Merge pull request #3178 from code-asher/connections
Minor connections refactor
This commit is contained in:
commit
b9c80b8520
@ -743,6 +743,11 @@ export class PersistentProtocol implements IMessagePassingProtocol {
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}, Math.max(ProtocolConstants.KeepAliveTimeoutTime - timeSinceLastIncomingMsg, 0) + 5);
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}
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// NOTE@coder: Set the socket without initiating a reconnect.
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public setSocket(socket: ISocket): void {
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this._socket = socket;
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}
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public getSocket(): ISocket {
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return this._socket;
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}
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@ -6,7 +6,9 @@ import { logger } from 'vs/server/node/logger';
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import { enableCustomMarketplace } from 'vs/server/node/marketplace';
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import { Vscode } from 'vs/server/node/server';
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setUnexpectedErrorHandler((error) => logger.warn(error instanceof Error ? error.message : error));
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setUnexpectedErrorHandler((error) => {
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logger.warn('Uncaught error', field('error', error instanceof Error ? error.message : error));
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});
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enableCustomMarketplace();
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proxyAgent.monkeyPatch(true);
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@ -3,31 +3,49 @@ import * as cp from 'child_process';
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import { VSBuffer } from 'vs/base/common/buffer';
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import { Emitter } from 'vs/base/common/event';
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import { FileAccess } from 'vs/base/common/network';
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import { ISocket } from 'vs/base/parts/ipc/common/ipc.net';
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import { WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
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import { INativeEnvironmentService } from 'vs/platform/environment/common/environment';
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import { IRemoteExtensionHostStartParams } from 'vs/platform/remote/common/remoteAgentConnection';
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import { getNlsConfiguration } from 'vs/server/node/nls';
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import { Protocol } from 'vs/server/node/protocol';
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import { IExtHostReadyMessage } from 'vs/workbench/services/extensions/common/extensionHostProtocol';
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export abstract class Connection {
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private readonly _onClose = new Emitter<void>();
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/**
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* Fire when the connection is closed (not just disconnected). This should
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* only happen when the connection is offline and old or has an error.
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*/
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public readonly onClose = this._onClose.event;
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private disposed = false;
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private _offline: number | undefined;
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public constructor(protected protocol: Protocol, public readonly token: string) {}
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protected readonly logger: Logger;
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public constructor(
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protected readonly protocol: Protocol,
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public readonly name: string,
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) {
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this.logger = logger.named(
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this.name,
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field('token', this.protocol.options.reconnectionToken),
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);
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this.logger.debug('Connecting...');
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this.onClose(() => this.logger.debug('Closed'));
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}
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public get offline(): number | undefined {
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return this._offline;
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}
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public reconnect(socket: ISocket, buffer: VSBuffer): void {
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public reconnect(protocol: Protocol): void {
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this.logger.debug('Reconnecting...');
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this._offline = undefined;
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this.doReconnect(socket, buffer);
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this.doReconnect(protocol);
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}
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public dispose(): void {
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public dispose(reason?: string): void {
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this.logger.debug('Disposing...', field('reason', reason));
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if (!this.disposed) {
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this.disposed = true;
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this.doDispose();
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@ -36,6 +54,7 @@ export abstract class Connection {
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}
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protected setOffline(): void {
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this.logger.debug('Disconnected');
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if (!this._offline) {
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this._offline = Date.now();
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}
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@ -44,7 +63,11 @@ export abstract class Connection {
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/**
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* Set up the connection on a new socket.
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*/
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protected abstract doReconnect(socket: ISocket, buffer: VSBuffer): void;
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protected abstract doReconnect(protcol: Protocol): void;
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/**
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* Dispose/destroy everything permanently.
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*/
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protected abstract doDispose(): void;
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}
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@ -52,21 +75,22 @@ export abstract class Connection {
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* Used for all the IPC channels.
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*/
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export class ManagementConnection extends Connection {
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public constructor(protected protocol: Protocol, token: string) {
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super(protocol, token);
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public constructor(protocol: Protocol) {
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super(protocol, 'management');
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protocol.onDidDispose(() => this.dispose()); // Explicit close.
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protocol.onSocketClose(() => this.setOffline()); // Might reconnect.
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protocol.sendMessage({ type: 'ok' });
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}
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protected doDispose(): void {
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this.protocol.sendDisconnect();
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this.protocol.dispose();
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this.protocol.getUnderlyingSocket().destroy();
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this.protocol.destroy();
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}
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protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
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this.protocol.beginAcceptReconnection(socket, buffer);
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protected doReconnect(protocol: Protocol): void {
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protocol.sendMessage({ type: 'ok' });
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this.protocol.beginAcceptReconnection(protocol.getSocket(), protocol.readEntireBuffer());
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this.protocol.endAcceptReconnection();
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protocol.dispose();
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}
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}
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@ -85,55 +109,62 @@ type ExtHostMessage = DisconnectedMessage | ConsoleMessage | IExtHostReadyMessag
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export class ExtensionHostConnection extends Connection {
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private process?: cp.ChildProcess;
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private readonly logger: Logger;
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public constructor(
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locale: string, protocol: Protocol, buffer: VSBuffer, token: string,
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protocol: Protocol,
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private readonly params: IRemoteExtensionHostStartParams,
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private readonly environment: INativeEnvironmentService,
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) {
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super(protocol, token);
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this.logger = logger.named('exthost', field('token', token));
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this.protocol.dispose();
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this.spawn(locale, buffer).then((p) => this.process = p);
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this.protocol.getUnderlyingSocket().pause();
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super(protocol, 'exthost');
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protocol.sendMessage({ debugPort: this.params.port });
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const buffer = protocol.readEntireBuffer();
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const inflateBytes = protocol.inflateBytes;
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protocol.dispose();
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protocol.getUnderlyingSocket().pause();
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this.spawn(buffer, inflateBytes).then((p) => this.process = p);
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}
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protected doDispose(): void {
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this.protocol.destroy();
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if (this.process) {
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this.process.kill();
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}
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this.protocol.getUnderlyingSocket().destroy();
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}
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protected doReconnect(socket: ISocket, buffer: VSBuffer): void {
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// This is just to set the new socket.
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this.protocol.beginAcceptReconnection(socket, null);
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this.protocol.dispose();
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this.sendInitMessage(buffer);
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protected doReconnect(protocol: Protocol): void {
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protocol.sendMessage({ debugPort: this.params.port });
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const buffer = protocol.readEntireBuffer();
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const inflateBytes = protocol.inflateBytes;
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protocol.dispose();
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protocol.getUnderlyingSocket().pause();
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this.protocol.setSocket(protocol.getSocket());
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this.sendInitMessage(buffer, inflateBytes);
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}
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private sendInitMessage(buffer: VSBuffer): void {
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const socket = this.protocol.getUnderlyingSocket();
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socket.pause();
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private sendInitMessage(buffer: VSBuffer, inflateBytes: Uint8Array | undefined): void {
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if (!this.process) {
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throw new Error('Tried to initialize VS Code before spawning');
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}
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const wrapperSocket = this.protocol.getSocket();
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this.logger.debug('Sending socket');
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this.logger.trace('Sending socket');
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this.process!.send({ // Process must be set at this point.
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// TODO: Do something with the debug port.
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this.process.send({
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type: 'VSCODE_EXTHOST_IPC_SOCKET',
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initialDataChunk: Buffer.from(buffer.buffer).toString('base64'),
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skipWebSocketFrames: !(wrapperSocket instanceof WebSocketNodeSocket),
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skipWebSocketFrames: this.protocol.options.skipWebSocketFrames,
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permessageDeflate: this.protocol.options.permessageDeflate,
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inflateBytes: wrapperSocket instanceof WebSocketNodeSocket
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? Buffer.from(wrapperSocket.recordedInflateBytes.buffer).toString('base64')
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: undefined,
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}, socket);
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inflateBytes: inflateBytes ? Buffer.from(inflateBytes).toString('base64') : undefined,
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}, this.protocol.getUnderlyingSocket());
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}
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private async spawn(locale: string, buffer: VSBuffer): Promise<cp.ChildProcess> {
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this.logger.trace('Getting NLS configuration...');
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const config = await getNlsConfiguration(locale, this.environment.userDataPath);
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this.logger.trace('Spawning extension host...');
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private async spawn(buffer: VSBuffer, inflateBytes: Uint8Array | undefined): Promise<cp.ChildProcess> {
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this.logger.debug('Getting NLS configuration...');
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const config = await getNlsConfiguration(this.params.language, this.environment.userDataPath);
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this.logger.debug('Spawning extension host...');
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const proc = cp.fork(
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FileAccess.asFileUri('bootstrap-fork', require).fsPath,
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// While not technically necessary, makes it easier to tell which process
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@ -162,7 +193,7 @@ export class ExtensionHostConnection extends Connection {
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this.dispose();
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});
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proc.on('exit', (code) => {
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this.logger.trace('Exited', field('code', code));
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this.logger.debug('Exited', field('code', code));
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this.dispose();
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});
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if (proc.stdout && proc.stderr) {
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@ -181,12 +212,12 @@ export class ExtensionHostConnection extends Connection {
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}
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break;
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case 'VSCODE_EXTHOST_DISCONNECTED':
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this.logger.trace('Going offline');
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this.logger.debug('Got disconnected message');
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this.setOffline();
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break;
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case 'VSCODE_EXTHOST_IPC_READY':
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this.logger.trace('Got ready message');
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this.sendInitMessage(buffer);
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this.logger.debug('Handshake completed');
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this.sendInitMessage(buffer, inflateBytes);
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break;
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default:
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this.logger.error('Unexpected message', field('event', event));
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@ -194,7 +225,7 @@ export class ExtensionHostConnection extends Connection {
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}
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});
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this.logger.trace('Waiting for handshake...');
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this.logger.debug('Waiting for handshake...');
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return proc;
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}
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}
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@ -1,21 +1,31 @@
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import { field } from '@coder/logger';
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import { field, logger, Logger } from '@coder/logger';
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import * as net from 'net';
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import { VSBuffer } from 'vs/base/common/buffer';
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import { PersistentProtocol } from 'vs/base/parts/ipc/common/ipc.net';
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import { NodeSocket, WebSocketNodeSocket } from 'vs/base/parts/ipc/node/ipc.net';
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import { AuthRequest, ConnectionTypeRequest, HandshakeMessage } from 'vs/platform/remote/common/remoteAgentConnection';
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import { logger } from 'vs/server/node/logger';
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export interface SocketOptions {
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/** The token is how we identify and connect to existing sessions. */
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readonly reconnectionToken: string;
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/** Specifies that the client is trying to reconnect. */
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readonly reconnection: boolean;
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/** If true assume this is not a web socket (always false for code-server). */
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readonly skipWebSocketFrames: boolean;
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/** Whether to support compression (web socket only). */
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readonly permessageDeflate?: boolean;
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/**
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* Seed zlib with these bytes (web socket only). If parts of inflating was
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* done in a different zlib instance we need to pass all those bytes into zlib
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* otherwise the inflate might hit an inflated portion referencing a distance
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* too far back.
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*/
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readonly inflateBytes?: VSBuffer;
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readonly recordInflateBytes?: boolean;
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}
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export class Protocol extends PersistentProtocol {
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private readonly logger: Logger;
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public constructor(socket: net.Socket, public readonly options: SocketOptions) {
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super(
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options.skipWebSocketFrames
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@ -24,9 +34,12 @@ export class Protocol extends PersistentProtocol {
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new NodeSocket(socket),
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options.permessageDeflate || false,
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options.inflateBytes || null,
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options.recordInflateBytes || false,
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// Always record inflate bytes if using permessage-deflate.
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options.permessageDeflate || false,
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),
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);
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this.logger = logger.named('protocol', field('token', this.options.reconnectionToken));
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}
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public getUnderlyingSocket(): net.Socket {
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@ -40,31 +53,44 @@ export class Protocol extends PersistentProtocol {
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* Perform a handshake to get a connection request.
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*/
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public handshake(): Promise<ConnectionTypeRequest> {
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logger.trace('Protocol handshake', field('token', this.options.reconnectionToken));
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this.logger.debug('Initiating handshake...');
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return new Promise((resolve, reject) => {
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const cleanup = () => {
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handler.dispose();
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onClose.dispose();
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clearTimeout(timeout);
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};
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const onClose = this.onSocketClose(() => {
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cleanup();
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this.logger.debug('Handshake failed');
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reject(new Error('Protocol socket closed unexpectedly'));
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});
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const timeout = setTimeout(() => {
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logger.error('Handshake timed out', field('token', this.options.reconnectionToken));
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reject(new Error('timed out'));
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cleanup();
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this.logger.debug('Handshake timed out');
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reject(new Error('Protocol handshake timed out'));
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}, 10000); // Matches the client timeout.
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const handler = this.onControlMessage((rawMessage) => {
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try {
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const raw = rawMessage.toString();
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logger.trace('Protocol message', field('token', this.options.reconnectionToken), field('message', raw));
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this.logger.trace('Got message', field('message', raw));
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const message = JSON.parse(raw);
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switch (message.type) {
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case 'auth':
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return this.authenticate(message);
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case 'connectionType':
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handler.dispose();
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clearTimeout(timeout);
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cleanup();
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this.logger.debug('Handshake completed');
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return resolve(message);
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default:
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throw new Error('Unrecognized message type');
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}
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} catch (error) {
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handler.dispose();
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clearTimeout(timeout);
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cleanup();
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reject(error);
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}
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});
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@ -90,10 +116,38 @@ export class Protocol extends PersistentProtocol {
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}
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/**
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* Send a handshake message. In the case of the extension host, it just sends
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* back a debug port.
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* Send a handshake message. In the case of the extension host it should just
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* send a debug port.
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*/
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public sendMessage(message: HandshakeMessage | { debugPort?: number } ): void {
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public sendMessage(message: HandshakeMessage | { debugPort?: number | null } ): void {
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this.sendControl(VSBuffer.fromString(JSON.stringify(message)));
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}
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/**
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* Disconnect and dispose everything including the underlying socket.
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*/
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public destroy(reason?: string): void {
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try {
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if (reason) {
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this.sendMessage({ type: 'error', reason });
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}
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// If still connected try notifying the client.
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this.sendDisconnect();
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} catch (error) {
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// I think the write might fail if already disconnected.
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this.logger.warn(error.message || error);
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}
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this.dispose(); // This disposes timers and socket event handlers.
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this.getSocket().dispose(); // This will destroy() the socket.
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}
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/**
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* Get inflateBytes from the current socket.
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*/
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public get inflateBytes(): Uint8Array | undefined {
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const socket = this.getSocket();
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return socket instanceof WebSocketNodeSocket
|
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? socket.recordedInflateBytes.buffer
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: undefined;
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}
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}
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|
@ -1,4 +1,3 @@
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import { field } from '@coder/logger';
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import * as fs from 'fs';
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import * as net from 'net';
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import { release } from 'os';
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@ -123,14 +122,11 @@ export class Vscode {
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reconnection: query.reconnection === 'true',
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skipWebSocketFrames: query.skipWebSocketFrames === 'true',
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permessageDeflate,
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recordInflateBytes: permessageDeflate,
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});
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try {
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await this.connect(await protocol.handshake(), protocol);
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} catch (error) {
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protocol.sendMessage({ type: 'error', reason: error.message });
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protocol.dispose();
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protocol.getSocket().dispose();
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protocol.destroy(error.message);
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}
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return true;
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}
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@ -143,56 +139,61 @@ export class Vscode {
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switch (message.desiredConnectionType) {
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case ConnectionType.ExtensionHost:
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case ConnectionType.Management:
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// Initialize connection map for this type of connection.
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if (!this.connections.has(message.desiredConnectionType)) {
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this.connections.set(message.desiredConnectionType, new Map());
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}
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const connections = this.connections.get(message.desiredConnectionType)!;
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const ok = async () => {
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return message.desiredConnectionType === ConnectionType.ExtensionHost
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? { debugPort: await this.getDebugPort() }
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: { type: 'ok' };
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};
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const token = protocol.options.reconnectionToken;
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if (protocol.options.reconnection && connections.has(token)) {
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protocol.sendMessage(await ok());
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const buffer = protocol.readEntireBuffer();
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protocol.dispose();
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return connections.get(token)!.reconnect(protocol.getSocket(), buffer);
|
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} else if (protocol.options.reconnection || connections.has(token)) {
|
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throw new Error(protocol.options.reconnection
|
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? 'Unrecognized reconnection token'
|
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: 'Duplicate reconnection token'
|
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);
|
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let connection = connections.get(token);
|
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if (protocol.options.reconnection && connection) {
|
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return connection.reconnect(protocol);
|
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}
|
||||
|
||||
logger.debug('New connection', field('token', token));
|
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protocol.sendMessage(await ok());
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// This probably means the process restarted so the session was lost
|
||||
// while the browser remained open.
|
||||
if (protocol.options.reconnection) {
|
||||
throw new Error(`Unable to reconnect; session no longer exists (${token})`);
|
||||
}
|
||||
|
||||
let connection: Connection;
|
||||
// This will probably never happen outside a chance collision.
|
||||
if (connection) {
|
||||
throw new Error('Unable to connect; token is already in use');
|
||||
}
|
||||
|
||||
// Now that the initial exchange has completed we can create the actual
|
||||
// connection on top of the protocol then send it to whatever uses it.
|
||||
if (message.desiredConnectionType === ConnectionType.Management) {
|
||||
connection = new ManagementConnection(protocol, token);
|
||||
// The management connection is used by firing onDidClientConnect
|
||||
// which makes the IPC server become aware of the connection.
|
||||
connection = new ManagementConnection(protocol);
|
||||
this._onDidClientConnect.fire({
|
||||
protocol, onDidClientDisconnect: connection.onClose,
|
||||
protocol,
|
||||
onDidClientDisconnect: connection.onClose,
|
||||
});
|
||||
} else {
|
||||
const buffer = protocol.readEntireBuffer();
|
||||
// The extension host connection is used by spawning an extension host
|
||||
// and passing the socket into it.
|
||||
connection = new ExtensionHostConnection(
|
||||
message.args ? message.args.language : 'en',
|
||||
protocol, buffer, token,
|
||||
protocol,
|
||||
{
|
||||
language: 'en',
|
||||
...message.args,
|
||||
},
|
||||
this.services.get(IEnvironmentService) as INativeEnvironmentService,
|
||||
);
|
||||
}
|
||||
connections.set(token, connection);
|
||||
connection.onClose(() => {
|
||||
logger.debug('Connection closed', field('token', token));
|
||||
connections.delete(token);
|
||||
});
|
||||
connection.onClose(() => connections.delete(token));
|
||||
|
||||
this.disposeOldOfflineConnections(connections);
|
||||
logger.debug(`${connections.size} active ${connection.name} connection(s)`);
|
||||
break;
|
||||
case ConnectionType.Tunnel: return protocol.tunnel();
|
||||
default: throw new Error('Unrecognized connection type');
|
||||
case ConnectionType.Tunnel:
|
||||
return protocol.tunnel();
|
||||
default:
|
||||
throw new Error(`Unrecognized connection type ${message.desiredConnectionType}`);
|
||||
}
|
||||
}
|
||||
|
||||
@ -200,8 +201,7 @@ export class Vscode {
|
||||
const offline = Array.from(connections.values())
|
||||
.filter((connection) => typeof connection.offline !== 'undefined');
|
||||
for (let i = 0, max = offline.length - this.maxExtraOfflineConnections; i < max; ++i) {
|
||||
logger.debug('Disposing offline connection', field('token', offline[i].token));
|
||||
offline[i].dispose();
|
||||
offline[i].dispose('old');
|
||||
}
|
||||
}
|
||||
|
||||
@ -295,11 +295,4 @@ export class Vscode {
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO: implement.
|
||||
*/
|
||||
private async getDebugPort(): Promise<number | undefined> {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ export const register = async (
|
||||
if (error) {
|
||||
return reject(error)
|
||||
}
|
||||
logger.trace(plural(count, `${count} active connection`))
|
||||
logger.debug(plural(count, `${count} active connection`))
|
||||
resolve(count > 0)
|
||||
})
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user