341 lines
11 KiB
Bash
Executable File
341 lines
11 KiB
Bash
Executable File
#!/bin/bash
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set -euo pipefail
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function log() {
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local message="${1}" ; shift
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local level="${1:-info}"
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if [[ "${level}" == "error" ]] ; then
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>&2 echo "${message}"
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else
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echo "${message}"
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fi
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}
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function exit-if-ci() {
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if [[ -n "${ci}" ]] ; then
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log "Pre-built VS Code ${vscodeVersion}-${target}-${arch} is incorrectly built" "error"
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exit 1
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fi
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}
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# Copy code-server into VS Code along with its dependencies.
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function copy-server() {
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log "Applying patch"
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cd "${vscodeSourcePath}"
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git reset --hard
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git clean -fd
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git apply "${rootPath}/scripts/vscode.patch"
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local serverPath="${vscodeSourcePath}/src/vs/server"
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rm -rf "${serverPath}"
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mkdir -p "${serverPath}"
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log "Copying code-server code"
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cp -r "${rootPath}/src" "${serverPath}"
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cp -r "${rootPath}/typings" "${serverPath}"
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cp "${rootPath}/main.js" "${serverPath}"
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cp "${rootPath}/package.json" "${serverPath}"
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cp "${rootPath}/yarn.lock" "${serverPath}"
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if [[ -d "${rootPath}/node_modules" ]] ; then
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log "Copying code-server build dependencies"
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cp -r "${rootPath}/node_modules" "${serverPath}"
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else
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log "Installing code-server build dependencies"
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cd "${serverPath}"
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# Ignore scripts to avoid also installing VS Code dependencies which has
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# already been done.
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yarn --ignore-scripts
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rm -r node_modules/@types/node # I keep getting type conflicts
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fi
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# TODO: Duplicate identifier issue. There must be a better way to fix this.
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if [[ "${target}" == "darwin" ]] ; then
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rm "${serverPath}/node_modules/fsevents/node_modules/safe-buffer/index.d.ts"
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fi
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}
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# Prepend the nbin shim which enables finding files within the binary.
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function prepend-loader() {
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local filePath="${codeServerBuildPath}/${1}" ; shift
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cat "${rootPath}/scripts/nbin-shim.js" "${filePath}" > "${filePath}.temp"
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mv "${filePath}.temp" "${filePath}"
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# Using : as the delimiter so the escaping here is easier to read.
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# ${parameter/pattern/string}, so the pattern is /: (if the pattern starts
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# with / it matches all instances) and the string is \\: (results in \:).
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if [[ "${target}" == "darwin" ]] ; then
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sed -i "" -e "s:{{ROOT_PATH}}:${codeServerBuildPath//:/\\:}:g" "${filePath}"
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else
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sed -i "s:{{ROOT_PATH}}:${codeServerBuildPath//:/\\:}:g" "${filePath}"
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fi
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}
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# Copy code-server into VS Code then build it.
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function build-code-server() {
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copy-server
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# TODO: look into making it do the full minified build for just our code
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# (basically just want to skip extensions, target our server code, and get
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# the same type of build you get with the vscode-linux-x64-min task).
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# Something like: yarn gulp "vscode-server-${target}-${arch}-min"
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log "Building code-server"
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yarn gulp compile-client
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rm -rf "${codeServerBuildPath}"
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mkdir -p "${codeServerBuildPath}"
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local json="{\"codeServerVersion\": \"${codeServerVersion}\"}"
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cp -r "${vscodeBuildPath}/resources/app/extensions" "${codeServerBuildPath}"
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node "${rootPath}/scripts/merge.js" "${vscodeBuildPath}/resources/app/package.json" "${rootPath}/scripts/package.json" "${codeServerBuildPath}/package.json" "${json}"
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node "${rootPath}/scripts/merge.js" "${vscodeBuildPath}/resources/app/product.json" "${rootPath}/scripts/product.json" "${codeServerBuildPath}/product.json"
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cp -r "${vscodeSourcePath}/out" "${codeServerBuildPath}"
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rm -rf "${codeServerBuildPath}/out/vs/server/typings"
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# Rebuild to make sure the native modules work since at the moment all the
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# pre-built packages are from one Linux system which compiles against the
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# latest glibc. This means you must build on the target system.
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log "Installing remote dependencies"
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cd "${vscodeSourcePath}/remote"
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yarn --production --force --build-from-source
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mv "${vscodeSourcePath}/remote/node_modules" "${codeServerBuildPath}"
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# Only keep the production dependencies.
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cd "${codeServerBuildPath}/out/vs/server"
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yarn --production --ignore-scripts
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prepend-loader "out/vs/server/main.js"
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prepend-loader "out/bootstrap-fork.js"
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log "Final build: ${codeServerBuildPath}"
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}
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# Build VS Code if it hasn't already been built. If we're in the CI and it's
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# not fully built, error and exit.
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function build-vscode() {
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if [[ ! -d "${vscodeSourcePath}" ]] ; then
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exit-if-ci
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log "${vscodeSourceName} does not exist, cloning"
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git clone https://github.com/microsoft/vscode --quiet \
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--branch "${vscodeVersion}" --single-branch --depth=1 \
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"${vscodeSourcePath}"
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else
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log "${vscodeSourceName} already exists, skipping clone"
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fi
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cd "${vscodeSourcePath}"
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if [[ ! -d "${vscodeSourcePath}/node_modules" ]] ; then
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exit-if-ci
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log "Installing VS Code dependencies"
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yarn
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# Keep just what we need to keep the pre-built archive smaller.
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rm -rf "${vscodeSourcePath}/test"
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rm -rf "${vscodeSourcePath}/remote/node_modules" # Will rebuild.
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else
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log "${vscodeSourceName}/node_modules already exists, skipping install"
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fi
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if [[ ! -d "${vscodeBuildPath}" ]] ; then
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exit-if-ci
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log "${vscodeBuildName} does not exist, building"
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local builtPath="${buildPath}/VSCode-${target}-${arch}"
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rm -rf "${builtPath}"
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yarn gulp "vscode-${target}-${arch}-min" --max-old-space-size=32384
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mkdir -p "${vscodeBuildPath}/resources/app"
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# Copy just what we need to keep the pre-built archive smaller.
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mv "${builtPath}/resources/app/extensions" "${vscodeBuildPath}/resources/app"
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mv "${builtPath}/resources/app/"*.json "${vscodeBuildPath}/resources/app"
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rm -rf "${builtPath}"
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else
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log "${vscodeBuildName} already exists, skipping build"
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fi
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}
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# Download VS Code with either curl or wget depending on which is available.
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function download-vscode() {
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cd "${buildPath}"
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if command -v wget &> /dev/null ; then
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log "Attempting to download ${tarName} with wget"
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wget "${vsSourceUrl}" --quiet --output-document "${tarName}"
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else
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log "Attempting to download ${tarName} with curl"
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curl "${vsSourceUrl}" --silent --fail --output "${tarName}"
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fi
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}
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# Download pre-built VS Code if necessary. Build if there is no available
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# download but not when in the CI. The pre-built package basically just
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# provides us the dependencies and extensions so we don't have to install and
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# build them respectively which takes a long time.
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function prepare-vscode() {
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if [[ ! -d "${vscodeBuildPath}" || ! -d "${vscodeSourcePath}" ]] ; then
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mkdir -p "${buildPath}"
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# TODO: for now everything uses the Linux build and we rebuild the modules.
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# This means you must build on the target system.
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local tarName="vstar-${vscodeVersion}-${target}-${arch}.tar.gz"
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local linuxTarName="vstar-${vscodeVersion}-linux-${arch}.tar.gz"
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local linuxVscodeBuildName="vscode-${vscodeVersion}-linux-${arch}-built"
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local vsSourceUrl="https://codesrv-ci.cdr.sh/${linuxTarName}"
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if download-vscode ; then
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cd "${buildPath}"
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rm -rf "${vscodeBuildPath}"
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tar -xzf "${tarName}"
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rm "${tarName}"
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if [[ "${target}" != "linux" ]] ; then
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mv "${linuxVscodeBuildName}" "${vscodeBuildName}"
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fi
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elif [[ -n "${ci}" ]] ; then
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log "Pre-built VS Code ${vscodeVersion}-${target}-${arch} does not exist" "error"
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exit 1
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else
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log "${tarName} does not exist, building"
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build-vscode
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return
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fi
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else
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log "VS Code is already downloaded or built"
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fi
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log "Ensuring VS Code is fully built"
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build-vscode
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}
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function build-task() {
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prepare-vscode
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build-code-server
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}
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function vstar-task() {
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local archivePath="${releasePath}/vstar-${vscodeVersion}-${target}-${arch}.tar.gz"
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rm -f "${archivePath}"
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mkdir -p "${releasePath}"
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tar -C "${buildPath}" -czf "${archivePath}" "${vscodeSourceName}" "${vscodeBuildName}"
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log "Archive: ${archivePath}"
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}
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function package-task() {
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local archivePath="${releasePath}/${binaryName}"
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rm -rf "${archivePath}"
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mkdir -p "${archivePath}"
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cp "${buildPath}/${binaryName}" "${archivePath}/code-server"
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cp "${rootPath}/README.md" "${archivePath}"
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cp "${vscodeSourcePath}/LICENSE.txt" "${archivePath}"
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cp "${vscodeSourcePath}/ThirdPartyNotices.txt" "${archivePath}"
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cd "${releasePath}"
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if [[ "${target}" == "darwin" ]] ; then
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zip -r "${binaryName}.zip" "${binaryName}"
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log "Archive: ${archivePath}.zip"
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else
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tar -czf "${binaryName}.tar.gz" "${binaryName}"
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log "Archive: ${archivePath}.tar.gz"
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fi
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}
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# Package built code into a binary.
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function binary-task() {
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# I had trouble getting VS Code to build with the @coder/nbin dependency due
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# to the types it installs (tons of conflicts), so for now it's a global
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# dependency.
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cd "${rootPath}"
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npm link @coder/nbin
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node "${rootPath}/scripts/nbin.js" "${target}" "${arch}" "${codeServerBuildPath}"
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rm node_modules/@coder/nbin
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mv "${codeServerBuildPath}/code-server" "${buildPath}/${binaryName}"
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log "Binary: ${buildPath}/${binaryName}"
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}
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# Check if it looks like we are inside VS Code.
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function in-vscode () {
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log "Checking if we are inside VS Code"
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local dir="${1}" ; shift
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local maybeVscode
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local dirName
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maybeVscode="$(realpath "${dir}/../../..")"
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dirName="$(basename "${maybeVscode}")"
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if [[ "${dirName}" != "vscode" ]] ; then
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return 1
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fi
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if [[ ! -f "${maybeVscode}/package.json" ]] ; then
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return 1
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fi
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if ! grep '"name": "code-oss-dev"' "${maybeVscode}/package.json" --quiet ; then
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return 1
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fi
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return 0
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}
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function ensure-in-vscode-task() {
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if ! in-vscode "${rootPath}"; then
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log "Not in vscode" "error"
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exit 1
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fi
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exit 0
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}
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function main() {
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local relativeRootPath
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local rootPath
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relativeRootPath="$(dirname "${0}")/.."
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rootPath="$(realpath "${relativeRootPath}")"
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local task="${1}" ; shift
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if [[ "${task}" == "ensure-in-vscode" ]] ; then
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ensure-in-vscode-task
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fi
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local codeServerVersion="${1}" ; shift
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local vscodeVersion="${1}" ; shift
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local target="${1}" ; shift
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local arch="${1}" ; shift
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local ci="${CI:-}"
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# This lets you build in a separate directory since building within this
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# directory while developing makes it hard to keep developing since compiling
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# will compile everything in the build directory as well.
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local outPath="${OUT:-${rootPath}}"
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# If we're inside a vscode directory, assume we want to develop. In that case
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# we should set an OUT directory and not build in this directory.
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if in-vscode "${outPath}" ; then
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log "Set the OUT environment variable to something outside of VS Code" "error"
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exit 1
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fi
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local releasePath="${outPath}/release"
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local buildPath="${outPath}/build"
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local vscodeSourceName="vscode-${vscodeVersion}-source"
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local vscodeBuildName="vscode-${vscodeVersion}-${target}-${arch}-built"
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local vscodeSourcePath="${buildPath}/${vscodeSourceName}"
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local vscodeBuildPath="${buildPath}/${vscodeBuildName}"
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local codeServerBuildName="code-server${codeServerVersion}-vsc${vscodeVersion}-${target}-${arch}-built"
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local codeServerBuildPath="${buildPath}/${codeServerBuildName}"
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local binaryName="code-server${codeServerVersion}-vsc${vscodeVersion}-${target}-${arch}"
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log "Running ${task} task"
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log " rootPath: ${rootPath}"
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log " outPath: ${outPath}"
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log " codeServerVersion: ${codeServerVersion}"
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log " vscodeVersion: ${vscodeVersion}"
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log " target: ${target}"
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log " arch: ${arch}"
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if [[ -n "${ci}" ]] ; then
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log " CI: yes"
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else
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log " CI: no"
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fi
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"${task}-task" "$@"
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}
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main "$@"
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