code-server/src/node/wrapper.ts
2020-02-21 12:32:58 -06:00

248 lines
7.9 KiB
TypeScript

import { logger, field } from "@coder/logger"
import * as cp from "child_process"
import * as fs from "fs-extra"
import * as path from "path"
import { Emitter } from "../common/emitter"
interface HandshakeMessage {
type: "handshake"
}
interface RelaunchMessage {
type: "relaunch"
version: string
}
export type Message = RelaunchMessage | HandshakeMessage
export class ProcessError extends Error {
public constructor(message: string, public readonly code: number | undefined) {
super(message)
this.name = this.constructor.name
Error.captureStackTrace(this, this.constructor)
}
}
/**
* Allows the wrapper and inner processes to communicate.
*/
export class IpcMain {
private readonly _onMessage = new Emitter<Message>()
public readonly onMessage = this._onMessage.event
private readonly _onDispose = new Emitter<NodeJS.Signals | undefined>()
public readonly onDispose = this._onDispose.event
public readonly exit: (code?: number) => never
public constructor(public readonly parentPid?: number) {
process.on("SIGINT", () => this._onDispose.emit("SIGINT"))
process.on("SIGTERM", () => this._onDispose.emit("SIGTERM"))
process.on("exit", () => this._onDispose.emit(undefined))
// Ensure we control when the process exits.
this.exit = process.exit
process.exit = function(code?: number) {
logger.warn(`process.exit() was prevented: ${code || "unknown code"}.`)
} as (code?: number) => never
this.onDispose((signal) => {
// Remove listeners to avoid possibly triggering disposal again.
process.removeAllListeners()
// Let any other handlers run first then exit.
logger.debug(`${parentPid ? "inner process" : "wrapper"} ${process.pid} disposing`, field("code", signal))
setTimeout(() => this.exit(0), 0)
})
// Kill the inner process if the parent dies. This is for the case where the
// parent process is forcefully terminated and cannot clean up.
if (parentPid) {
setInterval(() => {
try {
// process.kill throws an exception if the process doesn't exist.
process.kill(parentPid, 0)
} catch (_) {
// Consider this an error since it should have been able to clean up
// the child process unless it was forcefully killed.
logger.error(`parent process ${parentPid} died`)
this._onDispose.emit(undefined)
}
}, 5000)
}
}
public handshake(child?: cp.ChildProcess): Promise<void> {
return new Promise((resolve, reject) => {
const target = child || process
const onMessage = (message: Message): void => {
logger.debug(
`${child ? "wrapper" : "inner process"} ${process.pid} received message from ${
child ? child.pid : this.parentPid
}`,
field("message", message),
)
if (message.type === "handshake") {
target.removeListener("message", onMessage)
target.on("message", (msg) => this._onMessage.emit(msg))
// The wrapper responds once the inner process starts the handshake.
if (child) {
if (!target.send) {
throw new Error("child not spawned with IPC")
}
target.send({ type: "handshake" })
}
resolve()
}
}
target.on("message", onMessage)
if (child) {
child.once("error", reject)
child.once("exit", (code) => {
reject(new ProcessError(`Unexpected exit with code ${code}`, code !== null ? code : undefined))
})
} else {
// The inner process initiates the handshake.
this.send({ type: "handshake" })
}
})
}
public relaunch(version: string): void {
this.send({ type: "relaunch", version })
}
private send(message: Message): void {
if (!process.send) {
throw new Error("not spawned with IPC")
}
process.send(message)
}
}
let _ipcMain: IpcMain
export const ipcMain = (): IpcMain => {
if (!_ipcMain) {
_ipcMain = new IpcMain(
typeof process.env.CODE_SERVER_PARENT_PID !== "undefined"
? parseInt(process.env.CODE_SERVER_PARENT_PID)
: undefined,
)
}
return _ipcMain
}
export interface WrapperOptions {
maxMemory?: number
nodeOptions?: string
}
/**
* Provides a way to wrap a process for the purpose of updating the running
* instance.
*/
export class WrapperProcess {
private process?: cp.ChildProcess
private started?: Promise<void>
public constructor(private currentVersion: string, private readonly options?: WrapperOptions) {
ipcMain().onDispose(() => {
if (this.process) {
this.process.removeAllListeners()
this.process.kill()
}
})
ipcMain().onMessage(async (message) => {
switch (message.type) {
case "relaunch":
logger.info(`Relaunching: ${this.currentVersion} -> ${message.version}`)
this.currentVersion = message.version
this.started = undefined
if (this.process) {
this.process.removeAllListeners()
this.process.kill()
}
try {
await this.start()
} catch (error) {
logger.error(error.message)
ipcMain().exit(typeof error.code === "number" ? error.code : 1)
}
break
default:
logger.error(`Unrecognized message ${message}`)
break
}
})
}
public start(): Promise<void> {
if (!this.started) {
this.started = this.spawn().then((child) => {
logger.debug(`spawned inner process ${child.pid}`)
ipcMain()
.handshake(child)
.then(() => {
child.once("exit", (code) => {
logger.debug(`inner process ${child.pid} exited unexpectedly`)
ipcMain().exit(code || 0)
})
})
this.process = child
})
}
return this.started
}
private async spawn(): Promise<cp.ChildProcess> {
// Flags to pass along to the Node binary.
let nodeOptions = `${process.env.NODE_OPTIONS || ""} ${(this.options && this.options.nodeOptions) || ""}`
if (!/max_old_space_size=(\d+)/g.exec(nodeOptions)) {
nodeOptions += ` --max_old_space_size=${(this.options && this.options.maxMemory) || 2048}`
}
// This is to handle the upgrade from binary release to loose release. This
// will only work for users that restart code-server entirely between
// upgrading to this version and the loose file version since this is the
// wrapper code that does not get updated. The hope is that it'll be likely
// for that to happen to most users in that timeframe to minimize disruption
// when loose files are release. This can be removed with that release.
const bundledNodePath = path.join(process.argv[0], "node")
const binary = (await fs.pathExists(bundledNodePath)) ? bundledNodePath : process.argv[0]
// Use spawn (instead of fork) to use the new binary in case it was updated.
return cp.spawn(binary, process.argv.slice(1), {
env: {
...process.env,
CODE_SERVER_PARENT_PID: process.pid.toString(),
NODE_OPTIONS: nodeOptions,
NBIN_BYPASS: undefined,
},
stdio: ["inherit", "inherit", "inherit", "ipc"],
})
}
}
// It's possible that the pipe has closed (for example if you run code-server
// --version | head -1). Assume that means we're done.
if (!process.stdout.isTTY) {
process.stdout.on("error", () => ipcMain().exit())
}
export const wrap = (fn: () => Promise<void>): void => {
if (ipcMain().parentPid) {
ipcMain()
.handshake()
.then(() => fn())
.catch((error: ProcessError): void => {
logger.error(error.message)
ipcMain().exit(typeof error.code === "number" ? error.code : 1)
})
} else {
const wrapper = new WrapperProcess(require("../../package.json").version)
wrapper.start().catch((error) => {
logger.error(error.message)
ipcMain().exit(typeof error.code === "number" ? error.code : 1)
})
}
}