in case of dismissal.
*/
export function showInputBox(options?: InputBoxOptions, token?: CancellationToken): Thenable<string | undefined>;
/**
* Creates a [QuickPick](#QuickPick) to let the user pick an item from a list
* of items of type T.
*
* Note that in many cases the more convenient [window.showQuickPick](#window.showQuickPick)
* is easier to use. [window.createQuickPick](#window.createQuickPick) should be used
* when [window.showQuickPick](#window.showQuickPick) does not offer the required flexibility.
*
* @return A new [QuickPick](#QuickPick).
*/
export function createQuickPick<T extends QuickPickItem>(): QuickPick<T>;
/**
* Creates a [InputBox](#InputBox) to let the user enter some text input.
*
* Note that in many cases the more convenient [window.showInputBox](#window.showInputBox)
* is easier to use. [window.createInputBox](#window.createInputBox) should be used
* when [window.showInputBox](#window.showInputBox) does not offer the required flexibility.
*
* @return A new [InputBox](#InputBox).
*/
export function createInputBox(): InputBox;
/**
* Creates a new [output channel](#OutputChannel) with the given name.
*
* @param name Human-readable string which will be used to represent the channel in the UI.
*/
export function createOutputChannel(name: string): OutputChannel;
/**
* Create and show a new webview panel.
*
* @param viewType Identifies the type of the webview panel.
* @param title Title of the panel.
* @param showOptions Where to show the webview in the editor. If preserveFocus is set, the new webview will not take focus.
* @param options Settings for the new panel.
*
* @return New webview panel.
*/
export function createWebviewPanel(viewType: string, title: string, showOptions: ViewColumn | { viewColumn: ViewColumn, preserveFocus?: boolean }, options?: WebviewPanelOptions & WebviewOptions): WebviewPanel;
/**
* Set a message to the status bar. This is a short hand for the more powerful
* status bar [items](#window.createStatusBarItem).
*
* @param text The message to show, supports icon substitution as in status bar [items](#StatusBarItem.text).
* @param hideAfterTimeout Timeout in milliseconds after which the message will be disposed.
* @return A disposable which hides the status bar message.
*/
export function setStatusBarMessage(text: string, hideAfterTimeout: number): Disposable;
/**
* Set a message to the status bar. This is a short hand for the more powerful
* status bar [items](#window.createStatusBarItem).
*
* @param text The message to show, supports icon substitution as in status bar [items](#StatusBarItem.text).
* @param hideWhenDone Thenable on which completion (resolve or reject) the message will be disposed.
* @return A disposable which hides the status bar message.
*/
export function setStatusBarMessage(text: string, hideWhenDone: Thenable<any>): Disposable;
/**
* Set a message to the status bar. This is a short hand for the more powerful
* status bar [items](#window.createStatusBarItem).
*
* *Note* that status bar messages stack and that they must be disposed when no
* longer used.
*
* @param text The message to show, supports icon substitution as in status bar [items](#StatusBarItem.text).
* @return A disposable which hides the status bar message.
*/
export function setStatusBarMessage(text: string): Disposable;
/**
* Show progress in the Source Control viewlet while running the given callback and while
* its returned promise isn't resolve or rejected.
*
* @deprecated Use `withProgress` instead.
*
* @param task A callback returning a promise. Progress increments can be reported with
* the provided [progress](#Progress)-object.
* @return The thenable the task did return.
*/
export function withScmProgress<R>(task: (progress: Progress<number>) => Thenable<R>): Thenable<R>;
/**
* Show progress in the editor. Progress is shown while running the given callback
* and while the promise it returned isn't resolved nor rejected. The location at which
* progress should show (and other details) is defined via the passed [`ProgressOptions`](#ProgressOptions).
*
* @param task A callback returning a promise. Progress state can be reported with
* the provided [progress](#Progress)-object.
*
* To report discrete progress, use `increment` to indicate how much work has been completed. Each call with
* a `increment` value will be summed up and reflected as overall progress until 100% is reached (a value of
* e.g. `10` accounts for `10%` of work done).
* Note that currently only `ProgressLocation.Notification` is capable of showing discrete progress.
*
* To monitor if the operation has been cancelled by the user, use the provided [`CancellationToken`](#CancellationToken).
* Note that currently only `ProgressLocation.Notification` is supporting to show a cancel button to cancel the
* long running operation.
*
* @return The thenable the task-callback returned.
*/
export function withProgress<R>(options: ProgressOptions, task: (progress: Progress<{ message?: string; increment?: number }>, token: CancellationToken) => Thenable<R>): Thenable<R>;
/**
* Creates a status bar [item](#StatusBarItem).
*
* @param alignment The alignment of the item.
* @param priority The priority of the item. Higher values mean the item should be shown more to the left.
* @return A new status bar item.
*/
export function createStatusBarItem(alignment?: StatusBarAlignment, priority?: number): StatusBarItem;
/**
* Creates a [Terminal](#Terminal) with a backing shell process. The cwd of the terminal will be the workspace
* directory if it exists.
*
* @param name Optional human-readable string which will be used to represent the terminal in the UI.
* @param shellPath Optional path to a custom shell executable to be used in the terminal.
* @param shellArgs Optional args for the custom shell executable. A string can be used on Windows only which
* allows specifying shell args in
* [command-line format](https://msdn.microsoft.com/en-au/08dfcab2-eb6e-49a4-80eb-87d4076c98c6).
* @return A new Terminal.
* @throws When running in an environment where a new process cannot be started.
*/
export function createTerminal(name?: string, shellPath?: string, shellArgs?: string[] | string): Terminal;
/**
* Creates a [Terminal](#Terminal) with a backing shell process.
*
* @param options A TerminalOptions object describing the characteristics of the new terminal.
* @return A new Terminal.
* @throws When running in an environment where a new process cannot be started.
*/
export function createTerminal(options: TerminalOptions): Terminal;
/**
* Creates a [Terminal](#Terminal) where an extension controls its input and output.
*
* @param options An [ExtensionTerminalOptions](#ExtensionTerminalOptions) object describing
* the characteristics of the new terminal.
* @return A new Terminal.
*/
export function createTerminal(options: ExtensionTerminalOptions): Terminal;
/**
* Register a [TreeDataProvider](#TreeDataProvider) for the view contributed using the extension point `views`.
* This will allow you to contribute data to the [TreeView](#TreeView) and update if the data changes.
*
* **Note:** To get access to the [TreeView](#TreeView) and perform operations on it, use [createTreeView](#window.createTreeView).
*
* @param viewId Id of the view contributed using the extension point `views`.
* @param treeDataProvider A [TreeDataProvider](#TreeDataProvider) that provides tree data for the view
*/
export function registerTreeDataProvider<T>(viewId: string, treeDataProvider: TreeDataProvider<T>): Disposable;
/**
* Create a [TreeView](#TreeView) for the view contributed using the extension point `views`.
* @param viewId Id of the view contributed using the extension point `views`.
* @param options Options for creating the [TreeView](#TreeView)
* @returns a [TreeView](#TreeView).
*/
export function createTreeView<T>(viewId: string, options: TreeViewOptions<T>): TreeView<T>;
/**
* Registers a [uri handler](#UriHandler) capable of handling system-wide [uris](#Uri).
* In case there are multiple windows open, the topmost window will handle the uri.
* A uri handler is scoped to the extension it is contributed from; it will only
* be able to handle uris which are directed to the extension itself. A uri must respect
* the following rules:
*
* - The uri-scheme must be `vscode.env.uriScheme`;
* - The uri-authority must be the extension id (e.g. `my.extension`);
* - The uri-path, -query and -fragment parts are arbitrary.
*
* For example, if the `my.extension` extension registers a uri handler, it will only
* be allowed to handle uris with the prefix `product-name://my.extension`.
*
* An extension can only register a single uri handler in its entire activation lifetime.
*
* * *Note:* There is an activation event `onUri` that fires when a uri directed for
* the current extension is about to be handled.
*
* @param handler The uri handler to register for this extension.
*/
export function registerUriHandler(handler: UriHandler): Disposable;
/**
* Registers a webview panel serializer.
*
* Extensions that support reviving should have an `"onWebviewPanel:viewType"` activation event and
* make sure that [registerWebviewPanelSerializer](#registerWebviewPanelSerializer) is called during activation.
*
* Only a single serializer may be registered at a time for a given `viewType`.
*
* @param viewType Type of the webview panel that can be serialized.
* @param serializer Webview serializer.
*/
export function registerWebviewPanelSerializer(viewType: string, serializer: WebviewPanelSerializer): Disposable;
/**
* Register a new provider for webview views.
*
* @param viewId Unique id of the view. This should match the `id` from the
* `views` contribution in the package.json.
* @param provider Provider for the webview views.
*
* @return Disposable that unregisters the provider.
*/
export function registerWebviewViewProvider(viewId: string, provider: WebviewViewProvider, options?: {
/**
* Content settings for the webview created for this view.
*/
readonly webviewOptions?: {
/**
* Controls if the webview element itself (iframe) is kept around even when the view
* is no longer visible.
*
* Normally the webview's html context is created when the view becomes visible
* and destroyed when it is hidden. Extensions that have complex state
* or UI can set the `retainContextWhenHidden` to make VS Code keep the webview
* context around, even when the webview moves to a background tab. When a webview using
* `retainContextWhenHidden` becomes hidden, its scripts and other dynamic content are suspended.
* When the view becomes visible again, the context is automatically restored
* in the exact same state it was in originally. You cannot send messages to a
* hidden webview, even with `retainContextWhenHidden` enabled.
*
* `retainContextWhenHidden` has a high memory overhead and should only be used if
* your view's context cannot be quickly saved and restored.
*/
readonly retainContextWhenHidden?: boolean;
};
}): Disposable;
/**
* Register a provider for custom editors for the `viewType` contributed by the `customEditors` extension point.
*
* When a custom editor is opened, VS Code fires an `onCustomEditor:viewType` activation event. Your extension
* must register a [`CustomTextEditorProvider`](#CustomTextEditorProvider), [`CustomReadonlyEditorProvider`](#CustomReadonlyEditorProvider),
* [`CustomEditorProvider`](#CustomEditorProvider)for `viewType` as part of activation.
*
* @param viewType Unique identifier for the custom editor provider. This should match the `viewType` from the
* `customEditors` contribution point.
* @param provider Provider that resolves custom editors.
* @param options Options for the provider.
*
* @return Disposable that unregisters the provider.
*/
export function registerCustomEditorProvider(viewType: string, provider: CustomTextEditorProvider | CustomReadonlyEditorProvider | CustomEditorProvider, options?: {
/**
* Content settings for the webview panels created for this custom editor.
*/
readonly webviewOptions?: WebviewPanelOptions;
/**
* Only applies to `CustomReadonlyEditorProvider | CustomEditorProvider`.
*
* Indicates that the provider allows multiple editor instances to be open at the same time for
* the same resource.
*
* By default, VS Code only allows one editor instance to be open at a time for each resource. If the
* user tries to open a second editor instance for the resource, the first one is instead moved to where
* the second one was to be opened.
*
* When `supportsMultipleEditorsPerDocument` is enabled, users can split and create copies of the custom
* editor. In this case, the custom editor must make sure it can properly synchronize the states of all
* editor instances for a resource so that they are consistent.
*/
readonly supportsMultipleEditorsPerDocument?: boolean;
}): Disposable;
/**
* Register provider that enables the detection and handling of links within the terminal.
* @param provider The provider that provides the terminal links.
* @return Disposable that unregisters the provider.
*/
export function registerTerminalLinkProvider(provider: TerminalLinkProvider): Disposable;
/**
* The currently active color theme as configured in the settings. The active
* theme can be changed via the `workbench.colorTheme` setting.
*/
export let activeColorTheme: ColorTheme;
/**
* An [event](#Event) which fires when the active color theme is changed or has changes.
*/
export const onDidChangeActiveColorTheme: Event<ColorTheme>;
}
/**
* Options for creating a [TreeView](#TreeView)
*/
export interface TreeViewOptions<T> {
/**
* A data provider that provides tree data.
*/
treeDataProvider: TreeDataProvider<T>;
/**
* Whether to show collapse all action or not.
*/
showCollapseAll?: boolean;
/**
* Whether the tree supports multi-select. When the tree supports multi-select and a command is executed from the tree,
* the first argument to the command is the tree item that the command was executed on and the second argument is an
* array containing all selected tree items.
*/
canSelectMany?: boolean;
}
/**
* The event that is fired when an element in the [TreeView](#TreeView) is expanded or collapsed
*/
export interface TreeViewExpansionEvent<T> {
/**
* Element that is expanded or collapsed.
*/
readonly element: T;
}
/**
* The event that is fired when there is a change in [tree view's selection](#TreeView.selection)
*/
export interface TreeViewSelectionChangeEvent<T> {
/**
* Selected elements.
*/
readonly selection: T[];
}
/**
* The event that is fired when there is a change in [tree view's visibility](#TreeView.visible)
*/
export interface TreeViewVisibilityChangeEvent {
/**
* `true` if the [tree view](#TreeView) is visible otherwise `false`.
*/
readonly visible: boolean;
}
/**
* Represents a Tree view
*/
export interface TreeView<T> extends Disposable {
/**
* Event that is fired when an element is expanded
*/
readonly onDidExpandElement: Event<TreeViewExpansionEvent<T>>;
/**
* Event that is fired when an element is collapsed
*/
readonly onDidCollapseElement: Event<TreeViewExpansionEvent<T>>;
/**
* Currently selected elements.
*/
readonly selection: T[];
/**
* Event that is fired when the [selection](#TreeView.selection) has changed
*/
readonly onDidChangeSelection: Event<TreeViewSelectionChangeEvent<T>>;
/**
* `true` if the [tree view](#TreeView) is visible otherwise `false`.
*/
readonly visible: boolean;
/**
* Event that is fired when [visibility](#TreeView.visible) has changed
*/
readonly onDidChangeVisibility: Event<TreeViewVisibilityChangeEvent>;
/**
* An optional human-readable message that will be rendered in the view.
* Setting the message to null, undefined, or empty string will remove the message from the view.
*/
message?: string;
/**
* The tree view title is initially taken from the extension package.json
* Changes to the title property will be properly reflected in the UI in the title of the view.
*/
title?: string;
/**
* An optional human-readable description which is rendered less prominently in the title of the view.
* Setting the title description to null, undefined, or empty string will remove the description from the view.
*/
description?: string;
/**
* Reveals the given element in the tree view.
* If the tree view is not visible then the tree view is shown and element is revealed.
*
* By default revealed element is selected.
* In order to not to select, set the option `select` to `false`.
* In order to focus, set the option `focus` to `true`.
* In order to expand the revealed element, set the option `expand` to `true`. To expand recursively set `expand` to the number of levels to expand.
* **NOTE:** You can expand only to 3 levels maximum.
*
* **NOTE:** The [TreeDataProvider](#TreeDataProvider) that the `TreeView` [is registered with](#window.createTreeView) with must implement [getParent](#TreeDataProvider.getParent) method to access this API.
*/
reveal(element: T, options?: { select?: boolean, focus?: boolean, expand?: boolean | number }): Thenable<void>;
}
/**
* A data provider that provides tree data
*/
export interface TreeDataProvider<T> {
/**
* An optional event to signal that an element or root has changed.
* This will trigger the view to update the changed element/root and its children recursively (if shown).
* To signal that root has changed, do not pass any argument or pass `undefined` or `null`.
*/
onDidChangeTreeData?: Event<T | undefined | null | void>;
/**
* Get [TreeItem](#TreeItem) representation of the `element`
*
* @param element The element for which [TreeItem](#TreeItem) representation is asked for.
* @return [TreeItem](#TreeItem) representation of the element
*/
getTreeItem(element: T): TreeItem | Thenable<TreeItem>;
/**
* Get the children of `element` or root if no element is passed.
*
* @param element The element from which the provider gets children. Can be `undefined`.
* @return Children of `element` or root if no element is passed.
*/
getChildren(element?: T): ProviderResult<T[]>;
/**
* Optional method to return the parent of `element`.
* Return `null` or `undefined` if `element` is a child of root.
*
* **NOTE:** This method should be implemented in order to access [reveal](#TreeView.reveal) API.
*
* @param element The element for which the parent has to be returned.
* @return Parent of `element`.
*/
getParent?(element: T): ProviderResult<T>;
}
export class TreeItem {
/**
* A human-readable string describing this item. When `falsy`, it is derived from [resourceUri](#TreeItem.resourceUri).
*/
label?: string;
/**
* Optional id for the tree item that has to be unique across tree. The id is used to preserve the selection and expansion state of the tree item.
*
* If not provided, an id is generated using the tree item's label. **Note** that when labels change, ids will change and that selection and expansion state cannot be kept stable anymore.
*/
id?: string;
/**
* The icon path or [ThemeIcon](#ThemeIcon) for the tree item.
* When `falsy`, [Folder Theme Icon](#ThemeIcon.Folder) is assigned, if item is collapsible otherwise [File Theme Icon](#ThemeIcon.File).
* When a file or folder [ThemeIcon](#ThemeIcon) is specified, icon is derived from the current file icon theme for the specified theme icon using [resourceUri](#TreeItem.resourceUri) (if provided).
*/
iconPath?: string | Uri | { light: string | Uri; dark: string | Uri } | ThemeIcon;
/**
* A human-readable string which is rendered less prominent.
* When `true`, it is derived from [resourceUri](#TreeItem.resourceUri) and when `falsy`, it is not shown.
*/
description?: string | boolean;
/**
* The [uri](#Uri) of the resource representing this item.
*
* Will be used to derive the [label](#TreeItem.label), when it is not provided.
* Will be used to derive the icon from current file icon theme, when [iconPath](#TreeItem.iconPath) has [ThemeIcon](#ThemeIcon) value.
*/
resourceUri?: Uri;
/**
* The tooltip text when you hover over this item.
*/
tooltip?: string | undefined;
/**
* The [command](#Command) that should be executed when the tree item is selected.
*/
command?: Command;
/**
* [TreeItemCollapsibleState](#TreeItemCollapsibleState) of the tree item.
*/
collapsibleState?: TreeItemCollapsibleState;
/**
* Context value of the tree item. This can be used to contribute item specific actions in the tree.
* For example, a tree item is given a context value as `folder`. When contributing actions to `view/item/context`
* using `menus` extension point, you can specify context value for key `viewItem` in `when` expression like `viewItem == folder`.
* ```
* "contributes": {
* "menus": {
* "view/item/context": [
* {
* "command": "extension.deleteFolder",
* "when": "viewItem == folder"
* }
* ]
* }
* }
* ```
* This will show action `extension.deleteFolder` only for items with `contextValue` is `folder`.
*/
contextValue?: string;
/**
* Accessibility information used when screen reader interacts with this tree item.
* Generally, a TreeItem has no need to set the `role` of the accessibilityInformation;
* however, there are cases where a TreeItem is not displayed in a tree-like way where setting the `role` may make sense.
*/
accessibilityInformation?: AccessibilityInformation;
/**
* @param label A human-readable string describing this item
* @param collapsibleState [TreeItemCollapsibleState](#TreeItemCollapsibleState) of the tree item. Default is [TreeItemCollapsibleState.None](#TreeItemCollapsibleState.None)
*/
constructor(label: string, collapsibleState?: TreeItemCollapsibleState);
/**
* @param resourceUri The [uri](#Uri) of the resource representing this item.
* @param collapsibleState [TreeItemCollapsibleState](#TreeItemCollapsibleState) of the tree item. Default is [TreeItemCollapsibleState.None](#TreeItemCollapsibleState.None)
*/
constructor(resourceUri: Uri, collapsibleState?: TreeItemCollapsibleState);
}
/**
* Collapsible state of the tree item
*/
export enum TreeItemCollapsibleState {
/**
* Determines an item can be neither collapsed nor expanded. Implies it has no children.
*/
None = 0,
/**
* Determines an item is collapsed
*/
Collapsed = 1,
/**
* Determines an item is expanded
*/
Expanded = 2
}
/**
* Value-object describing what options a terminal should use.
*/
export interface TerminalOptions {
/**
* A human-readable string which will be used to represent the terminal in the UI.
*/
name?: string;
/**
* A path to a custom shell executable to be used in the terminal.
*/
shellPath?: string;
/**
* Args for the custom shell executable. A string can be used on Windows only which allows
* specifying shell args in [command-line format](https://msdn.microsoft.com/en-au/08dfcab2-eb6e-49a4-80eb-87d4076c98c6).
*/
shellArgs?: string[] | string;
/**
* A path or Uri for the current working directory to be used for the terminal.
*/
cwd?: string | Uri;
/**
* Object with environment variables that will be added to the VS Code process.
*/
env?: { [key: string]: string | null };
/**
* Whether the terminal process environment should be exactly as provided in
* `TerminalOptions.env`. When this is false (default), the environment will be based on the
* window's environment and also apply configured platform settings like
* `terminal.integrated.windows.env` on top. When this is true, the complete environment
* must be provided as nothing will be inherited from the process or any configuration.
*/
strictEnv?: boolean;
/**
* When enabled the terminal will run the process as normal but not be surfaced to the user
* until `Terminal.show` is called. The typical usage for this is when you need to run
* something that may need interactivity but only want to tell the user about it when
* interaction is needed. Note that the terminals will still be exposed to all extensions
* as normal.
*/
hideFromUser?: boolean;
}
/**
* Value-object describing what options a virtual process terminal should use.
*/
export interface ExtensionTerminalOptions {
/**
* A human-readable string which will be used to represent the terminal in the UI.
*/
name: string;
/**
* An implementation of [Pseudoterminal](#Pseudoterminal) that allows an extension to
* control a terminal.
*/
pty: Pseudoterminal;
}
/**
* Defines the interface of a terminal pty, enabling extensions to control a terminal.
*/
interface Pseudoterminal {
/**
* An event that when fired will write data to the terminal. Unlike
* [Terminal.sendText](#Terminal.sendText) which sends text to the underlying child
* pseudo-device (the child), this will write the text to parent pseudo-device (the
* _terminal_ itself).
*
* Note writing `\n` will just move the cursor down 1 row, you need to write `\r` as well
* to move the cursor to the left-most cell.
*
* **Example:** Write red text to the terminal
* ```typescript
* const writeEmitter = new vscode.EventEmitter<string>();
* const pty: vscode.Pseudoterminal = {
* onDidWrite: writeEmitter.event,
* open: () => writeEmitter.fire('\x1b[31mHello world\x1b[0m'),
* close: () => {}
* };
* vscode.window.createTerminal({ name: 'My terminal', pty });
* ```
*
* **Example:** Move the cursor to the 10th row and 20th column and write an asterisk
* ```typescript
* writeEmitter.fire('\x1b[10;20H*');
* ```
*/
onDidWrite: Event<string>;
/**
* An event that when fired allows overriding the [dimensions](#Pseudoterminal.setDimensions) of the
* terminal. Note that when set, the overridden dimensions will only take effect when they
* are lower than the actual dimensions of the terminal (ie. there will never be a scroll
* bar). Set to `undefined` for the terminal to go back to the regular dimensions (fit to
* the size of the panel).
*
* **Example:** Override the dimensions of a terminal to 20 columns and 10 rows
* ```typescript
* const dimensionsEmitter = new vscode.EventEmitter<vscode.TerminalDimensions>();
* const pty: vscode.Pseudoterminal = {
* onDidWrite: writeEmitter.event,
* onDidOverrideDimensions: dimensionsEmitter.event,
* open: () => {
* dimensionsEmitter.fire({
* columns: 20,
* rows: 10
* });
* },
* close: () => {}
* };
* vscode.window.createTerminal({ name: 'My terminal', pty });
* ```
*/
onDidOverrideDimensions?: Event<TerminalDimensions | undefined>;
/**
* An event that when fired will signal that the pty is closed and dispose of the terminal.
*
* A number can be used to provide an exit code for the terminal. Exit codes must be
* positive and a non-zero exit codes signals failure which shows a notification for a
* regular terminal and allows dependent tasks to proceed when used with the
* `CustomExecution` API.
*
* **Example:** Exit the terminal when "y" is pressed, otherwise show a notification.
* ```typescript
* const writeEmitter = new vscode.EventEmitter<string>();
* const closeEmitter = new vscode.EventEmitter<vscode.TerminalDimensions>();
* const pty: vscode.Pseudoterminal = {
* onDidWrite: writeEmitter.event,
* onDidClose: closeEmitter.event,
* open: () => writeEmitter.fire('Press y to exit successfully'),
* close: () => {},
* handleInput: data => {
* if (data !== 'y') {
* vscode.window.showInformationMessage('Something went wrong');
* }
* closeEmitter.fire();
* }
* };
* vscode.window.createTerminal({ name: 'Exit example', pty });
* ```
*/
onDidClose?: Event<void | number>;
/**
* Implement to handle when the pty is open and ready to start firing events.
*
* @param initialDimensions The dimensions of the terminal, this will be undefined if the
* terminal panel has not been opened before this is called.
*/
open(initialDimensions: TerminalDimensions | undefined): void;
/**
* Implement to handle when the terminal is closed by an act of the user.
*/
close(): void;
/**
* Implement to handle incoming keystrokes in the terminal or when an extension calls
* [Terminal.sendText](#Terminal.sendText). `data` contains the keystrokes/text serialized into
* their corresponding VT sequence representation.
*
* @param data The incoming data.
*
* **Example:** Echo input in the terminal. The sequence for enter (`\r`) is translated to
* CRLF to go to a new line and move the cursor to the start of the line.
* ```typescript
* const writeEmitter = new vscode.EventEmitter<string>();
* const pty: vscode.Pseudoterminal = {
* onDidWrite: writeEmitter.event,
* open: () => {},
* close: () => {},
* handleInput: data => writeEmitter.fire(data === '\r' ? '\r\n' : data)
* };
* vscode.window.createTerminal({ name: 'Local echo', pty });
* ```
*/
handleInput?(data: string): void;
/**
* Implement to handle when the number of rows and columns that fit into the terminal panel
* changes, for example when font size changes or when the panel is resized. The initial
* state of a terminal's dimensions should be treated as `undefined` until this is triggered
* as the size of a terminal isn't know until it shows up in the user interface.
*
* When dimensions are overridden by
* [onDidOverrideDimensions](#Pseudoterminal.onDidOverrideDimensions), `setDimensions` will
* continue to be called with the regular panel dimensions, allowing the extension continue
* to react dimension changes.
*
* @param dimensions The new dimensions.
*/
setDimensions?(dimensions: TerminalDimensions): void;
}
/**
* Represents the dimensions of a terminal.
*/
export interface TerminalDimensions {
/**
* The number of columns in the terminal.
*/
readonly columns: number;
/**
* The number of rows in the terminal.
*/
readonly rows: number;
}
/**
* Represents how a terminal exited.
*/
export interface TerminalExitStatus {
/**
* The exit code that a terminal exited with, it can have the following values:
* - Zero: the terminal process or custom execution succeeded.
* - Non-zero: the terminal process or custom execution failed.
* - `undefined`: the user forcibly closed the terminal or a custom execution exited
* without providing an exit code.
*/
readonly code: number | undefined;
}
/**
* A type of mutation that can be applied to an environment variable.
*/
export enum EnvironmentVariableMutatorType {
/**
* Replace the variable's existing value.
*/
Replace = 1,
/**
* Append to the end of the variable's existing value.
*/
Append = 2,
/**
* Prepend to the start of the variable's existing value.
*/
Prepend = 3
}
/**
* A type of mutation and its value to be applied to an environment variable.
*/
export interface EnvironmentVariableMutator {
/**
* The type of mutation that will occur to the variable.
*/
readonly type: EnvironmentVariableMutatorType;
/**
* The value to use for the variable.
*/
readonly value: string;
}
/**
* A collection of mutations that an extension can apply to a process environment.
*/
export interface EnvironmentVariableCollection {
/**
* Whether the collection should be cached for the workspace and applied to the terminal
* across window reloads. When true the collection will be active immediately such when the
* window reloads. Additionally, this API will return the cached version if it exists. The
* collection will be invalidated when the extension is uninstalled or when the collection
* is cleared. Defaults to true.
*/
persistent: boolean;
/**
* Replace an environment variable with a value.
*
* Note that an extension can only make a single change to any one variable, so this will
* overwrite any previous calls to replace, append or prepend.
*
* @param variable The variable to replace.
* @param value The value to replace the variable with.
*/
replace(variable: string, value: string): void;
/**
* Append a value to an environment variable.
*
* Note that an extension can only make a single change to any one variable, so this will
* overwrite any previous calls to replace, append or prepend.
*
* @param variable The variable to append to.
* @param value The value to append to the variable.
*/
append(variable: string, value: string): void;
/**
* Prepend a value to an environment variable.
*
* Note that an extension can only make a single change to any one variable, so this will
* overwrite any previous calls to replace, append or prepend.
*
* @param variable The variable to prepend.
* @param value The value to prepend to the variable.
*/
prepend(variable: string, value: string): void;
/**
* Gets the mutator that this collection applies to a variable, if any.
*
* @param variable The variable to get the mutator for.
*/
get(variable: string): EnvironmentVariableMutator | undefined;
/**
* Iterate over each mutator in this collection.
*
* @param callback Function to execute for each entry.
* @param thisArg The `this` context used when invoking the handler function.
*/
forEach(callback: (variable: string, mutator: EnvironmentVariableMutator, collection: EnvironmentVariableCollection) => any, thisArg?: any): void;
/**
* Deletes this collection's mutator for a variable.
*
* @param variable The variable to delete the mutator for.
*/
delete(variable: string): void;
/**
* Clears all mutators from this collection.
*/
clear(): void;
}
/**
* A location in the editor at which progress information can be shown. It depends on the
* location how progress is visually represented.
*/
export enum ProgressLocation {
/**
* Show progress for the source control viewlet, as overlay for the icon and as progress bar
* inside the viewlet (when visible). Neither supports cancellation nor discrete progress.
*/
SourceControl = 1,
/**
* Show progress in the status bar of the editor. Neither supports cancellation nor discrete progress.
*/
Window = 10,
/**
* Show progress as notification with an optional cancel button. Supports to show infinite and discrete progress.
*/
Notification = 15
}
/**
* Value-object describing where and how progress should show.
*/
export interface ProgressOptions {
/**
* The location at which progress should show.
*/
location: ProgressLocation | { viewId: string };
/**
* A human-readable string which will be used to describe the
* operation.
*/
title?: string;
/**
* Controls if a cancel button should show to allow the user to
* cancel the long running operation. Note that currently only
* `ProgressLocation.Notification` is supporting to show a cancel
* button.
*/
cancellable?: boolean;
}
/**
* A light-weight user input UI that is initially not visible. After
* configuring it through its properties the extension can make it
* visible by calling [QuickInput.show](#QuickInput.show).
*
* There are several reasons why this UI might have to be hidden and
* the extension will be notified through [QuickInput.onDidHide](#QuickInput.onDidHide).
* (Examples include: an explicit call to [QuickInput.hide](#QuickInput.hide),
* the user pressing Esc, some other input UI opening, etc.)
*
* A user pressing Enter or some other gesture implying acceptance
* of the current state does not automatically hide this UI component.
* It is up to the extension to decide whether to accept the user's input
* and if the UI should indeed be hidden through a call to [QuickInput.hide](#QuickInput.hide).
*
* When the extension no longer needs this input UI, it should
* [QuickInput.dispose](#QuickInput.dispose) it to allow for freeing up
* any resources associated with it.
*
* See [QuickPick](#QuickPick) and [InputBox](#InputBox) for concrete UIs.
*/
export interface QuickInput {
/**
* An optional title.
*/
title: string | undefined;
/**
* An optional current step count.
*/
step: number | undefined;
/**
* An optional total step count.
*/
totalSteps: number | undefined;
/**
* If the UI should allow for user input. Defaults to true.
*
* Change this to false, e.g., while validating user input or
* loading data for the next step in user input.
*/
enabled: boolean;
/**
* If the UI should show a progress indicator. Defaults to false.
*
* Change this to true, e.g., while loading more data or validating
* user input.
*/
busy: boolean;
/**
* If the UI should stay open even when loosing UI focus. Defaults to false.
*/
ignoreFocusOut: boolean;
/**
* Makes the input UI visible in its current configuration. Any other input
* UI will first fire an [QuickInput.onDidHide](#QuickInput.onDidHide) event.
*/
show(): void;
/**
* Hides this input UI. This will also fire an [QuickInput.onDidHide](#QuickInput.onDidHide)
* event.
*/
hide(): void;
/**
* An event signaling when this input UI is hidden.
*
* There are several reasons why this UI might have to be hidden and
* the extension will be notified through [QuickInput.onDidHide](#QuickInput.onDidHide).
* (Examples include: an explicit call to [QuickInput.hide](#QuickInput.hide),
* the user pressing Esc, some other input UI opening, etc.)
*/
onDidHide: Event<void>;
/**
* Dispose of this input UI and any associated resources. If it is still
* visible, it is first hidden. After this call the input UI is no longer
* functional and no additional methods or properties on it should be
* accessed. Instead a new input UI should be created.
*/
dispose(): void;
}
/**
* A concrete [QuickInput](#QuickInput) to let the user pick an item from a
* list of items of type T. The items can be filtered through a filter text field and
* there is an option [canSelectMany](#QuickPick.canSelectMany) to allow for
* selecting multiple items.
*
* Note that in many cases the more convenient [window.showQuickPick](#window.showQuickPick)
* is easier to use. [window.createQuickPick](#window.createQuickPick) should be used
* when [window.showQuickPick](#window.showQuickPick) does not offer the required flexibility.
*/
export interface QuickPick<T extends QuickPickItem> extends QuickInput {
/**
* Current value of the filter text.
*/
value: string;
/**
* Optional placeholder in the filter text.
*/
placeholder: string | undefined;
/**
* An event signaling when the value of the filter text has changed.
*/
readonly onDidChangeValue: Event<string>;
/**
* An event signaling when the user indicated acceptance of the selected item(s).
*/
readonly onDidAccept: Event<void>;
/**
* Buttons for actions in the UI.
*/
buttons: ReadonlyArray<QuickInputButton>;
/**
* An event signaling when a button was triggered.
*/
readonly onDidTriggerButton: Event<QuickInputButton>;
/**
* Items to pick from.
*/
items: ReadonlyArray<T>;
/**
* If multiple items can be selected at the same time. Defaults to false.
*/
canSelectMany: boolean;
/**
* If the filter text should also be matched against the description of the items. Defaults to false.
*/
matchOnDescription: boolean;
/**
* If the filter text should also be matched against the detail of the items. Defaults to false.
*/
matchOnDetail: boolean;
/**
* Active items. This can be read and updated by the extension.
*/
activeItems: ReadonlyArray<T>;
/**
* An event signaling when the active items have changed.
*/
readonly onDidChangeActive: Event<T[]>;
/**
* Selected items. This can be read and updated by the extension.
*/
selectedItems: ReadonlyArray<T>;
/**
* An event signaling when the selected items have changed.
*/
readonly onDidChangeSelection: Event<T[]>;
}
/**
* A concrete [QuickInput](#QuickInput) to let the user input a text value.
*
* Note that in many cases the more convenient [window.showInputBox](#window.showInputBox)
* is easier to use. [window.createInputBox](#window.createInputBox) should be used
* when [window.showInputBox](#window.showInputBox) does not offer the required flexibility.
*/
export interface InputBox extends QuickInput {
/**
* Current input value.
*/
value: string;
/**
* Optional placeholder in the filter text.
*/
placeholder: string | undefined;
/**
* If the input value should be hidden. Defaults to false.
*/
password: boolean;
/**
* An event signaling when the value has changed.
*/
readonly onDidChangeValue: Event<string>;
/**
* An event signaling when the user indicated acceptance of the input value.
*/
readonly onDidAccept: Event<void>;
/**
* Buttons for actions in the UI.
*/
buttons: ReadonlyArray<QuickInputButton>;
/**
* An event signaling when a button was triggered.
*/
readonly onDidTriggerButton: Event<QuickInputButton>;
/**
* An optional prompt text providing some ask or explanation to the user.
*/
prompt: string | undefined;
/**
* An optional validation message indicating a problem with the current input value.
*/
validationMessage: string | undefined;
}
/**
* Button for an action in a [QuickPick](#QuickPick) or [InputBox](#InputBox).
*/
export interface QuickInputButton {
/**
* Icon for the button.
*/
readonly iconPath: Uri | { light: Uri; dark: Uri } | ThemeIcon;
/**
* An optional tooltip.
*/
readonly tooltip?: string | undefined;
}
/**
* Predefined buttons for [QuickPick](#QuickPick) and [InputBox](#InputBox).
*/
export class QuickInputButtons {
/**
* A back button for [QuickPick](#QuickPick) and [InputBox](#InputBox).
*
* When a navigation 'back' button is needed this one should be used for consistency.
* It comes with a predefined icon, tooltip and location.
*/
static readonly Back: QuickInputButton;
/**
* @hidden
*/
private constructor();
}
/**
* An event describing an individual change in the text of a [document](#TextDocument).
*/
export interface TextDocumentContentChangeEvent {
/**
* The range that got replaced.
*/
readonly range: Range;
/**
* The offset of the range that got replaced.
*/
readonly rangeOffset: number;
/**
* The length of the range that got replaced.
*/
readonly rangeLength: number;
/**
* The new text for the range.
*/
readonly text: string;
}
/**
* An event describing a transactional [document](#TextDocument) change.
*/
export interface TextDocumentChangeEvent {
/**
* The affected document.
*/
readonly document: TextDocument;
/**
* An array of content changes.
*/
readonly contentChanges: ReadonlyArray<TextDocumentContentChangeEvent>;
}
/**
* Represents reasons why a text document is saved.
*/
export enum TextDocumentSaveReason {
/**
* Manually triggered, e.g. by the user pressing save, by starting debugging,
* or by an API call.
*/
Manual = 1,
/**
* Automatic after a delay.
*/
AfterDelay = 2,
/**
* When the editor lost focus.
*/
FocusOut = 3
}
/**
* An event that is fired when a [document](#TextDocument) will be saved.
*
* To make modifications to the document before it is being saved, call the
* [`waitUntil`](#TextDocumentWillSaveEvent.waitUntil)-function with a thenable
* that resolves to an array of [text edits](#TextEdit).
*/
export interface TextDocumentWillSaveEvent {
/**
* The document that will be saved.
*/
readonly document: TextDocument;
/**
* The reason why save was triggered.
*/
readonly reason: TextDocumentSaveReason;
/**
* Allows to pause the event loop and to apply [pre-save-edits](#TextEdit).
* Edits of subsequent calls to this function will be applied in order. The
* edits will be *ignored* if concurrent modifications of the document happened.
*
* *Note:* This function can only be called during event dispatch and not
* in an asynchronous manner:
*
* ```ts
* workspace.onWillSaveTextDocument(event => {
* // async, will *throw* an error
* setTimeout(() => event.waitUntil(promise));
*
* // sync, OK
* event.waitUntil(promise);
* })
* ```
*
* @param thenable A thenable that resolves to [pre-save-edits](#TextEdit).
*/
waitUntil(thenable: Thenable<TextEdit[]>): void;
/**
* Allows to pause the event loop until the provided thenable resolved.
*
* *Note:* This function can only be called during event dispatch.
*
* @param thenable A thenable that delays saving.
*/
waitUntil(thenable: Thenable<any>): void;
}
/**
* An event that is fired when files are going to be created.
*
* To make modifications to the workspace before the files are created,
* call the [`waitUntil](#FileWillCreateEvent.waitUntil)-function with a
* thenable that resolves to a [workspace edit](#WorkspaceEdit).
*/
export interface FileWillCreateEvent {
/**
* The files that are going to be created.
*/
readonly files: ReadonlyArray<Uri>;
/**
* Allows to pause the event and to apply a [workspace edit](#WorkspaceEdit).
*
* *Note:* This function can only be called during event dispatch and not
* in an asynchronous manner:
*
* ```ts
* workspace.onWillCreateFiles(event => {
* // async, will *throw* an error
* setTimeout(() => event.waitUntil(promise));
*
* // sync, OK
* event.waitUntil(promise);
* })
* ```
*
* @param thenable A thenable that delays saving.
*/
waitUntil(thenable: Thenable<WorkspaceEdit>): void;
/**
* Allows to pause the event until the provided thenable resolves.
*
* *Note:* This function can only be called during event dispatch.
*
* @param thenable A thenable that delays saving.
*/
waitUntil(thenable: Thenable<any>): void;
}
/**
* An event that is fired after files are created.
*/
export interface FileCreateEvent {
/**
* The files that got created.
*/
readonly files: ReadonlyArray<Uri>;
}
/**
* An event that is fired when files are going to be deleted.
*
* To make modifications to the workspace before the files are deleted,
* call the [`waitUntil](#FileWillCreateEvent.waitUntil)-function with a
* thenable that resolves to a [workspace edit](#WorkspaceEdit).
*/
export interface FileWillDeleteEvent {
/**
* The files that are going to be deleted.
*/
readonly files: ReadonlyArray<Uri>;
/**
* Allows to pause the event and to apply a [workspace edit](#WorkspaceEdit).
*
* *Note:* This function can only be called during event dispatch and not
* in an asynchronous manner:
*
* ```ts
* workspace.onWillCreateFiles(event => {
* // async, will *throw* an error
* setTimeout(() => event.waitUntil(promise));
*
* // sync, OK
* event.waitUntil(promise);
* })
* ```
*
* @param thenable A thenable that delays saving.
*/
waitUntil(thenable: Thenable<WorkspaceEdit>): void;
/**
* Allows to pause the event until the provided thenable resolves.
*
* *Note:* This function can only be called during event dispatch.
*
* @param thenable A thenable that delays saving.
*/
waitUntil(thenable: Thenable<any>): void;
}
/**
* An event that is fired after files are deleted.
*/
export interface FileDeleteEvent {
/**
* The files that got deleted.
*/
readonly files: ReadonlyArray<Uri>;
}
/**
* An event that is fired when files are going to be renamed.
*
* To make modifications to the workspace before the files are renamed,
* call the [`waitUntil](#FileWillCreateEvent.waitUntil)-function with a
* thenable that resolves to a [workspace edit](#WorkspaceEdit).
*/
export interface FileWillRenameEvent {
/**
* The files that are going to be renamed.
*/
readonly files: ReadonlyArray<{ oldUri: Uri, newUri: Uri }>;
/**
* Allows to pause the event and to apply a [workspace edit](#WorkspaceEdit).
*
* *Note:* This function can only be called during event dispatch and not
* in an asynchronous manner:
*
* ```ts
* workspace.onWillCreateFiles(event => {
* // async, will *throw* an error
* setTimeout(() => event.waitUntil(promise));
*
* // sync, OK
* event.waitUntil(promise);
* })
* ```
*
* @param thenable A thenable that delays saving.
*/
waitUntil(thenable: Thenable<WorkspaceEdit>): void;
/**
* Allows to pause the event until the provided thenable resolves.
*
* *Note:* This function can only be called during event dispatch.
*
* @param thenable A thenable that delays saving.
*/
waitUntil(thenable: Thenable<any>): void;
}
/**
* An event that is fired after files are renamed.
*/
export interface FileRenameEvent {
/**
* The files that got renamed.
*/
readonly files: ReadonlyArray<{ oldUri: Uri, newUri: Uri }>;
}
/**
* An event describing a change to the set of [workspace folders](#workspace.workspaceFolders).
*/
export interface WorkspaceFoldersChangeEvent {
/**
* Added workspace folders.
*/
readonly added: ReadonlyArray<WorkspaceFolder>;
/**
* Removed workspace folders.
*/
readonly removed: ReadonlyArray<WorkspaceFolder>;
}
/**
* A workspace folder is one of potentially many roots opened by the editor. All workspace folders
* are equal which means there is no notion of an active or primary workspace folder.
*/
export interface WorkspaceFolder {
/**
* The associated uri for this workspace folder.
*
* *Note:* The [Uri](#Uri)-type was intentionally chosen such that future releases of the editor can support
* workspace folders that are not stored on the local disk, e.g. `ftp://server/workspaces/foo`.
*/
readonly uri: Uri;
/**
* The name of this workspace folder. Defaults to
* the basename of its [uri-path](#Uri.path)
*/
readonly name: string;
/**
* The ordinal number of this workspace folder.
*/
readonly index: number;
}
/**
* Namespace for dealing with the current workspace. A workspace is the representation
* of the folder that has been opened. There is no workspace when just a file but not a
* folder has been opened.
*
* The workspace offers support for [listening](#workspace.createFileSystemWatcher) to fs
* events and for [finding](#workspace.findFiles) files. Both perform well and run _outside_
* the editor-process so that they should be always used instead of nodejs-equivalents.
*/
export namespace workspace {
/**
* A [file system](#FileSystem) instance that allows to interact with local and remote
* files, e.g. `vscode.workspace.fs.readDirectory(someUri)` allows to retrieve all entries
* of a directory or `vscode.workspace.fs.stat(anotherUri)` returns the meta data for a
* file.
*/
export const fs: FileSystem;
/**
* The folder that is open in the editor. `undefined` when no folder
* has been opened.
*
* @deprecated Use [`workspaceFolders`](#workspace.workspaceFolders) instead.
*/
export const rootPath: string | undefined;
/**
* List of workspace folders or `undefined` when no folder is open.
* *Note* that the first entry corresponds to the value of `rootPath`.
*/
export const workspaceFolders: ReadonlyArray<WorkspaceFolder> | undefined;
/**
* The name of the workspace. `undefined` when no folder
* has been opened.
*/
export const name: string | undefined;
/**
* The location of the workspace file, for example:
*
* `file:///Users/name/Development/myProject.code-workspace`
*
* or
*
* `untitled:1555503116870`
*
* for a workspace that is untitled and not yet saved.
*
* Depending on the workspace that is opened, the value will be:
* * `undefined` when no workspace or a single folder is opened
* * the path of the workspace file as `Uri` otherwise. if the workspace
* is untitled, the returned URI will use the `untitled:` scheme
*
* The location can e.g. be used with the `vscode.openFolder` command to
* open the workspace again after it has been closed.
*
* **Example:**
* ```typescript
* vscode.commands.executeCommand('vscode.openFolder', uriOfWorkspace);
* ```
*
* **Note:** it is not advised to use `workspace.workspaceFile` to write
* configuration data into the file. You can use `workspace.getConfiguration().update()`
* for that purpose which will work both when a single folder is opened as
* well as an untitled or saved workspace.
*/
export const workspaceFile: Uri | undefined;
/**
* An event that is emitted when a workspace folder is added or removed.
*/
export const onDidChangeWorkspaceFolders: Event<WorkspaceFoldersChangeEvent>;
/**
* Returns the [workspace folder](#WorkspaceFolder) that contains a given uri.
* * returns `undefined` when the given uri doesn't match any workspace folder
* * returns the *input* when the given uri is a workspace folder itself
*
* @param uri An uri.
* @return A workspace folder or `undefined`
*/
export function getWorkspaceFolder(uri: Uri): WorkspaceFolder | undefined;
/**
* Returns a path that is relative to the workspace folder or folders.
*
* When there are no [workspace folders](#workspace.workspaceFolders) or when the path
* is not contained in them, the input is returned.
*
* @param pathOrUri A path or uri. When a uri is given its [fsPath](#Uri.fsPath) is used.
* @param includeWorkspaceFolder When `true` and when the given path is contained inside a
* workspace folder the name of the workspace is prepended. Defaults to `true` when there are
* multiple workspace folders and `false` otherwise.
* @return A path relative to the root or the input.
*/
export function asRelativePath(pathOrUri: string | Uri, includeWorkspaceFolder?: boolean): string;
/**
* This method replaces `deleteCount` [workspace folders](#workspace.workspaceFolders) starting at index `start`
* by an optional set of `workspaceFoldersToAdd` on the `vscode.workspace.workspaceFolders` array. This "splice"
* behavior can be used to add, remove and change workspace folders in a single operation.
*
* If the first workspace folder is added, removed or changed, the currently executing extensions (including the
* one that called this method) will be terminated and restarted so that the (deprecated) `rootPath` property is
* updated to point to the first workspace folder.
*
* Use the [`onDidChangeWorkspaceFolders()`](#onDidChangeWorkspaceFolders) event to get notified when the
* workspace folders have been updated.
*
* **Example:** adding a new workspace folder at the end of workspace folders
* ```typescript
* workspace.updateWorkspaceFolders(workspace.workspaceFolders ? workspace.workspaceFolders.length : 0, null, { uri: ...});
* ```
*
* **Example:** removing the first workspace folder
* ```typescript
* workspace.updateWorkspaceFolders(0, 1);
* ```
*
* **Example:** replacing an existing workspace folder with a new one
* ```typescript
* workspace.updateWorkspaceFolders(0, 1, { uri: ...});
* ```
*
* It is valid to remove an existing workspace folder and add it again with a different name
* to rename that folder.
*
* **Note:** it is not valid to call [updateWorkspaceFolders()](#updateWorkspaceFolders) multiple times
* without waiting for the [`onDidChangeWorkspaceFolders()`](#onDidChangeWorkspaceFolders) to fire.
*
* @param start the zero-based location in the list of currently opened [workspace folders](#WorkspaceFolder)
* from which to start deleting workspace folders.
* @param deleteCount the optional number of workspace folders to remove.
* @param workspaceFoldersToAdd the optional variable set of workspace folders to add in place of the deleted ones.
* Each workspace is identified with a mandatory URI and an optional name.
* @return true if the operation was successfully started and false otherwise if arguments were used that would result
* in invalid workspace folder state (e.g. 2 folders with the same URI).
*/
export function updateWorkspaceFolders(start: number, deleteCount: number | undefined | null, ...workspaceFoldersToAdd: { uri: Uri, name?: string }[]): boolean;
/**
* Creates a file system watcher.
*
* A glob pattern that filters the file events on their absolute path must be provided. Optionally,
* flags to ignore certain kinds of events can be provided. To stop listening to events the watcher must be disposed.
*
* *Note* that only files within the current [workspace folders](#workspace.workspaceFolders) can be watched.
*
* @param globPattern A [glob pattern](#GlobPattern) that is applied to the absolute paths of created, changed,
* and deleted files. Use a [relative pattern](#RelativePattern) to limit events to a certain [workspace folder](#WorkspaceFolder).
* @param ignoreCreateEvents Ignore when files have been created.
* @param ignoreChangeEvents Ignore when files have been changed.
* @param ignoreDeleteEvents Ignore when files have been deleted.
* @return A new file system watcher instance.
*/
export function createFileSystemWatcher(globPattern: GlobPattern, ignoreCreateEvents?: boolean, ignoreChangeEvents?: boolean, ignoreDeleteEvents?: boolean): FileSystemWatcher;
/**
* Find files across all [workspace folders](#workspace.workspaceFolders) in the workspace.
*
* @example
* findFiles('**​/*.js', '**​/node_modules/**', 10)
*
* @param include A [glob pattern](#GlobPattern) that defines the files to search for. The glob pattern
* will be matched against the file paths of resulting matches relative to their workspace. Use a [relative pattern](#RelativePattern)
* to restrict the search results to a [workspace folder](#WorkspaceFolder).
* @param exclude A [glob pattern](#GlobPattern) that defines files and folders to exclude. The glob pattern
* will be matched against the file paths of resulting matches relative to their workspace. When `undefined` only default excludes will
* apply, when `null` no excludes will apply.
* @param maxResults An upper-bound for the result.
* @param token A token that can be used to signal cancellation to the underlying search engine.
* @return A thenable that resolves to an array of resource identifiers. Will return no results if no
* [workspace folders](#workspace.workspaceFolders) are opened.
*/
export function findFiles(include: GlobPattern, exclude?: GlobPattern | null, maxResults?: number, token?: CancellationToken): Thenable<Uri[]>;
/**
* Save all dirty files.
*
* @param includeUntitled Also save files that have been created during this session.
* @return A thenable that resolves when the files have been saved.
*/
export function saveAll(includeUntitled?: boolean): Thenable<boolean>;
/**
* Make changes to one or many resources or create, delete, and rename resources as defined by the given
* [workspace edit](#WorkspaceEdit).
*
* All changes of a workspace edit are applied in the same order in which they have been added. If
* multiple textual inserts are made at the same position, these strings appear in the resulting text
* in the order the 'inserts' were made, unless that are interleaved with resource edits. Invalid sequences
* like 'delete file a' -> 'insert text in file a' cause failure of the operation.
*
* When applying a workspace edit that consists only of text edits an 'all-or-nothing'-strategy is used.
* A workspace edit with resource creations or deletions aborts the operation, e.g. consecutive edits will
* not be attempted, when a single edit fails.
*
* @param edit A workspace edit.
* @return A thenable that resolves when the edit could be applied.
*/
export function applyEdit(edit: WorkspaceEdit): Thenable<boolean>;
/**
* All text documents currently known to the system.
*/
export const textDocuments: ReadonlyArray<TextDocument>;
/**
* Opens a document. Will return early if this document is already open. Otherwise
* the document is loaded and the [didOpen](#workspace.onDidOpenTextDocument)-event fires.
*
* The document is denoted by an [uri](#Uri). Depending on the [scheme](#Uri.scheme) the
* following rules apply:
* * `file`-scheme: Open a file on disk, will be rejected if the file does not exist or cannot be loaded.
* * `untitled`-scheme: A new file that should be saved on disk, e.g. `untitled:c:\frodo\new.js`. The language
* will be derived from the file name.
* * For all other schemes contributed [text document content providers](#TextDocumentContentProvider) and
* [file system providers](#FileSystemProvider) are consulted.
*
* *Note* that the lifecycle of the returned document is owned by the editor and not by the extension. That means an
* [`onDidClose`](#workspace.onDidCloseTextDocument)-event can occur at any time after opening it.
*
* @param uri Identifies the resource to open.
* @return A promise that resolves to a [document](#TextDocument).
*/
export function openTextDocument(uri: Uri): Thenable<TextDocument>;
/**
* A short-hand for `openTextDocument(Uri.file(fileName))`.
*
* @see [openTextDocument](#openTextDocument)
* @param fileName A name of a file on disk.
* @return A promise that resolves to a [document](#TextDocument).
*/
export function openTextDocument(fileName: string): Thenable<TextDocument>;
/**
* Opens an untitled text document. The editor will prompt the user for a file
* path when the document is to be saved. The `options` parameter allows to
* specify the *language* and/or the *content* of the document.
*
* @param options Options to control how the document will be created.
* @return A promise that resolves to a [document](#TextDocument).
*/
export function openTextDocument(options?: { language?: string; content?: string; }): Thenable<TextDocument>;
/**
* Register a text document content provider.
*
* Only one provider can be registered per scheme.
*
* @param scheme The uri-scheme to register for.
* @param provider A content provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerTextDocumentContentProvider(scheme: string, provider: TextDocumentContentProvider): Disposable;
/**
* An event that is emitted when a [text document](#TextDocument) is opened or when the language id
* of a text document [has been changed](#languages.setTextDocumentLanguage).
*
* To add an event listener when a visible text document is opened, use the [TextEditor](#TextEditor) events in the
* [window](#window) namespace. Note that:
*
* - The event is emitted before the [document](#TextDocument) is updated in the
* [active text editor](#window.activeTextEditor)
* - When a [text document](#TextDocument) is already open (e.g.: open in another [visible text editor](#window.visibleTextEditors)) this event is not emitted
*
*/
export const onDidOpenTextDocument: Event<TextDocument>;
/**
* An event that is emitted when a [text document](#TextDocument) is disposed or when the language id
* of a text document [has been changed](#languages.setTextDocumentLanguage).
*
* *Note 1:* There is no guarantee that this event fires when an editor tab is closed, use the
* [`onDidChangeVisibleTextEditors`](#window.onDidChangeVisibleTextEditors)-event to know when editors change.
*
* *Note 2:* A document can be open but not shown in an editor which means this event can fire
* for a document that has not been shown in an editor.
*/
export const onDidCloseTextDocument: Event<TextDocument>;
/**
* An event that is emitted when a [text document](#TextDocument) is changed. This usually happens
* when the [contents](#TextDocument.getText) changes but also when other things like the
* [dirty](#TextDocument.isDirty)-state changes.
*/
export const onDidChangeTextDocument: Event<TextDocumentChangeEvent>;
/**
* An event that is emitted when a [text document](#TextDocument) will be saved to disk.
*
* *Note 1:* Subscribers can delay saving by registering asynchronous work. For the sake of data integrity the editor
* might save without firing this event. For instance when shutting down with dirty files.
*
* *Note 2:* Subscribers are called sequentially and they can [delay](#TextDocumentWillSaveEvent.waitUntil) saving
* by registering asynchronous work. Protection against misbehaving listeners is implemented as such:
* * there is an overall time budget that all listeners share and if that is exhausted no further listener is called
* * listeners that take a long time or produce errors frequently will not be called anymore
*
* The current thresholds are 1.5 seconds as overall time budget and a listener can misbehave 3 times before being ignored.
*/
export const onWillSaveTextDocument: Event<TextDocumentWillSaveEvent>;
/**
* An event that is emitted when a [text document](#TextDocument) is saved to disk.
*/
export const onDidSaveTextDocument: Event<TextDocument>;
/**
* An event that is emitted when files are being created.
*
* *Note 1:* This event is triggered by user gestures, like creating a file from the
* explorer, or from the [`workspace.applyEdit`](#workspace.applyEdit)-api. This event is *not* fired when
* files change on disk, e.g triggered by another application, or when using the
* [`workspace.fs`](#FileSystem)-api.
*
* *Note 2:* When this event is fired, edits to files that are are being created cannot be applied.
*/
export const onWillCreateFiles: Event<FileWillCreateEvent>;
/**
* An event that is emitted when files have been created.
*
* *Note:* This event is triggered by user gestures, like creating a file from the
* explorer, or from the [`workspace.applyEdit`](#workspace.applyEdit)-api, but this event is *not* fired when
* files change on disk, e.g triggered by another application, or when using the
* [`workspace.fs`](#FileSystem)-api.
*/
export const onDidCreateFiles: Event<FileCreateEvent>;
/**
* An event that is emitted when files are being deleted.
*
* *Note 1:* This event is triggered by user gestures, like deleting a file from the
* explorer, or from the [`workspace.applyEdit`](#workspace.applyEdit)-api, but this event is *not* fired when
* files change on disk, e.g triggered by another application, or when using the
* [`workspace.fs`](#FileSystem)-api.
*
* *Note 2:* When deleting a folder with children only one event is fired.
*/
export const onWillDeleteFiles: Event<FileWillDeleteEvent>;
/**
* An event that is emitted when files have been deleted.
*
* *Note 1:* This event is triggered by user gestures, like deleting a file from the
* explorer, or from the [`workspace.applyEdit`](#workspace.applyEdit)-api, but this event is *not* fired when
* files change on disk, e.g triggered by another application, or when using the
* [`workspace.fs`](#FileSystem)-api.
*
* *Note 2:* When deleting a folder with children only one event is fired.
*/
export const onDidDeleteFiles: Event<FileDeleteEvent>;
/**
* An event that is emitted when files are being renamed.
*
* *Note 1:* This event is triggered by user gestures, like renaming a file from the
* explorer, and from the [`workspace.applyEdit`](#workspace.applyEdit)-api, but this event is *not* fired when
* files change on disk, e.g triggered by another application, or when using the
* [`workspace.fs`](#FileSystem)-api.
*
* *Note 2:* When renaming a folder with children only one event is fired.
*/
export const onWillRenameFiles: Event<FileWillRenameEvent>;
/**
* An event that is emitted when files have been renamed.
*
* *Note 1:* This event is triggered by user gestures, like renaming a file from the
* explorer, and from the [`workspace.applyEdit`](#workspace.applyEdit)-api, but this event is *not* fired when
* files change on disk, e.g triggered by another application, or when using the
* [`workspace.fs`](#FileSystem)-api.
*
* *Note 2:* When renaming a folder with children only one event is fired.
*/
export const onDidRenameFiles: Event<FileRenameEvent>;
/**
* Get a workspace configuration object.
*
* When a section-identifier is provided only that part of the configuration
* is returned. Dots in the section-identifier are interpreted as child-access,
* like `{ myExt: { setting: { doIt: true }}}` and `getConfiguration('myExt.setting').get('doIt') === true`.
*
* When a scope is provided configuration confined to that scope is returned. Scope can be a resource or a language identifier or both.
*
* @param section A dot-separated identifier.
* @param scope A scope for which the configuration is asked for.
* @return The full configuration or a subset.
*/
export function getConfiguration(section?: string | undefined, scope?: ConfigurationScope | null): WorkspaceConfiguration;
/**
* An event that is emitted when the [configuration](#WorkspaceConfiguration) changed.
*/
export const onDidChangeConfiguration: Event<ConfigurationChangeEvent>;
/**
* Register a task provider.
*
* @deprecated Use the corresponding function on the `tasks` namespace instead
*
* @param type The task kind type this provider is registered for.
* @param provider A task provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerTaskProvider(type: string, provider: TaskProvider): Disposable;
/**
* Register a filesystem provider for a given scheme, e.g. `ftp`.
*
* There can only be one provider per scheme and an error is being thrown when a scheme
* has been claimed by another provider or when it is reserved.
*
* @param scheme The uri-[scheme](#Uri.scheme) the provider registers for.
* @param provider The filesystem provider.
* @param options Immutable metadata about the provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerFileSystemProvider(scheme: string, provider: FileSystemProvider, options?: { readonly isCaseSensitive?: boolean, readonly isReadonly?: boolean }): Disposable;
}
/**
* The configuration scope which can be a
* a 'resource' or a languageId or both or
* a '[TextDocument](#TextDocument)' or
* a '[WorkspaceFolder](#WorkspaceFolder)'
*/
export type ConfigurationScope = Uri | TextDocument | WorkspaceFolder | { uri?: Uri, languageId: string };
/**
* An event describing the change in Configuration
*/
export interface ConfigurationChangeEvent {
/**
* Checks if the given section has changed.
* If scope is provided, checks if the section has changed for resources under the given scope.
*
* @param section Configuration name, supports _dotted_ names.
* @param scope A scope in which to check.
* @return `true` if the given section has changed.
*/
affectsConfiguration(section: string, scope?: ConfigurationScope): boolean;
}
/**
* Namespace for participating in language-specific editor [features](https://code.visualstudio.com/docs/editor/editingevolved),
* like IntelliSense, code actions, diagnostics etc.
*
* Many programming languages exist and there is huge variety in syntaxes, semantics, and paradigms. Despite that, features
* like automatic word-completion, code navigation, or code checking have become popular across different tools for different
* programming languages.
*
* The editor provides an API that makes it simple to provide such common features by having all UI and actions already in place and
* by allowing you to participate by providing data only. For instance, to contribute a hover all you have to do is provide a function
* that can be called with a [TextDocument](#TextDocument) and a [Position](#Position) returning hover info. The rest, like tracking the
* mouse, positioning the hover, keeping the hover stable etc. is taken care of by the editor.
*
* ```javascript
* languages.registerHoverProvider('javascript', {
* provideHover(document, position, token) {
* return new Hover('I am a hover!');
* }
* });
* ```
*
* Registration is done using a [document selector](#DocumentSelector) which is either a language id, like `javascript` or
* a more complex [filter](#DocumentFilter) like `{ language: 'typescript', scheme: 'file' }`. Matching a document against such
* a selector will result in a [score](#languages.match) that is used to determine if and how a provider shall be used. When
* scores are equal the provider that came last wins. For features that allow full arity, like [hover](#languages.registerHoverProvider),
* the score is only checked to be `>0`, for other features, like [IntelliSense](#languages.registerCompletionItemProvider) the
* score is used for determining the order in which providers are asked to participate.
*/
export namespace languages {
/**
* Return the identifiers of all known languages.
* @return Promise resolving to an array of identifier strings.
*/
export function getLanguages(): Thenable<string[]>;
/**
* Set (and change) the [language](#TextDocument.languageId) that is associated
* with the given document.
*
* *Note* that calling this function will trigger the [`onDidCloseTextDocument`](#workspace.onDidCloseTextDocument) event
* followed by the [`onDidOpenTextDocument`](#workspace.onDidOpenTextDocument) event.
*
* @param document The document which language is to be changed
* @param languageId The new language identifier.
* @returns A thenable that resolves with the updated document.
*/
export function setTextDocumentLanguage(document: TextDocument, languageId: string): Thenable<TextDocument>;
/**
* Compute the match between a document [selector](#DocumentSelector) and a document. Values
* greater than zero mean the selector matches the document.
*
* A match is computed according to these rules:
* 1. When [`DocumentSelector`](#DocumentSelector) is an array, compute the match for each contained `DocumentFilter` or language identifier and take the maximum value.
* 2. A string will be desugared to become the `language`-part of a [`DocumentFilter`](#DocumentFilter), so `"fooLang"` is like `{ language: "fooLang" }`.
* 3. A [`DocumentFilter`](#DocumentFilter) will be matched against the document by comparing its parts with the document. The following rules apply:
* 1. When the `DocumentFilter` is empty (`{}`) the result is `0`
* 2. When `scheme`, `language`, or `pattern` are defined but one doesn’t match, the result is `0`
* 3. Matching against `*` gives a score of `5`, matching via equality or via a glob-pattern gives a score of `10`
* 4. The result is the maximum value of each match
*
* Samples:
* ```js
* // default document from disk (file-scheme)
* doc.uri; //'file:///my/file.js'
* doc.languageId; // 'javascript'
* match('javascript', doc); // 10;
* match({language: 'javascript'}, doc); // 10;
* match({language: 'javascript', scheme: 'file'}, doc); // 10;
* match('*', doc); // 5
* match('fooLang', doc); // 0
* match(['fooLang', '*'], doc); // 5
*
* // virtual document, e.g. from git-index
* doc.uri; // 'git:/my/file.js'
* doc.languageId; // 'javascript'
* match('javascript', doc); // 10;
* match({language: 'javascript', scheme: 'git'}, doc); // 10;
* match('*', doc); // 5
* ```
*
* @param selector A document selector.
* @param document A text document.
* @return A number `>0` when the selector matches and `0` when the selector does not match.
*/
export function match(selector: DocumentSelector, document: TextDocument): number;
/**
* An [event](#Event) which fires when the global set of diagnostics changes. This is
* newly added and removed diagnostics.
*/
export const onDidChangeDiagnostics: Event<DiagnosticChangeEvent>;
/**
* Get all diagnostics for a given resource.
*
* @param resource A resource
* @returns An array of [diagnostics](#Diagnostic) objects or an empty array.
*/
export function getDiagnostics(resource: Uri): Diagnostic[];
/**
* Get all diagnostics.
*
* @returns An array of uri-diagnostics tuples or an empty array.
*/
export function getDiagnostics(): [Uri, Diagnostic[]][];
/**
* Create a diagnostics collection.
*
* @param name The [name](#DiagnosticCollection.name) of the collection.
* @return A new diagnostic collection.
*/
export function createDiagnosticCollection(name?: string): DiagnosticCollection;
/**
* Register a completion provider.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and groups of equal score are sequentially asked for
* completion items. The process stops when one or many providers of a group return a
* result. A failing provider (rejected promise or exception) will not fail the whole
* operation.
*
* A completion item provider can be associated with a set of `triggerCharacters`. When trigger
* characters are being typed, completions are requested but only from providers that registered
* the typed character. Because of that trigger characters should be different than [word characters](#LanguageConfiguration.wordPattern),
* a common trigger character is `.` to trigger member completions.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A completion provider.
* @param triggerCharacters Trigger completion when the user types one of the characters.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerCompletionItemProvider(selector: DocumentSelector, provider: CompletionItemProvider, ...triggerCharacters: string[]): Disposable;
/**
* Register a code action provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A code action provider.
* @param metadata Metadata about the kind of code actions the provider provides.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerCodeActionsProvider(selector: DocumentSelector, provider: CodeActionProvider, metadata?: CodeActionProviderMetadata): Disposable;
/**
* Register a code lens provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A code lens provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerCodeLensProvider(selector: DocumentSelector, provider: CodeLensProvider): Disposable;
/**
* Register a definition provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A definition provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDefinitionProvider(selector: DocumentSelector, provider: DefinitionProvider): Disposable;
/**
* Register an implementation provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider An implementation provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerImplementationProvider(selector: DocumentSelector, provider: ImplementationProvider): Disposable;
/**
* Register a type definition provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A type definition provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerTypeDefinitionProvider(selector: DocumentSelector, provider: TypeDefinitionProvider): Disposable;
/**
* Register a declaration provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A declaration provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDeclarationProvider(selector: DocumentSelector, provider: DeclarationProvider): Disposable;
/**
* Register a hover provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A hover provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerHoverProvider(selector: DocumentSelector, provider: HoverProvider): Disposable;
/**
* Register a provider that locates evaluatable expressions in text documents.
* VS Code will evaluate the expression in the active debug session and will show the result in the debug hover.
*
* If multiple providers are registered for a language an arbitrary provider will be used.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider An evaluatable expression provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerEvaluatableExpressionProvider(selector: DocumentSelector, provider: EvaluatableExpressionProvider): Disposable;
/**
* Register a document highlight provider.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and groups sequentially asked for document highlights.
* The process stops when a provider returns a `non-falsy` or `non-failure` result.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A document highlight provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDocumentHighlightProvider(selector: DocumentSelector, provider: DocumentHighlightProvider): Disposable;
/**
* Register a document symbol provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A document symbol provider.
* @param metaData metadata about the provider
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDocumentSymbolProvider(selector: DocumentSelector, provider: DocumentSymbolProvider, metaData?: DocumentSymbolProviderMetadata): Disposable;
/**
* Register a workspace symbol provider.
*
* Multiple providers can be registered. In that case providers are asked in parallel and
* the results are merged. A failing provider (rejected promise or exception) will not cause
* a failure of the whole operation.
*
* @param provider A workspace symbol provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerWorkspaceSymbolProvider(provider: WorkspaceSymbolProvider): Disposable;
/**
* Register a reference provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A reference provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerReferenceProvider(selector: DocumentSelector, provider: ReferenceProvider): Disposable;
/**
* Register a rename provider.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and asked in sequence. The first provider producing a result
* defines the result of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A rename provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerRenameProvider(selector: DocumentSelector, provider: RenameProvider): Disposable;
/**
* Register a semantic tokens provider for a whole document.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and the best-matching provider is used. Failure
* of the selected provider will cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A document semantic tokens provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDocumentSemanticTokensProvider(selector: DocumentSelector, provider: DocumentSemanticTokensProvider, legend: SemanticTokensLegend): Disposable;
/**
* Register a semantic tokens provider for a document range.
*
* *Note:* If a document has both a `DocumentSemanticTokensProvider` and a `DocumentRangeSemanticTokensProvider`,
* the range provider will be invoked only initially, for the time in which the full document provider takes
* to resolve the first request. Once the full document provider resolves the first request, the semantic tokens
* provided via the range provider will be discarded and from that point forward, only the document provider
* will be used.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and the best-matching provider is used. Failure
* of the selected provider will cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A document range semantic tokens provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDocumentRangeSemanticTokensProvider(selector: DocumentSelector, provider: DocumentRangeSemanticTokensProvider, legend: SemanticTokensLegend): Disposable;
/**
* Register a formatting provider for a document.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and the best-matching provider is used. Failure
* of the selected provider will cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A document formatting edit provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDocumentFormattingEditProvider(selector: DocumentSelector, provider: DocumentFormattingEditProvider): Disposable;
/**
* Register a formatting provider for a document range.
*
* *Note:* A document range provider is also a [document formatter](#DocumentFormattingEditProvider)
* which means there is no need to [register](#languages.registerDocumentFormattingEditProvider) a document
* formatter when also registering a range provider.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and the best-matching provider is used. Failure
* of the selected provider will cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A document range formatting edit provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDocumentRangeFormattingEditProvider(selector: DocumentSelector, provider: DocumentRangeFormattingEditProvider): Disposable;
/**
* Register a formatting provider that works on type. The provider is active when the user enables the setting `editor.formatOnType`.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and the best-matching provider is used. Failure
* of the selected provider will cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider An on type formatting edit provider.
* @param firstTriggerCharacter A character on which formatting should be triggered, like `}`.
* @param moreTriggerCharacter More trigger characters.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerOnTypeFormattingEditProvider(selector: DocumentSelector, provider: OnTypeFormattingEditProvider, firstTriggerCharacter: string, ...moreTriggerCharacter: string[]): Disposable;
/**
* Register a signature help provider.
*
* Multiple providers can be registered for a language. In that case providers are sorted
* by their [score](#languages.match) and called sequentially until a provider returns a
* valid result.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A signature help provider.
* @param triggerCharacters Trigger signature help when the user types one of the characters, like `,` or `(`.
* @param metadata Information about the provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerSignatureHelpProvider(selector: DocumentSelector, provider: SignatureHelpProvider, ...triggerCharacters: string[]): Disposable;
export function registerSignatureHelpProvider(selector: DocumentSelector, provider: SignatureHelpProvider, metadata: SignatureHelpProviderMetadata): Disposable;
/**
* Register a document link provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A document link provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDocumentLinkProvider(selector: DocumentSelector, provider: DocumentLinkProvider): Disposable;
/**
* Register a color provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A color provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerColorProvider(selector: DocumentSelector, provider: DocumentColorProvider): Disposable;
/**
* Register a folding range provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged.
* If multiple folding ranges start at the same position, only the range of the first registered provider is used.
* If a folding range overlaps with an other range that has a smaller position, it is also ignored.
*
* A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A folding range provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerFoldingRangeProvider(selector: DocumentSelector, provider: FoldingRangeProvider): Disposable;
/**
* Register a selection range provider.
*
* Multiple providers can be registered for a language. In that case providers are asked in
* parallel and the results are merged. A failing provider (rejected promise or exception) will
* not cause a failure of the whole operation.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A selection range provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerSelectionRangeProvider(selector: DocumentSelector, provider: SelectionRangeProvider): Disposable;
/**
* Register a call hierarchy provider.
*
* @param selector A selector that defines the documents this provider is applicable to.
* @param provider A call hierarchy provider.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerCallHierarchyProvider(selector: DocumentSelector, provider: CallHierarchyProvider): Disposable;
/**
* Set a [language configuration](#LanguageConfiguration) for a language.
*
* @param language A language identifier like `typescript`.
* @param configuration Language configuration.
* @return A [disposable](#Disposable) that unsets this configuration.
*/
export function setLanguageConfiguration(language: string, configuration: LanguageConfiguration): Disposable;
}
/**
* Represents the input box in the Source Control viewlet.
*/
export interface SourceControlInputBox {
/**
* Setter and getter for the contents of the input box.
*/
value: string;
/**
* A string to show as placeholder in the input box to guide the user.
*/
placeholder: string;
/**
* Controls whether the input box is visible (default is `true`).
*/
visible: boolean;
}
interface QuickDiffProvider {
/**
* Provide a [uri](#Uri) to the original resource of any given resource uri.
*
* @param uri The uri of the resource open in a text editor.
* @param token A cancellation token.
* @return A thenable that resolves to uri of the matching original resource.
*/
provideOriginalResource?(uri: Uri, token: CancellationToken): ProviderResult<Uri>;
}
/**
* The theme-aware decorations for a
* [source control resource state](#SourceControlResourceState).
*/
export interface SourceControlResourceThemableDecorations {
/**
* The icon path for a specific
* [source control resource state](#SourceControlResourceState).
*/
readonly iconPath?: string | Uri;
}
/**
* The decorations for a [source control resource state](#SourceControlResourceState).
* Can be independently specified for light and dark themes.
*/
export interface SourceControlResourceDecorations extends SourceControlResourceThemableDecorations {
/**
* Whether the [source control resource state](#SourceControlResourceState) should
* be striked-through in the UI.
*/
readonly strikeThrough?: boolean;
/**
* Whether the [source control resource state](#SourceControlResourceState) should
* be faded in the UI.
*/
readonly faded?: boolean;
/**
* The title for a specific
* [source control resource state](#SourceControlResourceState).
*/
readonly tooltip?: string;
/**
* The light theme decorations.
*/
readonly light?: SourceControlResourceThemableDecorations;
/**
* The dark theme decorations.
*/
readonly dark?: SourceControlResourceThemableDecorations;
}
/**
* An source control resource state represents the state of an underlying workspace
* resource within a certain [source control group](#SourceControlResourceGroup).
*/
export interface SourceControlResourceState {
/**
* The [uri](#Uri) of the underlying resource inside the workspace.
*/
readonly resourceUri: Uri;
/**
* The [command](#Command) which should be run when the resource
* state is open in the Source Control viewlet.
*/
readonly command?: Command;
/**
* The [decorations](#SourceControlResourceDecorations) for this source control
* resource state.
*/
readonly decorations?: SourceControlResourceDecorations;
/**
* Context value of the resource state. This can be used to contribute resource specific actions.
* For example, if a resource is given a context value as `diffable`. When contributing actions to `scm/resourceState/context`
* using `menus` extension point, you can specify context value for key `scmResourceState` in `when` expressions, like `scmResourceState == diffable`.
* ```
* "contributes": {
* "menus": {
* "scm/resourceState/context": [
* {
* "command": "extension.diff",
* "when": "scmResourceState == diffable"
* }
* ]
* }
* }
* ```
* This will show action `extension.diff` only for resources with `contextValue` is `diffable`.
*/
readonly contextValue?: string;
}
/**
* A source control resource group is a collection of
* [source control resource states](#SourceControlResourceState).
*/
export interface SourceControlResourceGroup {
/**
* The id of this source control resource group.
*/
readonly id: string;
/**
* The label of this source control resource group.
*/
label: string;
/**
* Whether this source control resource group is hidden when it contains
* no [source control resource states](#SourceControlResourceState).
*/
hideWhenEmpty?: boolean;
/**
* This group's collection of
* [source control resource states](#SourceControlResourceState).
*/
resourceStates: SourceControlResourceState[];
/**
* Dispose this source control resource group.
*/
dispose(): void;
}
/**
* An source control is able to provide [resource states](#SourceControlResourceState)
* to the editor and interact with the editor in several source control related ways.
*/
export interface SourceControl {
/**
* The id of this source control.
*/
readonly id: string;
/**
* The human-readable label of this source control.
*/
readonly label: string;
/**
* The (optional) Uri of the root of this source control.
*/
readonly rootUri: Uri | undefined;
/**
* The [input box](#SourceControlInputBox) for this source control.
*/
readonly inputBox: SourceControlInputBox;
/**
* The UI-visible count of [resource states](#SourceControlResourceState) of
* this source control.
*
* Equals to the total number of [resource state](#SourceControlResourceState)
* of this source control, if undefined.
*/
count?: number;
/**
* An optional [quick diff provider](#QuickDiffProvider).
*/
quickDiffProvider?: QuickDiffProvider;
/**
* Optional commit template string.
*
* The Source Control viewlet will populate the Source Control
* input with this value when appropriate.
*/
commitTemplate?: string;
/**
* Optional accept input command.
*
* This command will be invoked when the user accepts the value
* in the Source Control input.
*/
acceptInputCommand?: Command;
/**
* Optional status bar commands.
*
* These commands will be displayed in the editor's status bar.
*/
statusBarCommands?: Command[];
/**
* Create a new [resource group](#SourceControlResourceGroup).
*/
createResourceGroup(id: string, label: string): SourceControlResourceGroup;
/**
* Dispose this source control.
*/
dispose(): void;
}
export namespace scm {
/**
* The [input box](#SourceControlInputBox) for the last source control
* created by the extension.
*
* @deprecated Use SourceControl.inputBox instead
*/
export const inputBox: SourceControlInputBox;
/**
* Creates a new [source control](#SourceControl) instance.
*
* @param id An `id` for the source control. Something short, e.g.: `git`.
* @param label A human-readable string for the source control. E.g.: `Git`.
* @param rootUri An optional Uri of the root of the source control. E.g.: `Uri.parse(workspaceRoot)`.
* @return An instance of [source control](#SourceControl).
*/
export function createSourceControl(id: string, label: string, rootUri?: Uri): SourceControl;
}
/**
* A DebugProtocolMessage is an opaque stand-in type for the [ProtocolMessage](https://microsoft.github.io/debug-adapter-protocol/specification#Base_Protocol_ProtocolMessage) type defined in the Debug Adapter Protocol.
*/
export interface DebugProtocolMessage {
// Properties: see details [here](https://microsoft.github.io/debug-adapter-protocol/specification#Base_Protocol_ProtocolMessage).
}
/**
* A DebugProtocolSource is an opaque stand-in type for the [Source](https://microsoft.github.io/debug-adapter-protocol/specification#Types_Source) type defined in the Debug Adapter Protocol.
*/
export interface DebugProtocolSource {
// Properties: see details [here](https://microsoft.github.io/debug-adapter-protocol/specification#Types_Source).
}
/**
* A DebugProtocolBreakpoint is an opaque stand-in type for the [Breakpoint](https://microsoft.github.io/debug-adapter-protocol/specification#Types_Breakpoint) type defined in the Debug Adapter Protocol.
*/
export interface DebugProtocolBreakpoint {
// Properties: see details [here](https://microsoft.github.io/debug-adapter-protocol/specification#Types_Breakpoint).
}
/**
* Configuration for a debug session.
*/
export interface DebugConfiguration {
/**
* The type of the debug session.
*/
type: string;
/**
* The name of the debug session.
*/
name: string;
/**
* The request type of the debug session.
*/
request: string;
/**
* Additional debug type specific properties.
*/
[key: string]: any;
}
/**
* A debug session.
*/
export interface DebugSession {
/**
* The unique ID of this debug session.
*/
readonly id: string;
/**
* The debug session's type from the [debug configuration](#DebugConfiguration).
*/
readonly type: string;
/**
* The debug session's name is initially taken from the [debug configuration](#DebugConfiguration).
* Any changes will be properly reflected in the UI.
*/
name: string;
/**
* The workspace folder of this session or `undefined` for a folderless setup.
*/
readonly workspaceFolder: WorkspaceFolder | undefined;
/**
* The "resolved" [debug configuration](#DebugConfiguration) of this session.
* "Resolved" means that
* - all variables have been substituted and
* - platform specific attribute sections have been "flattened" for the matching platform and removed for non-matching platforms.
*/
readonly configuration: DebugConfiguration;
/**
* Send a custom request to the debug adapter.
*/
customRequest(command: string, args?: any): Thenable<any>;
/**
* Maps a VS Code breakpoint to the corresponding Debug Adapter Protocol (DAP) breakpoint that is managed by the debug adapter of the debug session.
* If no DAP breakpoint exists (either because the VS Code breakpoint was not yet registered or because the debug adapter is not interested in the breakpoint), the value `undefined` is returned.
*
* @param breakpoint A VS Code [breakpoint](#Breakpoint).
* @return A promise that resolves to the Debug Adapter Protocol breakpoint or `undefined`.
*/
getDebugProtocolBreakpoint(breakpoint: Breakpoint): Thenable<DebugProtocolBreakpoint | undefined>;
}
/**
* A custom Debug Adapter Protocol event received from a [debug session](#DebugSession).
*/
export interface DebugSessionCustomEvent {
/**
* The [debug session](#DebugSession) for which the custom event was received.
*/
readonly session: DebugSession;
/**
* Type of event.
*/
readonly event: string;
/**
* Event specific information.
*/
readonly body?: any;
}
/**
* A debug configuration provider allows to add debug configurations to the debug service
* and to resolve launch configurations before they are used to start a debug session.
* A debug configuration provider is registered via #debug.registerDebugConfigurationProvider.
*/
export interface DebugConfigurationProvider {
/**
* Provides [debug configuration](#DebugConfiguration) to the debug service. If more than one debug configuration provider is
* registered for the same type, debug configurations are concatenated in arbitrary order.
*
* @param folder The workspace folder for which the configurations are used or `undefined` for a folderless setup.
* @param token A cancellation token.
* @return An array of [debug configurations](#DebugConfiguration).
*/
provideDebugConfigurations?(folder: WorkspaceFolder | undefined, token?: CancellationToken): ProviderResult<DebugConfiguration[]>;
/**
* Resolves a [debug configuration](#DebugConfiguration) by filling in missing values or by adding/changing/removing attributes.
* If more than one debug configuration provider is registered for the same type, the resolveDebugConfiguration calls are chained
* in arbitrary order and the initial debug configuration is piped through the chain.
* Returning the value 'undefined' prevents the debug session from starting.
* Returning the value 'null' prevents the debug session from starting and opens the underlying debug configuration instead.
*
* @param folder The workspace folder from which the configuration originates from or `undefined` for a folderless setup.
* @param debugConfiguration The [debug configuration](#DebugConfiguration) to resolve.
* @param token A cancellation token.
* @return The resolved debug configuration or undefined or null.
*/
resolveDebugConfiguration?(folder: WorkspaceFolder | undefined, debugConfiguration: DebugConfiguration, token?: CancellationToken): ProviderResult<DebugConfiguration>;
/**
* This hook is directly called after 'resolveDebugConfiguration' but with all variables substituted.
* It can be used to resolve or verify a [debug configuration](#DebugConfiguration) by filling in missing values or by adding/changing/removing attributes.
* If more than one debug configuration provider is registered for the same type, the 'resolveDebugConfigurationWithSubstitutedVariables' calls are chained
* in arbitrary order and the initial debug configuration is piped through the chain.
* Returning the value 'undefined' prevents the debug session from starting.
* Returning the value 'null' prevents the debug session from starting and opens the underlying debug configuration instead.
*
* @param folder The workspace folder from which the configuration originates from or `undefined` for a folderless setup.
* @param debugConfiguration The [debug configuration](#DebugConfiguration) to resolve.
* @param token A cancellation token.
* @return The resolved debug configuration or undefined or null.
*/
resolveDebugConfigurationWithSubstitutedVariables?(folder: WorkspaceFolder | undefined, debugConfiguration: DebugConfiguration, token?: CancellationToken): ProviderResult<DebugConfiguration>;
}
/**
* Represents a debug adapter executable and optional arguments and runtime options passed to it.
*/
export class DebugAdapterExecutable {
/**
* Creates a description for a debug adapter based on an executable program.
*
* @param command The command or executable path that implements the debug adapter.
* @param args Optional arguments to be passed to the command or executable.
* @param options Optional options to be used when starting the command or executable.
*/
constructor(command: string, args?: string[], options?: DebugAdapterExecutableOptions);
/**
* The command or path of the debug adapter executable.
* A command must be either an absolute path of an executable or the name of an command to be looked up via the PATH environment variable.
* The special value 'node' will be mapped to VS Code's built-in Node.js runtime.
*/
readonly command: string;
/**
* The arguments passed to the debug adapter executable. Defaults to an empty array.
*/
readonly args: string[];
/**
* Optional options to be used when the debug adapter is started.
* Defaults to undefined.
*/
readonly options?: DebugAdapterExecutableOptions;
}
/**
* Options for a debug adapter executable.
*/
export interface DebugAdapterExecutableOptions {
/**
* The additional environment of the executed program or shell. If omitted
* the parent process' environment is used. If provided it is merged with
* the parent process' environment.
*/
env?: { [key: string]: string };
/**
* The current working directory for the executed debug adapter.
*/
cwd?: string;
}
/**
* Represents a debug adapter running as a socket based server.
*/
export class DebugAdapterServer {
/**
* The port.
*/
readonly port: number;
/**
* The host.
*/
readonly host?: string;
/**
* Create a description for a debug adapter running as a socket based server.
*/
constructor(port: number, host?: string);
}
/**
* Represents a debug adapter running as a Named Pipe (on Windows)/UNIX Domain Socket (on non-Windows) based server.
*/
export class DebugAdapterNamedPipeServer {
/**
* The path to the NamedPipe/UNIX Domain Socket.
*/
readonly path: string;
/**
* Create a description for a debug adapter running as a socket based server.
*/
constructor(path: string);
}
/**
* A debug adapter that implements the Debug Adapter Protocol can be registered with VS Code if it implements the DebugAdapter interface.
*/
export interface DebugAdapter extends Disposable {
/**
* An event which fires after the debug adapter has sent a Debug Adapter Protocol message to VS Code.
* Messages can be requests, responses, or events.
*/
readonly onDidSendMessage: Event<DebugProtocolMessage>;
/**
* Handle a Debug Adapter Protocol message.
* Messages can be requests, responses, or events.
* Results or errors are returned via onSendMessage events.
* @param message A Debug Adapter Protocol message
*/
handleMessage(message: DebugProtocolMessage): void;
}
/**
* A debug adapter descriptor for an inline implementation.
*/
export class DebugAdapterInlineImplementation {
/**
* Create a descriptor for an inline implementation of a debug adapter.
*/
constructor(implementation: DebugAdapter);
}
export type DebugAdapterDescriptor = DebugAdapterExecutable | DebugAdapterServer | DebugAdapterNamedPipeServer | DebugAdapterInlineImplementation;
export interface DebugAdapterDescriptorFactory {
/**
* 'createDebugAdapterDescriptor' is called at the start of a debug session to provide details about the debug adapter to use.
* These details must be returned as objects of type [DebugAdapterDescriptor](#DebugAdapterDescriptor).
* Currently two types of debug adapters are supported:
* - a debug adapter executable is specified as a command path and arguments (see [DebugAdapterExecutable](#DebugAdapterExecutable)),
* - a debug adapter server reachable via a communication port (see [DebugAdapterServer](#DebugAdapterServer)).
* If the method is not implemented the default behavior is this:
* createDebugAdapter(session: DebugSession, executable: DebugAdapterExecutable) {
* if (typeof session.configuration.debugServer === 'number') {
* return new DebugAdapterServer(session.configuration.debugServer);
* }
* return executable;
* }
* @param session The [debug session](#DebugSession) for which the debug adapter will be used.
* @param executable The debug adapter's executable information as specified in the package.json (or undefined if no such information exists).
* @return a [debug adapter descriptor](#DebugAdapterDescriptor) or undefined.
*/
createDebugAdapterDescriptor(session: DebugSession, executable: DebugAdapterExecutable | undefined): ProviderResult<DebugAdapterDescriptor>;
}
/**
* A Debug Adapter Tracker is a means to track the communication between VS Code and a Debug Adapter.
*/
export interface DebugAdapterTracker {
/**
* A session with the debug adapter is about to be started.
*/
onWillStartSession?(): void;
/**
* The debug adapter is about to receive a Debug Adapter Protocol message from VS Code.
*/
onWillReceiveMessage?(message: any): void;
/**
* The debug adapter has sent a Debug Adapter Protocol message to VS Code.
*/
onDidSendMessage?(message: any): void;
/**
* The debug adapter session is about to be stopped.
*/
onWillStopSession?(): void;
/**
* An error with the debug adapter has occurred.
*/
onError?(error: Error): void;
/**
* The debug adapter has exited with the given exit code or signal.
*/
onExit?(code: number | undefined, signal: string | undefined): void;
}
export interface DebugAdapterTrackerFactory {
/**
* The method 'createDebugAdapterTracker' is called at the start of a debug session in order
* to return a "tracker" object that provides read-access to the communication between VS Code and a debug adapter.
*
* @param session The [debug session](#DebugSession) for which the debug adapter tracker will be used.
* @return A [debug adapter tracker](#DebugAdapterTracker) or undefined.
*/
createDebugAdapterTracker(session: DebugSession): ProviderResult<DebugAdapterTracker>;
}
/**
* Represents the debug console.
*/
export interface DebugConsole {
/**
* Append the given value to the debug console.
*
* @param value A string, falsy values will not be printed.
*/
append(value: string): void;
/**
* Append the given value and a line feed character
* to the debug console.
*
* @param value A string, falsy values will be printed.
*/
appendLine(value: string): void;
}
/**
* An event describing the changes to the set of [breakpoints](#Breakpoint).
*/
export interface BreakpointsChangeEvent {
/**
* Added breakpoints.
*/
readonly added: ReadonlyArray<Breakpoint>;
/**
* Removed breakpoints.
*/
readonly removed: ReadonlyArray<Breakpoint>;
/**
* Changed breakpoints.
*/
readonly changed: ReadonlyArray<Breakpoint>;
}
/**
* The base class of all breakpoint types.
*/
export class Breakpoint {
/**
* The unique ID of the breakpoint.
*/
readonly id: string;
/**
* Is breakpoint enabled.
*/
readonly enabled: boolean;
/**
* An optional expression for conditional breakpoints.
*/
readonly condition?: string;
/**
* An optional expression that controls how many hits of the breakpoint are ignored.
*/
readonly hitCondition?: string;
/**
* An optional message that gets logged when this breakpoint is hit. Embedded expressions within {} are interpolated by the debug adapter.
*/
readonly logMessage?: string;
protected constructor(enabled?: boolean, condition?: string, hitCondition?: string, logMessage?: string);
}
/**
* A breakpoint specified by a source location.
*/
export class SourceBreakpoint extends Breakpoint {
/**
* The source and line position of this breakpoint.
*/
readonly location: Location;
/**
* Create a new breakpoint for a source location.
*/
constructor(location: Location, enabled?: boolean, condition?: string, hitCondition?: string, logMessage?: string);
}
/**
* A breakpoint specified by a function name.
*/
export class FunctionBreakpoint extends Breakpoint {
/**
* The name of the function to which this breakpoint is attached.
*/
readonly functionName: string;
/**
* Create a new function breakpoint.
*/
constructor(functionName: string, enabled?: boolean, condition?: string, hitCondition?: string, logMessage?: string);
}
/**
* Debug console mode used by debug session, see [options](#DebugSessionOptions).
*/
export enum DebugConsoleMode {
/**
* Debug session should have a separate debug console.
*/
Separate = 0,
/**
* Debug session should share debug console with its parent session.
* This value has no effect for sessions which do not have a parent session.
*/
MergeWithParent = 1
}
/**
* Options for [starting a debug session](#debug.startDebugging).
*/
export interface DebugSessionOptions {
/**
* When specified the newly created debug session is registered as a "child" session of this
* "parent" debug session.
*/
parentSession?: DebugSession;
/**
* Controls whether this session should have a separate debug console or share it
* with the parent session. Has no effect for sessions which do not have a parent session.
* Defaults to Separate.
*/
consoleMode?: DebugConsoleMode;
/**
* Controls whether this session should run without debugging, thus ignoring breakpoints.
* When this property is not specified, the value from the parent session (if there is one) is used.
*/
noDebug?: boolean;
/**
* Controls if the debug session's parent session is shown in the CALL STACK view even if it has only a single child.
* By default, the debug session will never hide its parent.
* If compact is true, debug sessions with a single child are hidden in the CALL STACK view to make the tree more compact.
*/
compact?: boolean;
}
/**
* A DebugConfigurationProviderTriggerKind specifies when the `provideDebugConfigurations` method of a `DebugConfigurationProvider` is triggered.
* Currently there are two situations: to provide the initial debug configurations for a newly created launch.json or
* to provide dynamically generated debug configurations when the user asks for them through the UI (e.g. via the "Select and Start Debugging" command).
* A trigger kind is used when registering a `DebugConfigurationProvider` with #debug.registerDebugConfigurationProvider.
*/
export enum DebugConfigurationProviderTriggerKind {
/**
* `DebugConfigurationProvider.provideDebugConfigurations` is called to provide the initial debug configurations for a newly created launch.json.
*/
Initial = 1,
/**
* `DebugConfigurationProvider.provideDebugConfigurations` is called to provide dynamically generated debug configurations when the user asks for them through the UI (e.g. via the "Select and Start Debugging" command).
*/
Dynamic = 2
}
/**
* Namespace for debug functionality.
*/
export namespace debug {
/**
* The currently active [debug session](#DebugSession) or `undefined`. The active debug session is the one
* represented by the debug action floating window or the one currently shown in the drop down menu of the debug action floating window.
* If no debug session is active, the value is `undefined`.
*/
export let activeDebugSession: DebugSession | undefined;
/**
* The currently active [debug console](#DebugConsole).
* If no debug session is active, output sent to the debug console is not shown.
*/
export let activeDebugConsole: DebugConsole;
/**
* List of breakpoints.
*/
export let breakpoints: Breakpoint[];
/**
* An [event](#Event) which fires when the [active debug session](#debug.activeDebugSession)
* has changed. *Note* that the event also fires when the active debug session changes
* to `undefined`.
*/
export const onDidChangeActiveDebugSession: Event<DebugSession | undefined>;
/**
* An [event](#Event) which fires when a new [debug session](#DebugSession) has been started.
*/
export const onDidStartDebugSession: Event<DebugSession>;
/**
* An [event](#Event) which fires when a custom DAP event is received from the [debug session](#DebugSession).
*/
export const onDidReceiveDebugSessionCustomEvent: Event<DebugSessionCustomEvent>;
/**
* An [event](#Event) which fires when a [debug session](#DebugSession) has terminated.
*/
export const onDidTerminateDebugSession: Event<DebugSession>;
/**
* An [event](#Event) that is emitted when the set of breakpoints is added, removed, or changed.
*/
export const onDidChangeBreakpoints: Event<BreakpointsChangeEvent>;
/**
* Register a [debug configuration provider](#DebugConfigurationProvider) for a specific debug type.
* The optional [triggerKind](#DebugConfigurationProviderTriggerKind) can be used to specify when the `provideDebugConfigurations` method of the provider is triggered.
* Currently two trigger kinds are possible: with the value `Initial` (or if no trigger kind argument is given) the `provideDebugConfigurations` method is used to provide the initial debug configurations to be copied into a newly created launch.json.
* With the trigger kind `Dynamic` the `provideDebugConfigurations` method is used to dynamically determine debug configurations to be presented to the user (in addition to the static configurations from the launch.json).
* Please note that the `triggerKind` argument only applies to the `provideDebugConfigurations` method: so the `resolveDebugConfiguration` methods are not affected at all.
* Registering a single provider with resolve methods for different trigger kinds, results in the same resolve methods called multiple times.
* More than one provider can be registered for the same type.
*
* @param type The debug type for which the provider is registered.
* @param provider The [debug configuration provider](#DebugConfigurationProvider) to register.
* @param triggerKind The [trigger](#DebugConfigurationProviderTrigger) for which the 'provideDebugConfiguration' method of the provider is registered. If `triggerKind` is missing, the value `DebugConfigurationProviderTriggerKind.Initial` is assumed.
* @return A [disposable](#Disposable) that unregisters this provider when being disposed.
*/
export function registerDebugConfigurationProvider(debugType: string, provider: DebugConfigurationProvider, triggerKind?: DebugConfigurationProviderTriggerKind): Disposable;
/**
* Register a [debug adapter descriptor factory](#DebugAdapterDescriptorFactory) for a specific debug type.
* An extension is only allowed to register a DebugAdapterDescriptorFactory for the debug type(s) defined by the extension. Otherwise an error is thrown.
* Registering more than one DebugAdapterDescriptorFactory for a debug type results in an error.
*
* @param debugType The debug type for which the factory is registered.
* @param factory The [debug adapter descriptor factory](#DebugAdapterDescriptorFactory) to register.
* @return A [disposable](#Disposable) that unregisters this factory when being disposed.
*/
export function registerDebugAdapterDescriptorFactory(debugType: string, factory: DebugAdapterDescriptorFactory): Disposable;
/**
* Register a debug adapter tracker factory for the given debug type.
*
* @param debugType The debug type for which the factory is registered or '*' for matching all debug types.
* @param factory The [debug adapter tracker factory](#DebugAdapterTrackerFactory) to register.
* @return A [disposable](#Disposable) that unregisters this factory when being disposed.
*/
export function registerDebugAdapterTrackerFactory(debugType: string, factory: DebugAdapterTrackerFactory): Disposable;
/**
* Start debugging by using either a named launch or named compound configuration,
* or by directly passing a [DebugConfiguration](#DebugConfiguration).
* The named configurations are looked up in '.vscode/launch.json' found in the given folder.
* Before debugging starts, all unsaved files are saved and the launch configurations are brought up-to-date.
* Folder specific variables used in the configuration (e.g. '${workspaceFolder}') are resolved against the given folder.
* @param folder The [workspace folder](#WorkspaceFolder) for looking up named configurations and resolving variables or `undefined` for a non-folder setup.
* @param nameOrConfiguration Either the name of a debug or compound configuration or a [DebugConfiguration](#DebugConfiguration) object.
* @param parentSessionOrOptions Debug session options. When passed a parent [debug session](#DebugSession), assumes options with just this parent session.
* @return A thenable that resolves when debugging could be successfully started.
*/
export function startDebugging(folder: WorkspaceFolder | undefined, nameOrConfiguration: string | DebugConfiguration, parentSessionOrOptions?: DebugSession | DebugSessionOptions): Thenable<boolean>;
/**
* Stop the given debug session or stop all debug sessions if session is omitted.
* @param session The [debug session](#DebugSession) to stop; if omitted all sessions are stopped.
*/
export function stopDebugging(session?: DebugSession): Thenable<void>;
/**
* Add breakpoints.
* @param breakpoints The breakpoints to add.
*/
export function addBreakpoints(breakpoints: Breakpoint[]): void;
/**
* Remove breakpoints.
* @param breakpoints The breakpoints to remove.
*/
export function removeBreakpoints(breakpoints: Breakpoint[]): void;
/**
* Converts a "Source" descriptor object received via the Debug Adapter Protocol into a Uri that can be used to load its contents.
* If the source descriptor is based on a path, a file Uri is returned.
* If the source descriptor uses a reference number, a specific debug Uri (scheme 'debug') is constructed that requires a corresponding VS Code ContentProvider and a running debug session
*
* If the "Source" descriptor has insufficient information for creating the Uri, an error is thrown.
*
* @param source An object conforming to the [Source](https://microsoft.github.io/debug-adapter-protocol/specification#Types_Source) type defined in the Debug Adapter Protocol.
* @param session An optional debug session that will be used when the source descriptor uses a reference number to load the contents from an active debug session.
* @return A uri that can be used to load the contents of the source.
*/
export function asDebugSourceUri(source: DebugProtocolSource, session?: DebugSession): Uri;
}
/**
* Namespace for dealing with installed extensions. Extensions are represented
* by an [extension](#Extension)-interface which enables reflection on them.
*
* Extension writers can provide APIs to other extensions by returning their API public
* surface from the `activate`-call.
*
* ```javascript
* export function activate(context: vscode.ExtensionContext) {
* let api = {
* sum(a, b) {
* return a + b;
* },
* mul(a, b) {
* return a * b;
* }
* };
* // 'export' public api-surface
* return api;
* }
* ```
* When depending on the API of another extension add an `extensionDependencies`-entry
* to `package.json`, and use the [getExtension](#extensions.getExtension)-function
* and the [exports](#Extension.exports)-property, like below:
*
* ```javascript
* let mathExt = extensions.getExtension('genius.math');
* let importedApi = mathExt.exports;
*
* console.log(importedApi.mul(42, 1));
* ```
*/
export namespace extensions {
/**
* Get an extension by its full identifier in the form of: `publisher.name`.
*
* @param extensionId An extension identifier.
* @return An extension or `undefined`.
*/
export function getExtension(extensionId: string): Extension<any> | undefined;
/**
* Get an extension by its full identifier in the form of: `publisher.name`.
*
* @param extensionId An extension identifier.
* @return An extension or `undefined`.
*/
export function getExtension<T>(extensionId: string): Extension<T> | undefined;
/**
* All extensions currently known to the system.
*/
export const all: ReadonlyArray<Extension<any>>;
/**
* An event which fires when `extensions.all` changes. This can happen when extensions are
* installed, uninstalled, enabled or disabled.
*/
export const onDidChange: Event<void>;
}
//#region Comments
/**
* Collapsible state of a [comment thread](#CommentThread)
*/
export enum CommentThreadCollapsibleState {
/**
* Determines an item is collapsed
*/
Collapsed = 0,
/**
* Determines an item is expanded
*/
Expanded = 1
}
/**
* Comment mode of a [comment](#Comment)
*/
export enum CommentMode {
/**
* Displays the comment editor
*/
Editing = 0,
/**
* Displays the preview of the comment
*/
Preview = 1
}
/**
* A collection of [comments](#Comment) representing a conversation at a particular range in a document.
*/
export interface CommentThread {
/**
* The uri of the document the thread has been created on.
*/
readonly uri: Uri;
/**
* The range the comment thread is located within the document. The thread icon will be shown
* at the first line of the range.
*/
range: Range;
/**
* The ordered comments of the thread.
*/
comments: ReadonlyArray<Comment>;
/**
* Whether the thread should be collapsed or expanded when opening the document.
* Defaults to Collapsed.
*/
collapsibleState: CommentThreadCollapsibleState;
/**
* Whether the thread supports reply.
* Defaults to true.
*/
canReply: boolean;
/**
* Context value of the comment thread. This can be used to contribute thread specific actions.
* For example, a comment thread is given a context value as `editable`. When contributing actions to `comments/commentThread/title`
* using `menus` extension point, you can specify context value for key `commentThread` in `when` expression like `commentThread == editable`.
* ```
* "contributes": {
* "menus": {
* "comments/commentThread/title": [
* {
* "command": "extension.deleteCommentThread",
* "when": "commentThread == editable"
* }
* ]
* }
* }
* ```
* This will show action `extension.deleteCommentThread` only for comment threads with `contextValue` is `editable`.
*/
contextValue?: string;
/**
* The optional human-readable label describing the [Comment Thread](#CommentThread)
*/
label?: string;
/**
* Dispose this comment thread.
*
* Once disposed, this comment thread will be removed from visible editors and Comment Panel when appropriate.
*/
dispose(): void;
}
/**
* Author information of a [comment](#Comment)
*/
export interface CommentAuthorInformation {
/**
* The display name of the author of the comment
*/
name: string;
/**
* The optional icon path for the author
*/
iconPath?: Uri;
}
/**
* Reactions of a [comment](#Comment)
*/
export interface CommentReaction {
/**
* The human-readable label for the reaction
*/
readonly label: string;
/**
* Icon for the reaction shown in UI.
*/
readonly iconPath: string | Uri;
/**
* The number of users who have reacted to this reaction
*/
readonly count: number;
/**
* Whether the [author](CommentAuthorInformation) of the comment has reacted to this reaction
*/
readonly authorHasReacted: boolean;
}
/**
* A comment is displayed within the editor or the Comments Panel, depending on how it is provided.
*/
export interface Comment {
/**
* The human-readable comment body
*/
body: string | MarkdownString;
/**
* [Comment mode](#CommentMode) of the comment
*/
mode: CommentMode;
/**
* The [author information](#CommentAuthorInformation) of the comment
*/
author: CommentAuthorInformation;
/**
* Context value of the comment. This can be used to contribute comment specific actions.
* For example, a comment is given a context value as `editable`. When contributing actions to `comments/comment/title`
* using `menus` extension point, you can specify context value for key `comment` in `when` expression like `comment == editable`.
* ```json
* "contributes": {
* "menus": {
* "comments/comment/title": [
* {
* "command": "extension.deleteComment",
* "when": "comment == editable"
* }
* ]
* }
* }
* ```
* This will show action `extension.deleteComment` only for comments with `contextValue` is `editable`.
*/
contextValue?: string;
/**
* Optional reactions of the [comment](#Comment)
*/
reactions?: CommentReaction[];
/**
* Optional label describing the [Comment](#Comment)
* Label will be rendered next to authorName if exists.
*/
label?: string;
}
/**
* Command argument for actions registered in `comments/commentThread/context`.
*/
export interface CommentReply {
/**
* The active [comment thread](#CommentThread)
*/
thread: CommentThread;
/**
* The value in the comment editor
*/
text: string;
}
/**
* Commenting range provider for a [comment controller](#CommentController).
*/
export interface CommentingRangeProvider {
/**
* Provide a list of ranges which allow new comment threads creation or null for a given document
*/
provideCommentingRanges(document: TextDocument, token: CancellationToken): ProviderResult<Range[]>;
}
/**
* Represents a [comment controller](#CommentController)'s [options](#CommentController.options).
*/
export interface CommentOptions {
/**
* An optional string to show on the comment input box when it's collapsed.
*/
prompt?: string;
/**
* An optional string to show as placeholder in the comment input box when it's focused.
*/
placeHolder?: string;
}
/**
* A comment controller is able to provide [comments](#CommentThread) support to the editor and
* provide users various ways to interact with comments.
*/
export interface CommentController {
/**
* The id of this comment controller.
*/
readonly id: string;
/**
* The human-readable label of this comment controller.
*/
readonly label: string;
/**
* Comment controller options
*/
options?: CommentOptions;
/**
* Optional commenting range provider. Provide a list [ranges](#Range) which support commenting to any given resource uri.
*
* If not provided, users can leave comments in any document opened in the editor.
*/
commentingRangeProvider?: CommentingRangeProvider;
/**
* Create a [comment thread](#CommentThread). The comment thread will be displayed in visible text editors (if the resource matches)
* and Comments Panel once created.
*
* @param uri The uri of the document the thread has been created on.
* @param range The range the comment thread is located within the document.
* @param comments The ordered comments of the thread.
*/
createCommentThread(uri: Uri, range: Range, comments: Comment[]): CommentThread;
/**
* Optional reaction handler for creating and deleting reactions on a [comment](#Comment).
*/
reactionHandler?: (comment: Comment, reaction: CommentReaction) => Promise<void>;
/**
* Dispose this comment controller.
*
* Once disposed, all [comment threads](#CommentThread) created by this comment controller will also be removed from the editor
* and Comments Panel.
*/
dispose(): void;
}
namespace comments {
/**
* Creates a new [comment controller](#CommentController) instance.
*
* @param id An `id` for the comment controller.
* @param label A human-readable string for the comment controller.
* @return An instance of [comment controller](#CommentController).
*/
export function createCommentController(id: string, label: string): CommentController;
}
//#endregion
/**
* Represents a session of a currently logged in user.
*/
export interface AuthenticationSession {
/**
* The identifier of the authentication session.
*/
readonly id: string;
/**
* The access token.
*/
readonly accessToken: string;
/**
* The account associated with the session.
*/
readonly account: AuthenticationSessionAccountInformation;
/**
* The permissions granted by the session's access token. Available scopes
* are defined by the [AuthenticationProvider](#AuthenticationProvider).
*/
readonly scopes: ReadonlyArray<string>;
}
/**
* The information of an account associated with an [AuthenticationSession](#AuthenticationSession).
*/
export interface AuthenticationSessionAccountInformation {
/**
* The unique identifier of the account.
*/
readonly id: string;
/**
* The human-readable name of the account.
*/
readonly label: string;
}
/**
* Options to be used when getting an [AuthenticationSession](#AuthenticationSession) from an [AuthenticationProvider](#AuthenticationProvider).
*/
export interface AuthenticationGetSessionOptions {
/**
* Whether login should be performed if there is no matching session.
*
* If true, a modal dialog will be shown asking the user to sign in. If false, a numbered badge will be shown
* on the accounts activity bar icon. An entry for the extension will be added under the menu to sign in. This
* allows quietly prompting the user to sign in.
*
* Defaults to false.
*/
createIfNone?: boolean;
/**
* Whether the existing user session preference should be cleared.
*
* For authentication providers that support being signed into multiple accounts at once, the user will be
* prompted to select an account to use when [getSession](#authentication.getSession) is called. This preference
* is remembered until [getSession](#authentication.getSession) is called with this flag.
*
* Defaults to false.
*/
clearSessionPreference?: boolean;
}
/**
* Basic information about an [authenticationProvider](#AuthenticationProvider)
*/
export interface AuthenticationProviderInformation {
/**
* The unique identifier of the authentication provider.
*/
readonly id: string;
/**
* The human-readable name of the authentication provider.
*/
readonly label: string;
}
/**
* An [event](#Event) which fires when an [AuthenticationSession](#AuthenticationSession) is added, removed, or changed.
*/
export interface AuthenticationSessionsChangeEvent {
/**
* The [authenticationProvider](#AuthenticationProvider) that has had its sessions change.
*/
readonly provider: AuthenticationProviderInformation;
}
/**
* Namespace for authentication.
*/
export namespace authentication {
/**
* Get an authentication session matching the desired scopes. Rejects if a provider with providerId is not
* registered, or if the user does not consent to sharing authentication information with
* the extension. If there are multiple sessions with the same scopes, the user will be shown a
* quickpick to select which account they would like to use.
*
* Currently, there are only two authentication providers that are contributed from built in extensions
* to VS Code that implement GitHub and Microsoft authentication: their providerId's are 'github' and 'microsoft'.
* @param providerId The id of the provider to use
* @param scopes A list of scopes representing the permissions requested. These are dependent on the authentication provider
* @param options The [getSessionOptions](#GetSessionOptions) to use
* @returns A thenable that resolves to an authentication session
*/
export function getSession(providerId: string, scopes: string[], options: AuthenticationGetSessionOptions & { createIfNone: true }): Thenable<AuthenticationSession>;
/**
* Get an authentication session matching the desired scopes. Rejects if a provider with providerId is not
* registered, or if the user does not consent to sharing authentication information with
* the extension. If there are multiple sessions with the same scopes, the user will be shown a
* quickpick to select which account they would like to use.
*
* Currently, there are only two authentication providers that are contributed from built in extensions
* to VS Code that implement GitHub and Microsoft authentication: their providerId's are 'github' and 'microsoft'.
* @param providerId The id of the provider to use
* @param scopes A list of scopes representing the permissions requested. These are dependent on the authentication provider
* @param options The [getSessionOptions](#GetSessionOptions) to use
* @returns A thenable that resolves to an authentication session if available, or undefined if there are no sessions
*/
export function getSession(providerId: string, scopes: string[], options?: AuthenticationGetSessionOptions): Thenable<AuthenticationSession | undefined>;
/**
* An [event](#Event) which fires when the authentication sessions of an authentication provider have
* been added, removed, or changed.
*/
export const onDidChangeSessions: Event<AuthenticationSessionsChangeEvent>;
}
}
/**
* Thenable is a common denominator between ES6 promises, Q, jquery.Deferred, WinJS.Promise,
* and others. This API makes no assumption about what promise library is being used which
* enables reusing existing code without migrating to a specific promise implementation. Still,
* we recommend the use of native promises which are available in this editor.
*/
interface Thenable<T> {
/**
* Attaches callbacks for the resolution and/or rejection of the Promise.
* @param onfulfilled The callback to execute when the Promise is resolved.
* @param onrejected The callback to execute when the Promise is rejected.
* @returns A Promise for the completion of which ever callback is executed.
*/
then<TResult>(onfulfilled?: (value: T) => TResult | Thenable<TResult>, onrejected?: (reason: any) => TResult | Thenable<TResult>): Thenable<TResult>;
then<TResult>(onfulfilled?: (value: T) => TResult | Thenable<TResult>, onrejected?: (reason: any) => void): Thenable<TResult>;
}